The Effectiveness of Virtual Reality for Treating Concussions
Lisa Fabien, Oluwatobi Fadugba, Tiffany Gonzalez, and Kayla Parker
Over 300,000 athletes in the United States suffer from concussions each year. Aside from the immediate consequences such as headache, nausea, vomiting, and blurred vision, post-concussion syndrome can cause these symptoms to linger for weeks or even months. With proper treatment, these symptoms can be alleviated in a shortened period of time. We propose a study to investigate the effectiveness of virtual reality for treating concussions. This study will evaluate the difference in lengths of recovery for high school to college-aged athletes suffering from a concussion and undergoing physical therapy, virtual reality therapy, or a combination of the two.
Abstract
Concussions
Lauren Raguette
Katharine Wilcheck, PT, DPT
CSTEP: Dr. Christine Veloso, Dorys Johnson,�Edwina Branch-Smith, Liz Gonzalez, Michelle Riley
URECA: Karen Kernan
In memory of Dr. David Ferguson
Introduction
Acknowledgements
Virtual Reality
Symptoms Include
| Clinical Description | Treatment |
Grade I | Transient confusion,�no LOC�Concussive symptoms last < 15 min | Athlete may return to action once no symptoms for 15 min |
Grade II | Transient confusion,�no LOC Concussive symptoms last > 15 min | Athlete removed from game, may return to contact if no symptoms for 1 week |
Grade III | LOC of any duration | Requires ED evaluation LOC < 1 min: return to contact if no symptoms for 1 week LOC > 1 min: must wait 2 weeks without symptoms before return to contact |
Clinical Trajectories
Methods
A simulated, three-dimensional, immersive, artificial environment created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment
Uses of Virtual Reality
Stroke Rehab
Pain Management
Treatment of PTSD
Managing and Treating Anxiety
Relaxation and Meditation
Participants
Procedure
Experimental Groups
Control Group
One hour of therapy every other day
| Day A | Day B | Day C | Day D |
Group 1 | PT | | VR | |
Group 2 | VR | | VR | |
Group 3 | PT | | PT | |
Physical therapy will follow a Zurich Return to Play Protocol
Virtual reality treatment will use the Computer Assisted Rehabilitation Environment {CAREN} system
Measures
References
Reviewing CAREN and VETS
· Researched CAREN (Computer Assisted Rehabilitation Environment) system and VETS (Virtual Environment TBI Screen)