Jawbytegames@gmail.com
@JawbyteGames
Jawbyte Games
@JawbyteGames
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Who is Jawbyte
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Esewi Egheosa
Alethea Fagan
Flinn Fraher
Programmer, Generalist Designer,
TIGA Graduate of the Year
Jawbyte Started for the Jamfuser 2021
Submitted Acquisition
3rd Place overall
Launch-Test started as a university project
Protype highlighted a fun core gameplay loop
Highlighted a market for physics based chaotic sandboxes
E.g., Octodad, Goat Simulator, I Am Toast
3D Artist, 2D Artist
1st Class In Games Design
Programmer, Technical Designer,
TIGA Graduate of the Year
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Premise
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*Early Concept art
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Premise
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*Early Concept art
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Key Features
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Art Style
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Art Inspirations
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Release Overview
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LAUNCH PLATFORM
LATER PLATFORMS
RELEASE DATE
Q4 2023 (Early Access in Q1)
PRICE POINT
Price point: £4.99 (TBC)
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Target Audience
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AUDIENCE DEMANDS
AMUSING PHYSICS ACTION
PROGRESSION AND CUSTOMISATION
MASCOT/AVATAR AS A FOCUS/INSTRUMENT FOR THE DESTRUCTION/MAYHEM
Mid/hard core PC gamers (all ages) who enjoy destruction and goofy action.
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Market Place
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VALUE PROPOSITION
*Sales estimates from SteamSpy
Title | Price | Sales | Metacritic |
Kerbal Space Program | £29.99 | 5M | 88 |
Goat Simulator | £7.19 | 5M | 62 |
Besiege | £11.99 | 2M | 80 |
Octodad | £11.99 | 1M | 80 |
Turbo Dismount | £9.99 | 500K | 75 |
Stilt Fella | £6.99 | 50K | N/A |
Instruments of Destruction | £11.99 | 20K | 65 |
*Steam spy statistic
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Route to Market
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16th September 2022
Pre-Alpha A
31st September 2022
Pre-Alpha B
March 2023
Pre-Alpha C
April 2023
Alpha
July 2023
Beta
September 2023
Launch
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Launch-Test timeline to launch
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Milestone | Date | Key features | Notes |
Pre-Alpha A | 16th September 2022 | 85% Added | Vertical slice of game ready to showcase at EGX |
Pre-Alpha B | 1st January 2023 | 95% Added | All planned features added, working towards bug fixing and polish |
Pre-Alpha C | March 2023 | 100% Added | User testing, bug fixing polish |
Alpha | April 2023 | 100% Complete | Functionally complete and polished project (may be missing assets) |
Beta | July 2023 | 100% Complete | Larger user testing, to find remaining bugs, collect feedback, and improve performance |
Launch | September 2023 | 100% Complete | Complete game as polished as possible before launch |
Updates (More levels, Upgrades, game modes, mechanics) | Monthly-Quarterly (Depending on Size) | N/A | DLC, Free content updates, and patches |
First public release (if funding goals reached)
Ship product to secure more funding
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Budget to Launch
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Expense | Cost(£) | Notes |
Team Salary | 45,000 (1,500 day-rate) | More Salary = More time able to spend on project instead of supplementing income through part-time employment |
Music, Audio (Contractor) | 1,500 | Based on contractors we already are in talks with and scaled up for the whole projected dev cycle |
Graphic Design (Contractor) | 1,000 | Based on contractors we already are in talks with and scaled up for the whole projected dev cycle |
Business (Licenses, store pages, marketing) | 5,000 | |
Other (Events, accommodation, transport) | 5,000 | Based on previous costs and extrapolated |
Total | 57,500 | |
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Risks
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Promotion & Visibility
Building visibility on social media platforms (twitter, TikTok, YouTube)
Creating a community around the game (Discord & Reddit)
Competing and hosting events (Game jams, Tranzfuser)
Demo(s)
Funding
Self-funding
Approach other funding sources (platform holders & publishers)
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Summary
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Thanks For Watching! Questions?
Jawbytegames@gmail.com
@JawbyteGames
Jawbyte Games
@JawbyteGames
Click icon to add picture