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Dash & Dot

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Table Of Contents

  • Background (pgs. 3-4)
  • Contents Of Packaging (pg. 5)
  • Accessories In The Box (pg. 6-7)
  • How To Charge Dash & Dot (pg. 8)
  • Approved Interfaces (pg. 9)
  • How To Sync Dash & Dot To Your Devices (pg. 10)
  • How To Get Started (pg. 11)
  • Applications (pgs. 12-21)
    1. Wonder (pgs. 12-13)
    2. Go (pgs. 14-15)
    3. Xylo (pgs. 16-17)
    4. Blockly (pgs. 18-19)
    5. Path (pgs. 20-21)
  • Skills Learned (pg. 22)
  • Students Become… (pg. 23)
  • Developmental Benefits (pg. 24)
  • Enhancement Of Motor Skills (pg. 25)
  • Benefits To IEP Students (pg. 26)
  • Resources For Teachers (pg. 27)

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Background

Teaches children basic computer programming and coding skills. Through the use of simple, easy to use apps, students can remotely operate Dash, create an virtual path for Dash to follow on the floor, have Dash play the xylophone, program Dash to toss a ping-pong ball, play “hot potato” with Dot. Children can also create new behaviors with Dash and Dot with frequent interaction.

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Background (cont.)

Content areas covered

  • Math
  • Science
  • Language Arts
  • Social Studies
  • Art

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Grade levels: PreK-8

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Dash’s abilities:

  • Easily accessible buttons
  • Responds to voice commands
  • Hears claps
  • Highly mobile & independent
  • See’s obstacles
  • Record your voice

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Dot’s abilities:

  • Easily accessible buttons
  • Toss
  • Upside down
  • Shake
  • Record your voice

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Easily accessible for many students with special needs

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Contents Of Packaging

  1. Dash
  2. Dot
  3. Charging micro-usb cables
  4. Building brick connectors
    1. student ‘s own lego creations can be added

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Accessories

Ball launcher (use with the Wonder or Blockly app)

  • Plan and carry out investigations
  • Studies distance and how energy affects launcher
  • Collect , analyze, & interpret data
  • Coding skills: sequences used to launch ball
  • Accessory tab in Wonder and Blockly allows the launcher to work

Bulldozer bar (use with Path or Blockly app)

  • Program paths and push away items near or through things
  • Learns a sense of direction

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Accessories (cont.)

Tow hook (use with the Path app)

  • Drags toys on a hook by creating sequences
  • Learn control flow

Building brick connectors & bunny ears and tail

  • Used as decoration
  • Legos can be added to connectors

Xylo (use with Xylo app)

  • Teaches children to create and play songs on an xylophone

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How To Charge Dash & Dot

Charging for the first time

  • Rechargeable batteries inside the robots
  • The robots are charging when the micro USB port in the back is illuminated
  • Takes about 60-90 minutes to charge

Time between charging

  • Dash will last for approximately 90 minutes
  • Dot can go for several hours

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Needed for Charging

  • orange micro USB cable, included
  • a PC, Android electric charger,.... , not included

Suggestions

  • ask your IT Specialist to borrow a micro USB Charging Station

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This link answers any questions you have about charging your robots

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https://help.makewonder.com/customer/en/portal/topics/938846-charging-your-robot/articles

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Approved Interfaces

  • Apple IOS devices
    • Ipads
    • Iphones
  • Android devices
    • Tablets
    • Phones
  • Kindle devices
    • Fire tablets
  • Check your device compatibility at: https://www.makewonder.com/compatibility

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How To Sync Dash & Dot With Your Devices

  • Bluetooth enabled, no wifi needed
  • Each device can only connect to one robot at a time
    • Unless using Blockly or Wonder
  • Open one of the Wonder apps
    • Make sure your device is compatible
  • Click the orange plus sign in the top right hand corner
  • Select the robot you want to connect to
  • The orange settings button allows you to personalize and name and look of your robot

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How To Use Dash & Dot

  1. Make sure either Dash or Dot are charged:
    • Charging can take up to an hour
    • The user only needs one robot to get started
  2. Once charged, download the Wonder apps onto one of your compatible devices.
  3. If needed decorate Dash or Dot with accessories before starting up.
  4. For uncertainty about which app to chose, go to the application pages and read the descriptions/watch the videos.
    • Recommended order of apps: Go, Path, Xylo, Wonder, Blockly
  5. Press the white power button on, it is located in the back of Dash and Dot
  6. Open up the app, click the play button on your device, & sync your robot through the application to start coding:
    • Syncing your robot within the app is easy, just click the orange circle with the white plus sign in the upper right hand corner.
    • Then click which robot you would like to start with.

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Go (PreK-8)

  • Goes on missions to send messages
  • Dot acts out storybook characters
  • Allows the user to personalize their robot
  • The left side of the go screen:
    • Changes the brightness & picks which LCD’s are to light up in the front
    • Remote control for Dash (yellow box)
  • The right side of the go screen:
    • Discover colors (orange square), movements (green square), and sounds (blue square) work, look, and sound
  • Click the 3 blue lines in the top left hand corner to:
    • Start a story
    • Look up ideas
    • Discover other apps

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Go (cont.)

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Path (PreK-5)

  • Paths introduce you to sensors & events
  • Draw, Drag, and Drop interface
  • Single line of code per path
  • To Start:
    • Click on & complete the challenges without a lock
    • Create a path with your finger on the screen
    • Drag the directional cues onto your path in the correct order shown at the bottom of your screen
    • The red x along your path clears the work you have done so you can start that path over
    • Run the program by pressing the red blinking light on top of Dash’s/Dot’s head, on the screen or on the robot
    • Once your program has passed the requirements you will receive a check mark and be able to move on

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Path (cont.)

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Wonder (K with support - 8)

  • Works with Dash and Dot
  • Helps to learn about the world and technology
  • Enhances personality and intelligence
  • Designs behavior and interactions
  • Basic level coding
  • Self-guided exploration
  • Scroll Quest
    • Challenges followed by step by step instructions
    • These challenges are a great tool to understand what is used in simple, basic programming
    • Must complete a few levels to access free play
  • Wonder Cloud
    • is used after completion of challenges
  • Free Play
    • allows the user to design their own commands and programs

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Wonder (cont.)

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This video is an example of what Dash can be programmed to do using the ball launcher

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Xylo (PreK-8)

  • Conducting musical performances from scratch
  • Follow the instructions on the main screen on how to attach the xylophone/mallet
  • First, click the 3 orange stackable lines in the bottom left hand corner
    • Second, click setup and calibration and go through the steps
    • Next, select new song or a pre written song for Dash to play
  • To create your own song:
    • On the main screen, press on the colorful sheet music where you would like each note, click the plus sign to add more sheets of music
    • If you want Dash to march and play music click where it says no motion to give directional cues
    • Click the play button in the orange circle to listen to your song

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Xylo (cont.)

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Blockly

  • Able to code your own programs
  • Complete challenges
  • Drag and drop visual programs
  • Start on the main screen:
    • [When start] block is always the first program in your list
    • Use the left hand side to select whatever you would like to come next in your program
    • To name your project click the orange plus next to the colored half circle in the top left corner
    • The green play button will run your program
  • Clicking the 3 orange lines in the top left corner allows you to:
    • Complete puzzles
    • Find projects
    • Create a new program

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Blockly (cont.)

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Blockly: Teaching & Learning Ideas

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Skills Learned

  • Critical thinking
  • Problem solving
  • Cooperative play
  • Teamwork
  • Empathy
  • Patience
  • Resilience
  • Take risks
  • Computer science/math
    • Loops
    • Sequences
    • Algorithm designs
    • Control flow
    • Sensors/events

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According To Wonder Students Become...

  • Empowered learners
    • Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences
  • Knowledge constructors
    • Students critically curate a variety of resources using digital tools to construct knowledge, produced creative artifacts and make meaning learning experiences
  • Innovative designers
    • Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions
  • Computational thinkers
    • Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions
  • Creative communicators
    • Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals
  • Global collaborators
    • Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally

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Developmental Benefits

  • Notices and responds to sound from robots
  • Face to face interactions in group settings trying to develop new programs
  • Able to coordinate arms, hands, fingers, legs, feet to show emotions
  • Can participate in activities without getting upset or become too controlling
  • Understands and adapts to social situations
  • Able to locate objects and design paths
  • Enjoys playing with peers
  • Initiates play
  • Catches Dot without losing balance
  • Play time does not require adult interaction/direction
  • Organizes and accomplishes task
  • Uses Dash and Dot to calm down/cope
  • Accustomed to unexpected touch by robots
  • Developing their imagination skills which turns into application knowledge

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Enhancement Of Motor Skills

Fine

  • Draws a path using fingers on a device
  • Uses fingers to design a song, complete challenges/programs
  • Grabs and moves robots to relocate them
  • Clap hands to obtain attention
  • Sort and attach accessories
  • Build an obstacle course using hands and different objects

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Gross

  • Plays catch with Dot
  • Catches Dot using arms & body
  • Bounce and throw launch balls
  • Using legs and feet to move/follow paths with their robot
  • Carry Dash and Dot with arms and hands to relocate/move them

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Benefits To Exceptional Students

  • Reinforcement
  • Alternative way to communicate
  • Different applications help to translate speech
  • By using technology, peers may view them as more capable
  • More opportunities for engagement within lessons
  • Build confidence
  • Skill enhancement
  • Computer assisted instruction allows for real-world feedback to the teacher
  • Helps to express thoughts
  • Through hands on technology robots, students with disabilities will be more encouraged and motivated to learn

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Resources For Teachers

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These resources include example activities, planning worksheets and tools, curriculum standards, & glossary of terms used

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