Example 1: Marking in pairs
The defense players mark up against the horizontal pairs by putting one man underneath to protect the danger zone and one man upfield to stop the deep cut.
Note how the open side defenders must be much closer to their men as throws are not protected by a force. Break side can poach off a little more and the break side deep acts as a deterrent for any long discs.
Danger zone:
Example 1: Marking in pairs
This tactic will only work if the two cutters are standing close enough to mark them as a pair, other wise you will have to poach too far off.
It is critical that both defensive players recognise and communicate when you are marking as a pair and when you are man marking.
Example 1: Marking in pairs
In cut first:
The player underneath marks the first cut towards the danger zone.
Example 1: Marking in pairs
In cut first:
The player underneath marks the first cut towards the danger zone.
The upfield player must then pick up the other cutter and get in the right position (open side and under).
Example 1: Marking in pairs
In cut first:
The player underneath marks the first cut towards the danger zone.
The upfield player must then pick up the other cutter and get in the right position (open side and under).
Example 1: Marking in pairs
In cut first:
The player underneath marks the first cut towards the danger zone.
The upfield player must then pick up the other cutter and get in the right position (open side and under).
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
SWITCH!
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Out cut first:
The player upfield marks the first deep cut.
The player underneath marks up the other player.
Example 1: Marking in pairs
Open side this time:
The offense may try to compensate by both cutting in the same direction. Both defensive players must then pick up a man. The player in the best position should take the biggest threat first.
Example 1: Marking in pairs
Open side this time:
The offense may try to compensate by both cutting in the same direction. Both defensive players must then pick up a man. The player in the best position should take the biggest threat first.
Example 1: Marking in pairs
Open side this time:
The offense may try to compensate by both cutting in the same direction. Both defensive players must then pick up a man. The player in the best position should take the biggest threat first.
Example 1: Marking in pairs
Open side this time:
The offense may try to compensate by both cutting in the same direction. Both defensive players must then pick up a man. The player in the best position should take the biggest threat first.
Example 1: Marking in pairs
Open side this time:
The offense may try to compensate by both cutting in the same direction. Both defensive players must then pick up a man. The player in the best position should take the biggest threat first.
Example 2: Marking a stack
The D player at the front of the stack is responsible for marking out the first in cut.
The D player at the back of the stack stays level with the deepest O player
Example 2: Marking a stack
The D player at the front of the stack is responsible for marking out the first in cut.
The D player at the back of the stack stays level with the deepest O player
Example 2: Marking a stack
The D player at the front of the stack is responsible for marking out the first in cut.
The D player at the back of the stack stays level with the deepest O player
Example 2: Marking a stack
The D player at the front of the stack is responsible for marking out the first in cut.
The D player at the back of the stack stays level with the deepest O player
Example 2: Marking a stack
The D player at the front of the stack is responsible for marking out the first in cut.
The D player at the back of the stack stays level with the deepest O player
Example 2: Marking a stack
The players in the middle pick up the free men.
Example 2: Marking a stack
The players in the middle pick up the free men.
Example 2: Marking a stack
The players in the middle pick up the free men.
SWITCH!
Example 2: Marking a stack
The players in the middle pick up the free men.
As the first cut clears out, the D player at the front of the stack can call a switch and mark the next in threat.
Example 2: Marking a stack
The players in the middle pick up the free men.
As the first cut clears out, the D player at the front of the stack can call a switch and mark the next in threat.
Example 2: Marking a stack
The deep player can also call switches when any of the O players make a deep cut
Example 2: Marking a stack
The deep player can also call switches when any of the O players make a deep cut
Example 2: Marking a stack
The deep player can also call switches when any of the O players make a deep cut
Example 2: Marking a stack
The deep player can also call switches when any of the O players make a deep cut
SWITCH!
Example 2: Marking a stack
The deep player can also call switches when any of the O players make a deep cut
Example 2: Marking a stack
The deep player can also call switches when any of the O players make a deep cut
Example 2: Marking a stack
The deep player can also call switches when any of the O players make a deep cut
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
UP!!
UP!!
UP!!
UP!!
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
And all the defense players should try to get under the disc!
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
And all the defense players should try to get under the disc!
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
And all the defense players should try to get under the disc!
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
And all the defense players should try to get under the disc!
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
And all the defense players should try to get under the disc!
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
And all the defense players should try to get under the disc!
Example 2: Marking a stack
Remember: When the disc goes long everyone screams “UP!!”
And all the defense players should try to get under the disc!
BLOCK!!