1
Attendance and Agenda
2
Announcements
3
1. Perception and Cognition
4
2. User Research Methods & Qualitative Analysis
5
Interviews
Contextual Inquiry
Think-out Aloud
3. Experimental Research in HCI
Error bars show
±1 standard deviation
4. Modeling Interactions (Next)
Units: bits
RT = a + b log2(n + 1)
Fitts’ Law
Hick-Hyman’ Law
3. Experimental Research in HCI
Error bars show
±1 standard deviation
Experimental Research in HCI
9
Scientific Foundation
Experiment Design
Hypothesis Testing
Demo and Assignment 3
Research – Definition #3
10
Investigation or experimentation aimed at the discovery and interpretation of facts, the revision of accepted theories or laws in light of new facts.
Example: Apple iPhone (2007)
11
iPhone Gestures:
Tilt
12
1 Harrison, B., Fishkin, K. P., Gujar, A., Mochon, C., & Want, R. (1998). Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces. Proc CHI '98, 17-24, New York: ACM.
Multitouch
13
1 Herot, C. F., & Weinzapfel, G. (1978). One-point touch input of vector information for computer displays. Proceedings of SIGGRAPH 1978, 210-216, New York: ACM.
Flick
14
1 Sutherland, I. E. (1963). Sketchpad: A man-machine graphical communication system. Proceedings of the AFIPS Spring Joint Computer Conference, 329-346, New York: ACM.
So…
15
1963
(multitouch)
1978
(flick)
1998
(tilt)
2007
(iPhone)
Research
Engineering
Design
Materials�&�Processes
Products
time
Experimental Method
16
Correlational Method
17
General Rules
18
OK to compute.... | Nominal | Ordinal | Interval | Ratio |
frequency distribution | Yes | Yes | Yes | Yes |
median and percentiles | No | Yes | Yes | Yes |
addition or subtraction | No | No | Yes | Yes |
mean or standard deviation | No | No | Yes | Yes |
ratio, or coefficient of variation | No | No | No | Yes |
Testable Research Questions (2)
19
A Tradeoff
20
The Tradeoff
21
Comparative Evaluations
22
Ingredients for an HCI Experiment
23
Introduction
24
Signal and Noise Metaphor
25
Methodology
26
Science is method. Everything else is commentary.1
1 This quote from Allen Newell was cited and elaborated on by Stuart Card in an invited talk at the ACM’s SIGCHI conference in Austin, Texas (May 10, 2012).
Ethics Approval
27
Researchers must respect the safety, welfare, and dignity of human participants in their research and treat them equally and fairly.1
1 http://www.yorku.ca/research/students/index.html
Getting Started With Experiment Design
28
What are the experimental variables?
Can a task be performed more quickly with my new interface than with an existing interface?
Independent Variable
29
Test Conditions
30
Factor (IV) Levels (test conditions )
Device mouse, trackball, joystick
Feedback mode audio, tactile, none
Task pointing, dragging
Visualization 2D, 3D, animated
Search interface Google, custom
Human Characteristics
31
How Many IVs?
32
Dependent Variable
33
Unique DVs
34
1 Duh, H. B.-L., Chen, V. H. H., & Tan, C. B. (2008). Playing different games on different phones: An empirical study on mobile gaming. Proceedings of MobileHCI 2008, 391-394, New York: ACM.
Data Collection
35
36
TextInputHuffman-P01-D99-B06-S01.sd1
37
TextInputHuffman-P01-D99-B06-S01.sd2
More Variables
38
Control Variable
39
Random Variable
40
Control vs. Random Variables
41
Confounding Variable
42
Fitts’ Law Example
43
Experiment design
(ID x Amplitude)
Showing width (W)
Experiment design
(W x Amplitude)
W is a confounding variable (see below)
Experiment Task
44
Task Examples
45
Knowledge-based Tasks
46
Procedure
47
Instructions
48
Participants
49
How Many Participants?
50
1 Martin, D. W. (2004). Doing psychology experiments (6th ed.). Pacific Grove, CA. Belmont, CA: Wadsworth.
Questionnaires
51
Information Questions
52
Ratio-scale� data
Ordinal-scale�data
Open-ended
Closed
Participant Feedback
53
Within-subjects, Between-subjects
54
Within-subjects, Between-subjects
55
Within-subjects
Between-subjects
Within-subjects, Between-subjects (2)
56
Within-subjects, Between-subjects (3)
57
Order Effects, Counterbalancing
58
Latin Squares
59
2 x 2
4 x 4
3 x 3
5 x 5
Balanced Latin Square
60
4 x 4
6 x 6
Example
61
Results - Data
62
Group effect is small
∴ Counterbalancing worked!
Results - Chart
63
Other Techniques
64
Target size
Movement direction
Movement distance
Asymmetric Skill Transfer
65
66
Letters Only
Keyboard
Letters + Word Prediction
Keyboard
= LO
67
68
69
69
= LO
Longitudinal Studies
70
Longitudinal Study – Results1
71
1 MacKenzie, I. S., Kober, H., Smith, D., Jones, T., & Skepner, E. (2001). LetterWise: Prefix-based disambiguation for mobile text entry. Proceedings of the ACM Symposium on User Interface Software and Technology - UIST 2001, 111-120, New York: ACM.
The New vs. The Old
72
Cost-Benefit Trade-offs
73
Attendance & Next Time
74