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Jawbytegames@gmail.com

@JawbyteGames

Jawbyte Games

@JawbyteGames

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Who is Jawbyte

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Esewi Egheosa

Alethea Fagan

Flinn Fraher

Programmer, Generalist Designer,

TIGA Graduate of the Year

Jawbyte Started for the Jamfuser 2021

Submitted Acquisition

3rd Place overall

Launch-Test started as a university project

Protype highlighted a fun core gameplay loop

Highlighted a market for physics based chaotic sandboxes

E.g., Octodad, Goat Simulator, I Am Toast

3D Artist, 2D Artist

1st Class In Games Design

Programmer, Technical Designer,

TIGA Graduate of the Year

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Premise

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  • Launch Test Programme
    • Esteemed organisation that invites only the most promising candidates
    • The content of the programme is a closed guarded secret

  • World building
    • Implicit world building
    • Info gained through:
      • Dialogue cues
      • Easter eggs
      • Environment
      • Gameplay

*Early Concept art

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Premise

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  • Player Character
    • Professor of Rocket Engineering
    • Selected for the newest iteration of the programme
    • Has limited knowledge of the true nature of the Programme

  • B.A.M
    • A.I Assessor (think GLaDOS)
    • Strong personality
    • Quirky

*Early Concept art

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Key Features

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  • Fully customizable rocket
    • Change Rocket stats
    • Add New abilities/mechanisms
    • Unlockable components and modules
  • Attach your trusty B.A.M (Ballistic Assistance Machine)
    • Voiced Mascot & Companion
    • Adds to the destruction on missile hits
    • Reacts to game events, player decisions, level outcomes
  • Fully Destructible Terrain
    • Cause chain reactions
    • Use strategy
    • Just blast away
  • Progression
    • Unlocks new components
    • Special levels
    • Unique decorations
    • Show-off to your friends

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Art Style

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  • Low poly cartoonish art style
  • Bold colours
  • Simple textures and Plain materials
  • Memorable but simple

Art Inspirations

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Release Overview

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LAUNCH PLATFORM

LATER PLATFORMS

RELEASE DATE

Q4 2023 (Early Access in Q1) 

PRICE POINT

Price point: £4.99 (TBC)

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Target Audience

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AUDIENCE DEMANDS

AMUSING PHYSICS ACTION

PROGRESSION AND CUSTOMISATION

MASCOT/AVATAR AS A FOCUS/INSTRUMENT FOR THE DESTRUCTION/MAYHEM

Mid/hard core PC gamers (all ages) who enjoy destruction and goofy action.

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Market Place

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VALUE PROPOSITION

  • Easy to understand, simple hook
    • Fire rockets into object = Destruction
    • Pick up and play

  • Long Lasting progression-based gameplay
    • Unlockable content
    • Each world provides a new a destruction based unique puzzle

*Sales estimates from SteamSpy

Title​

Price ​

Sales​

Metacritic​

Kerbal Space Program​

£29.99​

5M​

88​

Goat Simulator​

£7.19​

5M​

62​

Besiege​

£11.99​

2M​

80​

Octodad​

£11.99​

1M​

80​

Turbo Dismount​

£9.99​

500K​

75​

Stilt Fella​

£6.99​

50K​

N/A​

Instruments of Destruction​

£11.99​

20K​

65​

*Steam spy statistic

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Route to Market

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16th September 2022

Pre-Alpha A

31st September 2022

Pre-Alpha B

March 2023

Pre-Alpha C

April 2023

Alpha

July 2023

Beta

September 2023

Launch

  • Self-publish 
  • Staffordshire Alumni business Fund
  • Approach platform holders
  • Apply for the epic games fund
  • Potential early-access release on steam
  • Explore project funding from relevant publishers 
    • (coffee stain studios, Chuckle fish)

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Launch-Test timeline to launch

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Milestone

Date

Key features

Notes

Pre-Alpha A

16th September 2022

85% Added

Vertical slice of game ready to showcase at EGX

Pre-Alpha B

1st  January 2023

95% Added

All planned features added, working towards bug fixing and polish

Pre-Alpha C

March 2023

100% Added

User testing, bug fixing polish

Alpha

April 2023

100% Complete

Functionally complete and polished project (may be missing assets)

Beta

July 2023

100% Complete

Larger user testing, to find remaining bugs, collect feedback, and improve performance

Launch

September 2023

100% Complete

Complete game as polished as possible before launch

Updates (More levels, Upgrades, game modes, mechanics)

Monthly-Quarterly (Depending on Size)

N/A

DLC, Free content updates, and patches

First public release (if funding goals reached)

Ship product to secure more funding

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Budget to Launch

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Expense

Cost(£)

Notes

Team Salary

45,000 (1,500 day-rate)

More Salary = More time able to spend on project instead of supplementing income through part-time employment

Music, Audio (Contractor)

1,500

Based on contractors we already are in talks with and scaled up for the whole projected dev cycle

Graphic Design (Contractor)

1,000

Based on contractors we already are in talks with and scaled up for the whole projected dev cycle

Business (Licenses, store pages, marketing)

5,000

Other (Events, accommodation, transport)

5,000

Based on previous costs and extrapolated

Total

57,500

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Risks

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Promotion & Visibility

Building visibility on social media platforms (twitter, TikTok, YouTube)

Creating a community around the game (Discord & Reddit)

Competing and hosting events (Game jams, Tranzfuser)

Demo(s)

Funding

Self-funding

Approach other funding sources (platform holders & publishers)

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Summary

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  • Casual but chaotic
  • Replay value
  • Player Progression
  • Sandbox

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Thanks For Watching! Questions?

Jawbytegames@gmail.com

@JawbyteGames

Jawbyte Games

@JawbyteGames

Click icon to add picture