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外卖员模拟器

Delivery Man Simulator

苏柏闻

范家玮

Designed By: Group 8

刘铭煊

罗添一

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1

Game Overview

2

Development Tasks

2

Player Controls

4

Future Works

Contents

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Game Overview

1. Genre

1

2. Gameplay & Features

3. Player Experience

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1. Genre

Strategy

Go to the store and take away the item

Fetch Item

Rogue-like

Role Playing

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2. Gameplay & Features

You are a delivery man in a busy city

Take on orders

Go to the store and take away the item

Fetch Item

Deliver Items

Fetch Items

Earn money and upgrade your equipment

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1

2. Gameplay & Features

Each game

    • Last for a period of days
    • Every day you go out and work

Each day:

    • Earn as much as you can, by wisely planning your route
    • Upgrade your items at the end of the day

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2. Gameplay & Features

Special Events

Congestion

Unexpected Time-spends

More…

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3. Player Experience

Satisfaction

Excitement

Achievement

Willing to Replay

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Player Controls

1. Take on Orders

2. Design Routes

3. Handle Incidents

2

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1. Take on Orders

  • New orders will appear randomly
  • Click on the orders with your mouse to accept them!

Task Sequence

DDL 13: 40

Rewards 80$

DDL 13: 50

Rewards 70$

13:20 Day5

Name: Bob

Speed: 3

Balance: 1200$

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2. Design Routes

Task Sequence

13:20 Day5

  • Location == waypoint
  • Sort the waypoints

Name: Bob

Speed: 3

Balance: 1200$

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3

3. Handle Incidents

Task Sequence

13:20 Day5

  • Abandon orders
  • Re-prioritize your tasks

Name: Bob

Speed: 3

Balance: 1200$

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Development Tasks

1. Map View

2. Player, Stores and Clients Behavior

3. Supporting Systems

3

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1. Map View

Design

  • A fun map

Visualization

  • Render the map and routes

Data structures & Algorithm

  • Shortest paths
  • Storing the map’s topology

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2. Player, Stores and Clients Behavior

Player’s control

    • Drag and drop gestures on list items
    • Automatically moves along the planned route

Restaurants and clients

    • Random generations
    • Mouse clicking events
    • Rendering of the ring timer

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3

3. Supporting Systems

Upgrade System

    • UI menu
    • Design the trades and upgrades

Random events

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Future work

1. Digital prototypes

2. Further improvements

4

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  1. Digital prototypes
  • Rendering Roads
  • Timer visualized as a ring
  • Drag and drop + Mouse clicking
  • Player moves along the shortest path

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2. Further improvements

  • “We have some truly marvelous add-ons to this game, which this margin is too narrow to contain.”
  • Stay tuned.

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Thank you for your listening