Shape grammars for level generation in an action RPG game
Tomáš Kalva
Soulslike action RPG
Shape grammar
Modular kits
Implementation
Discretized space - grid
Grid components
Vertical faces
Vertical edges
Horizontal faces
Shape manipulation tools
Paths
Styles
Shape grammar - production rule
Production rule definition
Derivation
Derivation
Derivation
Derivation
Derivation
Derivation
Derivation
Derivation
Random application
Linear application
Multiple grammars
Random => linear => goal based
Game
Enemies
Gameplay
To do
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