NAIL139 AI for Computer Games�Course Introduction + Unity AI plugins��Peter Guba, David Šosvald, Klára Pešková
Faculty of Mathematics and Physics
Charles University
How to pass this course?
How to pass this course?
How to pass this course?
How to pass this course?
Building blocks of game AI
Navigation
Navigation
Navigation
Finite State Machines
Finite State Machines
Finite State Machines
Finite State Machines
Finite State Machines
Finite State Machines
Behaviour Trees
Behaviour Trees
Behaviour Trees
Behaviour Trees
Behaviour Trees
Goal-Oriented Action Planning
Goal-Oriented Action Planning
Goal-Oriented Action Planning
Goal-Oriented Action Planning
Goal-Oriented Action Planning
Hierarchical Task Networks
Hierarchical Task Networks
Hierarchical Task Networks
Hierarchical Task Networks
Utility AI
Utility AI
Utility AI
Utility AI
Tree-search-based AI
Tree-search-based AI
Tree-search-based AI
Tree-search-based AI
Machine Learning
Machine Learning
Machine Learning
Machine Learning
Generative AI
Generative AI
Generative AI
Generative AI
Procedural Content Generation
Procedural Content Generation
Procedural Content Generation
Should you attend this course?
That’s it for today!