外卖员模拟器
Delivery Man Simulator
苏柏闻
范家玮
Designed By: Group 8
刘铭煊
罗添一
1
Game Overview
2
Development Tasks
2
Player Controls
4
Future Works
Contents
Game Overview
1. Genre
1
2. Gameplay & Features
3. Player Experience
1
1. Genre
Strategy
Go to the store and take away the item
Fetch Item
Rogue-like
Role Playing
1
2. Gameplay & Features
You are a delivery man in a busy city
Take on orders
Go to the store and take away the item
Fetch Item
Deliver Items
Fetch Items
Earn money and upgrade your equipment
1
2. Gameplay & Features
Each game
Each day:
1
2. Gameplay & Features
Special Events
Congestion
Unexpected Time-spends
More…
2
3. Player Experience
Satisfaction
Excitement
Achievement
Willing to Replay
Player Controls
1. Take on Orders
2. Design Routes
3. Handle Incidents
2
1
1. Take on Orders
Task Sequence
DDL 13: 40
Rewards 80$
DDL 13: 50
Rewards 70$
13:20 Day5
Name: Bob
Speed: 3
Balance: 1200$
2
2. Design Routes
Task Sequence
13:20 Day5
Name: Bob
Speed: 3
Balance: 1200$
3
3. Handle Incidents
Task Sequence
13:20 Day5
Name: Bob
Speed: 3
Balance: 1200$
Development Tasks
1. Map View
2. Player, Stores and Clients Behavior
3. Supporting Systems
3
1
1. Map View
Design
Visualization
Data structures & Algorithm
2
2. Player, Stores and Clients Behavior
Player’s control
Restaurants and clients
3
3. Supporting Systems
Upgrade System
Random events
Future work
1. Digital prototypes
2. Further improvements
4
1
2
2. Further improvements
Thank you for your listening