Lecture 2:
Characteristics of Games and (Skill) Depth
Game Design
Fall 2023
Julian Togelius and M Charity
Just to name a few:
Time Granularity
Stochasticity vs. Observability vs. Time Granularity
Deterministic (Sokoban)
Non-Deterministic (Caveblazers)
Stochasticity vs. Observability vs. Time Granularity
Perfect Information (Chess)
Imperfect Information (Battleship)
Stochasticity vs. Observability vs. Time Granularity
Turn-based (Final Fantasy 3)
Real Time (Elden Ring)
Length of Playtime
Length of Playtime
Round
(1 battle)
Session
(Fighting a Gym)
Full Game
(Collecting badges)
Pokemon
Length of Playtime
Round
(1 minigame)
Session
(Multiple minigames)
Full Game
(Playing all minigames)
Wario Ware
Systems
Systems
Zelda: Breath of the Wild
Combination
Conditional
Feedback Loop
Resources
Single vs Multiplayer
Single vs Multiplayer (in the same game)
Single player
Multiplayer (competitive)
vs
Mario Party
😕
🤩
Single vs Multiplayer (in the same game)
Single player
Multiplayer
(co-op)
vs
Super Mario Galaxy
🤨
😁
Single vs Multiplayer (in the same game)
Single player
Multiplayer
(co-op)
vs
Overcooked
😂
😖
Single vs Multiplayer (in the same game)
Single player
Multiplayer
(co-op and competitive)
Minecraft
😊
😝
Async Online Multiplayer Mechanics
Messages (Elden Ring)
Level editors / creation (Free Rider)
Design codes (Animal Crossing)
Heuristics
What are heuristics?
Heuristics
What makes a set of heuristics “Good”?
They…
A game that both a novice and experienced player can find fun and get better at
Heuristics
Chess
Heuristics
Bad Heuristics (E.T.)
Good Heuristics (THPS)
Depth vs. Entropy
Structure
Disorder
Shallow
Deep
Bubsy (SNES)
Pokemon Randomizers
Nethack
Factorio
Dexterity vs Strategy
dexterity - requires physical / reflexive ability to play well
strategy - requires mental planning ability to play well
Dexterity
Low Dexterity
High Dexterity
Cookie Clicker
Elden Ring
Strategy
Low(er) Strategy
High Strategy
Craps
Starcraft (RTS)
Your mission