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Learning Objectives

  • Analyze what you’re already doing through the lens of the 3 Elements of Authentic Learning
  • Leave with at least one way you will modify a current lesson or activity to support student engagement and deeper learning

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GOALS of Authentic Learning

Acquiring Knowledge

The process of absorbing and storing new information, the success of which is often gauged by ability to recall. This is NOT the long term learning goal.

It is the 'sweet spot' that will take up more instructional time but can be accomplished only when students have the acquired knowledge to go deeper

This is achieved when students begin to apply their knowledge to new and unique learning situations and apply it to a real-world situation.

Making Meaning

Transfer

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3

1

KNOWLEDGE

Acquiring Knowledge

aka Surface learning

Goal: to learn vital facts & skills so they become automatic

Teacher's Role: Direct Instruction with lessons to support what they need to know and do

Learner's Role: attentiveness, lots of practice, memorize, rehearsal

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What activities support acquiring knowledge in your content area?

Acquiring Knowledge

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Sample Learning Activities

  • Make a list of the main ideas
  • Write a list of any piece of information you can remember
  • List all the … in the story
  • Make a chart showing…
  • Illustrate the characteristics of the protagonist
  • Retell the plot in your words
  • Students complete graphic organizers
  • Answer level 1 questions

Acquiring Knowledge

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Graphic Organizers

It is used before reading to activate background knowledge, during reading to monitor vocabulary, or after reading to assess vocabulary.

Frayer Model

Acquiring Knowledge

This looks like:

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Click here to see:

Acquiring Knowledge

Graphic Organizers

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StudyMate transforms terms, facts or multiple choice questions into Flash Cards, Pick A Letter, Fill in the Blank, Crosswords, and more. There are 11 self-assessments and games in all, supporting a range of learning styles and objectives.

StudyMate

Acquiring Knowledge

StudyMate is integrated into Canvas for all FISD courses

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BRain Dump

Is a Retrieval practice that is simply pulling information "out" rather than cramming it "in," is a powerful strategy for learning.

NO TECH: Paper & pencil

A simple pencil-and-paper brain dump can have great benefits. Have students recall as much information as they can from a topic or previous lesson.

any TECH: Socrative or mentimeter

Acquiring Knowledge

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  • Building background knowledge on a unit of study
  • Conducting an author study before beginning a new novel
  • Learning about different viewpoints on a historical event or discovery
  • Focusing on complementary – or divergent – concepts in a unit of study
  • Reviewing different aspects of a unit of study to prepare for an assessment

Jigsaw Method

Acquiring Knowledge

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Google Slides is a free online tool to help users create presentations, interactive notebooks, and learning resources. You can collaborate with others, publish online, or download an image file. You can use the built-in Theme Builder to create templates where you choose what elements students can modify and which ones they cannot. To use the Jigsaw Method template, built using the Theme Builder, click on the link below.

  • Tutorial
  • Template

Jigsaw Method

Acquiring Knowledge

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Acquiring Knowledge

Google Jamboard, allows students to share the document and work collaboratively with others.

Template: You will want to click on the More Actions icon (three dots to the left of the blue Share button) and click Make a copy.

Jigsaw Method

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BLOOKET

This looks like:

Why this works: Gamification can be a bit of external motivation. If winning the game becomes motivation for getting repetitions with new math skills, it can create conditions for successful practice with the content.

BONUS: Do a one-question deep dive with a video tool like Screencastify. Instead of doing lots of practice problems, have students do a one-question deep dive. In it, they record themselves working through one problem -- just one! -- and explaining their steps and thought process. It helps us see patterns, problems, and things to adjust.

Gamification

Acquiring Knowledge

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This looks like:

competition

GIMKIT

kahoot

quizizz

Customized Breakouts

Acquiring Knowledge

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15

UNDERSTAND

ANALYZE

APPLY

EVALUATE

4

5

2

3

Making Meaning

& Processing Information

Goal: active intellectual work by the learner to make sense of the content and implications

Teacher's Role: Facilitate Teaching

Learner's Role: making inferences, forming & testing a theory, looking for connections and patterns

aka deep learning

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Making Meaning

  • Write about your feelings in relation to…
  • Make a flowchart to show the critical stages
  • Evaluate a peer’s writing and make recommendations for how they can improve it
  • Review a work of art in terms of form, color and texture
  • Prepare a case to present your view about…
  • Take a collection of photographs to demonstrate a particular point

Sample Learning Activities

Don Quixote (1955). Pablo Picasso.

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WL: Vocabulary Flashcards of the Culture in Spain.

ELA: Write 3 character traits of Scarlet O’Hara.

WL: Create an advertisement for a Bed and Breakfast on the Costa Brava.

ELA: Build a library for Scarlet O’Hara of what would appeal to her and why.

Making Meaning

Acquiring Knowledge

Making

Meaning

_Surface learning_

_Deep learning_

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WL: Use StudyMate to practice weather vocabulary

ELA: Complete a plot diagram over Romeo and Juliet.

WL: Make a recording of what you’d pack to visit a place using weather vocabulary.

ELA: Create a set of counseling notes based on Friar Lawrence’s feelings about Juliet’s death.

Making Meaning

Acquiring Knowledge

Making

Meaning

_Surface learning_

_Deep learning_

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WL: Have students write a description of their family and their characteristics.

ELA: Have students write a book report to promote their Dystopian novel.

WL: Have students create a Traveling Suitcase Unboxing Video where they unbox items that describe their family characteristics.

ELA:Have students create a Time Capsule Unboxing that contains important items specific from their novel.

Making Meaning

Acquiring Knowledge

Making

Meaning

_Surface learning_

_Deep learning_

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When you place an idea on a hexagon, it has six sides where connections could be made to other ideas. When you place many ideas on many hexagons, the discussion about where to connect what will be different every time.

If you gave the same seven idea cards to seven people, do you think you’d get the same seven webs of interconnected hexagons? Would the people explain the connections in the same way?

Hexagonal Thinking

Making Meaning

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Making Meaning

1984

Orwell

Truthiness

McCarthyism

Big Brother

Cold War

Winston

Surveillance

Online Privacy

Julia

Communism

O’Brien

Marx

Stalin

Fear

The U.S.

Doublethink

Thoughtcrime

Terms

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Making Meaning

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  • Maximizes engagement
  • Ensures total participation
  • Provides opportunities to use academic language
  • Encourages speaking, listening, reading, and writing

QSSSA

Acquiring Knowledge

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Acquiring Knowledge