Sweet Home 3D + Krita
Seed Eco-Home V2
Summer of Extreme Design-Build – 2021 – Factor e Farm, Kansas City, USA
Photomanipulation tutorial
Original file
SweetHome 3d
altered textures
list of changes:
vertical wood texture
grass texture for all foliage
pebbled texture in the planters
four halogen 100w lamps near the windows
Render Adjustments
resolution of your monitor, �in my case 1600x900px
best quality. default lens,
time 11:00, comfortable shade and bright light
Before rendering
"control + A" to select all objects
"control + E" to modify furniture
�define Shininess to Matt
3 renders in virtual tour = control + Shift + D
3 renders in aerial view = control + D
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Polygonal Selection Tool
Click where you want each point of the Polygon to be. �Double click to end your polygon and finalize your selection area. �Use the Shift + Z shortcut to undo last point.
the zoom slider is our friend :)
Setting subsequent selection to ‘subtract’
With the alt key pressed, we activate the subtract selection mode.�Select the area of interest, and before the final click we press alt to mark subtractive selection.
control + X to cut, control + V to paste to a new layer
Move Tool to test
or click on the layer visibility icon
in your favorite search engine type:
PINE FOREST PUBLIC DOMAIN
save the images with the most potential in a separate folder
Move Tool and transform tool to adjust positioning and size
open the chosen background image in Krita and paste the previously cut layer from the sweetHome render
control + L to adjust levels
When adjusting lighting we imagine �the surface to be illuminated.�the shadow will be done in another step
in the layers tab I changed the addition mode to erase and opacity to less than 50% to help erase areas to rescue foreground details like trunk. branches and leaves
Small size brush tool in eraser mode, �patience and happy music playing,
it looks like it won't work out �but in the end everything works out right
looking at the ground we continue the shadow mentally, and paint with brush tool in paint mode
krita's tools work surprisingly well without even a tweak
pay special attention to where the house meets the ground, as it is an area of collusion that our eyes have become accustomed to looking for.
FILTERS / BLUR / GAUSSIAN BLUR
30 pixels of blur works miracles
and finally, selecting the house layer with zoom in the part where the house meets the ground, we use the small size eraser tool to create details to break the regularity of the render and suggest leaves and grass