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Sweet Home 3D + Krita

Seed Eco-Home V2

Summer of Extreme Design-Build – 2021 – Factor e Farm, Kansas City, USA

Photomanipulation tutorial

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Original file

SweetHome 3d

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altered textures

list of changes:

vertical wood texture

grass texture for all foliage

pebbled texture in the planters

four halogen 100w lamps near the windows

Render Adjustments

resolution of your monitor, in my case 1600x900px

best quality. default lens,

time 11:00, comfortable shade and bright light

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Before rendering

"control + A" to select all objects

"control + E" to modify furniture

define Shininess to Matt

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3 renders in virtual tour = control + Shift + D

3 renders in aerial view = control + D

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f

f

Polygonal Selection Tool

Click where you want each point of the Polygon to be. Double click to end your polygon and finalize your selection area. Use the Shift + Z shortcut to undo last point.

the zoom slider is our friend :)

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Setting subsequent selection to ‘subtract’

With the alt key pressed, we activate the subtract selection mode.Select the area of interest, and before the final click we press alt to mark subtractive selection.

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control + X to cut, control + V to paste to a new layer

Move Tool to test

or click on the layer visibility icon

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in your favorite search engine type:

PINE FOREST PUBLIC DOMAIN

save the images with the most potential in a separate folder

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Move Tool and transform tool to adjust positioning and size

open the chosen background image in Krita and paste the previously cut layer from the sweetHome render

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control + L to adjust levels

When adjusting lighting we imagine the surface to be illuminated.the shadow will be done in another step

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in the layers tab I changed the addition mode to erase and opacity to less than 50% to help erase areas to rescue foreground details like trunk. branches and leaves

Small size brush tool in eraser mode, patience and happy music playing,

it looks like it won't work out but in the end everything works out right

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looking at the ground we continue the shadow mentally, and paint with brush tool in paint mode

krita's tools work surprisingly well without even a tweak

pay special attention to where the house meets the ground, as it is an area of collusion that our eyes have become accustomed to looking for.

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FILTERS / BLUR / GAUSSIAN BLUR

30 pixels of blur works miracles

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and finally, selecting the house layer with zoom in the part where the house meets the ground, we use the small size eraser tool to create details to break the regularity of the render and suggest leaves and grass

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