Breadbox- Design Hackathon
LaRia Rogers & Corie Brown
Technica 2019
11/09 - 11/10
Challenge: design a tool that helps you make decisions about money or investing
Design Goals
01 Gamification
Allow users to receive quick feedback, review performance at a glance and develop new habits
02 Recommendations
Limit the ambiguity and challenges of financial literacy by providing personalized recommendations based on user profile
03 Motivational Statistics
Use push notifications to include daily statistical information on financial challenges to create awareness and improve money habits
Our design approach
Research
User Interviews
Research - Defining the User
Initial Questions:
Prior to designing our product, we asked a series of questions to understand our primary user:
Research - User Interviews
Interview Questions:
Research - User Interviews
Interview Questions (continued):
Analyze
Affinity Diagram
Analyze - Uncovering Themes
Analyze - Demographics
We interviewed two users with very similar backgrounds:
Analyze - Personal Banking
We interviewed two users with very similar backgrounds:
Analyze - Spending Habits
We interviewed two users with very similar backgrounds:
“If my friends recommend a product, I’ll make a quicker decision to purchase it.” - Interviewee 1
“I rarely splurge on anything without first doing thorough research. Which isn’t really splurging.” - Interviewee 1
Analyze - Financial Apps
We interviewed two users with very similar backgrounds:
“I have a CashApp debit card but I don’t use it. I got it because it’s pretty and I got to customize it.” - Interviewee 1
Analyze - Potential Features
We interviewed two users with very similar backgrounds:
“I’d prefer to download a separate app rather than have a feature inside my personal banking app. I feel it’ll be more customized and motivate me to use it more” - Interviewee 2
Analyze - Financial Literacy
We interviewed two users with very similar backgrounds:
Brainstorm
How Might We Questions
Radical Brainstorming
Brainstorm - How Might We Questions
Once we analyzed our data and extracted themes, we developed the following two HMW questions to unlock brainstorming opportunities
Brainstorm - Rapid Brainstorming
Timed at 10 minutes, we brainstormed as many ideas as possible - no matter how small, how big, or how out-of-the-box.
Brainstorm - Rapid Brainstorming
After reviewing the radical ideas, we chose a series of features to focus on and build upon for the solution and design goals.
Prototype
User Interface
Check Out Our Demo!
Design Strategy
Style Guide
Moodboard
Design Strategy - Style Guide & Moodboard
Lessons Learned
What We Learned
Next Steps
What’s Next
01 Usability Testing
02 Continue Developing Prototype and Iteration
03 Submit to Development Team
Resources & Inspiration