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SANCTUM Bunker

Environment Design

Final Major Project

OVIDIU ARICIUC

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A post-apocalyptic adventure

In “MUTAGEN”, players dive into a post-apocalyptic wasteland consumed by the deadly Chimera virus. A group of survivors, known as “The Pioneers”, has built a fortified bunker called “Sanctum”. Their mission? To reverse the virus’s effect and restore the world. But the wasteland outside is a nightmare, filled with mutated creatures and deadly hazards. Players must navigate the hostile terrain, uncover the virus’s secrets, and confront the horrors that now roam the land.

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SANCTUM Bunker – The heart of MUTAGEN

Key points:

  • The central game environment
  • The last refuge of humanity
  • A scientific research and experimentation
  • Diverse environments within
  • Resource management and crafting
  • Player choices impact the bunker

SANCTUM – Mood board

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SANCTUM Bunker – Key Areas

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A winning genre

  • Post-apocalyptic games have proven track record of success.
  • Titles like Fallout, The Last of Us, and Metro Exodus have sold millions of copies.
  • Known for compelling and immersive storytelling, engaging mechanics, and character development.

Fallout

The Last of Us

Metro: Exodus

S.T.A.L.K.E.R.

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A winning genre

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Learning from the best

Inspirations:

  • Games that excel in depicting post-apocalyptic worlds
  • Attention to environmental details
  • Use of light and shadows

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Environment Artist requirements

  • Creating interesting, detailed, and visually appealing environments.
  • Passion for bringing concept arts and level designs to life.
  • Proficiency in industry-leading 3D packages: 3DS Max, Maya, Blender.
  • Familiarity with game engines / level editors.
  • Deep understanding of PBR systems and optimisation techniques.

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Strengths

  • Creativity / artistic skills
  • 3D modelling
  • Texturing
  • Lighting
  • Time management
  • Feedback / Iteration / Adaptability
  • Passion

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My toolbox

Key tools:

  • 3D modelling – Maya
  • Texturing and materials – Substance Painter & Designer
  • Game Engine - Unreal Engine 5
  • Rendering – Unreal Engine 5
  • Graphics – Adobe Creative Suite for concept art and textures
  • Optimisation – techniques for efficient resource usage

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Project and Time Planning - Trello

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Project Current Status

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Project Submission

  • Beauty Shots – High quality renders of the environment from different angles and perspectives showcasing details, composition, lighting, overall visuals.
  • Flythroughs – Videos that provide a dynamic view of the environment.
  • Detail Shots – To highlight specific areas or features of the environment; close-up shots can reveal detailed assets, textures, materials, etc.

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Future Updates

  • To complete the whole bunker environment, including the key areas that may not be part of the final submission.
  • Playable version of the environment.
  • Expanded environments – to work on additional environments beyond the bunker to show the world outside.

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Thank you!

Q & A?

Find out more about this project.