1 of 38

Design of the Hack

A Pre-Hackathon Workshop

+

2 of 38

INTRODUCTION

3 of 38

How does design better �a Hackathon project?

INTRODUCTION

4 of 38

Teammates

Explorers

Shapers

Communicators

...and beyond.

Designers as:

5 of 38

Teammates

Explorers

Shapers

Communicators

...and beyond.

Designers as:

6 of 38

TEAMMATES // TEAM FORMATION

7 of 38

Teammates

Explorers

Shapers

Communicators

...and beyond.

Designers as:

8 of 38

EMPATHIZE

EMBRACE AMBIGUITY

ITERATE, ITERATE, ITERATE!

MAKE IT

Design Thinking - Mindsets

LEARN FROM FAILURE

EXPLORERS // IDEATION + SCOPING

9 of 38

FAKE AD POSTING BOT

CHROME EXTENSION

ROBUST SEARCH TOOL

GEO�MAPPING

EXPLORERS // IDEATION + SCOPING

high

low

Possible End Products

POWER

POINT

WEBSITE

DATA

VIS

TWEET

BOT

MOBILE

APP

complexity

10 of 38

EXPLORERS // IDEATION + SCOPING

Reframing the Question

WHY? In order to...

HOW? By...

WHY? So that we might...

HOW? By...

start here >

How Might We...

11 of 38

EXPLORERS // IDEATION + SCOPING

Idea one goes here

Idea two goes here

Idea three goes here

Idea four goes here

Idea five goes here

Idea six goes here

12 of 38

EXPLORERS // IDEATION + SCOPING

13 of 38

Evaluate by Plotting

EXPLORERS // IDEATION + SCOPING

Feasibility

low

high

Desirability

low

Difficult and NOT Desirable

Easy but NOT Desirable

Easy and Desirable

Difficult but Desirable

high

14 of 38

Qualities of a Well-Scoped Project

EXPLORERS // IDEATION + SCOPING

competitive analysis

realistic evaluation

firm timeline

verified users

subject-matter expert

success criteria

15 of 38

EXPLORERS // IDEATION + SCOPING

16 of 38

Define the key problems you want to solve.

Look deeper than the surface issue. (List out top 1-3 problems).

i.e. Homelessness

  1. Untreated mental handicap
  2. Physical handicap
  3. Education

Affinity Mapping & 2x2 Matrix should have helped here.

i.e. Homelessness

  1. Popup Mental Clinics
  2. Neighborhood assistance to keep people in their homes.

How would you measure the success?

Refer back to “existing Alternatives”. How is your solution different. What unique value does your solution bring that you want to highlight.

EXPLORERS // IDEATION + SCOPING

17 of 38

EXPLORERS // IDEATION + SCOPING

Refer back to “existing Alternatives”. How is your solution different. What unique value does your solution bring that you want to highlight.

How are you connecting with your target stakeholder?

i.e. Homelessness

  1. Homeless Shelters
  2. Social Workers

Who does your solution directly and indirectly benefit?

There might be multiple stakeholders.

18 of 38

Define your Value Proposition

EXPLORERS // IDEATION + SCOPING

We’re working to improve the lives of [target user]

who need [something],

which is solved by our [product category] [product name]

that will [key benefit statement],

unlike [primary competitors],

that instead [key differentiation statement].

19 of 38

Teammates

Explorers

Shapers

Communicators

...and beyond.

Designers as:

20 of 38

SHAPERS // BRANDING + IDENTITY

21 of 38

In the future things will be kicked and shook to work

22 of 38

Designer’s Open Source Tool Kit

SHAPERS // BRANDING + IDENTITY

iconography

web framework

data visualization

text editor

type

23 of 38

iconography

SHAPERS // BRANDING + IDENTITY

The Noun Project / AIGA Symbols

FontAwesome

www.fontawesome.io/

www.thenounproject.com

www.aiga.org/symbol-signs

24 of 38

type

SHAPERS // BRANDING + IDENTITY

Grilli Type

Google Fonts

google.fonts.biz

grillitype.com

25 of 38

Text editor

SHAPERS // BRANDING + IDENTITY

Atom

atom.io

26 of 38

web framework

SHAPERS // BRANDING + IDENTITY

Bootstrap

Tachyons

www.fontawesome.io/

getbootstrap.com

27 of 38

GitHub Pages

SHAPERS // BRANDING + IDENTITY

pages.github.com

28 of 38

visualization for designers

SHAPERS // BRANDING + IDENTITY

Mapbox

Raw

http://rawgraphs.io/

mapbox.com

29 of 38

Hilarious jokes

SHAPERS // BRANDING + IDENTITY

funnyjokes.cool

30 of 38

Teammates

Explorers

Shapers

Communicators

...and beyond.

Designers as:

31 of 38

COMMUNICATORS // THE PITCH

32 of 38

Teammates

Explorers

Shapers

Communicators

...and beyond.

Designers as:

33 of 38

BEYOND THE HACKATHON

34 of 38

BEYOND THE HACKATHON

35 of 38

BEYOND THE HACKATHON

36 of 38

BEYOND THE HACKATHON

37 of 38

Any questions?

CONCLUSION

38 of 38

See you at the Hackathon!

CONCLUSION