Hannah Jones | Becca Woo Wamika Bansal | Sam Coffey
WILD ALMONDS
Executive
Summary
GAME PIECES
Project Focus
Improving the user experience of Secret Hitler
Making immersion a focus of the modification
Introducing the modification made
Modifications & Testing
Recruitment
Respective friend groups
Demographic
Majors Breakdown: Variety of Interests
Survey
Results
March 24
Hawkins Hall, 7-9pm
Playtest 1
9 participants
Did you like the game?
original game
modified game
What did you like about our changes?
Game becomes more realistic...
Made things more interesting...
New ballots were too tiny
Do you feel the changes helped the gameplay?
April 11
Hawkins Hall, 40 - 6:40 pm
Playtest 2
4 participants
Did you like the game?
April 21
Hawkins Hall, 7 - 9 pm
Playtest 3
6 participants
How did the voting system (non anonymous) affect the gameplay? Did you enjoy it?
Yes! helped me detect who’s fascist...
No, it gives away too much...
Did you enjoy the second game?
Original Game
Modified Game
How did the anonymous voting affect the gameplay?
Made the voting more exciting...
Made it difficult to identify fascists
Massive Improvement
Did you like or dislike the new voting system, and why?
No. It was hard to identify who was on my team...
Liked. New voting system gave more freedom.
Liked it but it allows fascists to win more
Did you think our changes added to the “mysteriousness” nature to the game?
JA!
JA!
Compare the two games: did you enjoy one more than the other, and why?
Dislike. It was slightly easier to strategize without anonymous voting
Liked the second one. You don’t know what role the person is unless they say it
Liked the second one
Our changes were good for gameplay!