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Dwell

A game simulating poverty’s effect on one’s health and healthcare access

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Facilitators: this is best opened as a Microsoft PowerPoint file to access the audio instructions embedded in the file. ��If you are viewing this on Google Slides: go to File > Download. Then open the file in PowerPoint, and you should see Play buttons on each/most slides to play the audio.

Audio recording credit: Dr. Jill Sanko

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Questions?��Contact Lien Tran at lien.tran@depaul.edu

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Agenda

  • Welcome and intro to Dwell - 5 mins
  • Instructions on how to play - 20 mins
  • Game play - 60 to 90 mins
  • Debriefing - 45 mins to 90 mins

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Objectives

By the end of the activity participants will be able to:

  • Discuss how poverty impacts health, healthcare choices, and healthcare access
  • List new facts and statistics about how poverty impacts people
  • Apply empathy when caring for others who are economically disadvantaged
  • Develop new strategies to help educate and connect economically disadvantaged people with community resources

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Welcome to Dwellville!

You are an individual household or head of the household trying to make ends meet.

Spend the next 4 weeks navigating your way around town in hopes of achieving your goals for the month.

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Getting Started

Each player should select a Household Planner, labeled with their in-game character name.

Find out about your game character by reading the Household Profile section of the planner.

Your goal is to achieve all your Game Objectives by the end of the month.

Setup your household according to the �Player Setup section of your planner.

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Tracking Sheet

Each household should take the Tracking Sheet with your character’s name on it.

Mark this sheet with the following household events:

  • Someone completes or misses a health check
  • A student misses school
  • Your household delays buying groceries
  • Other:
    • Stranded - don’t make it home tonight
    • Applied for a Job
    • General Strikes

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Game Start

  • The person with least cash on them (in real-life wallet/bag) goes first
  • Player turns then go in clockwise order
    • If time is constrained, players can play each day simultaneously - as long as it is clear to all players which global event is currently in play (potentially affecting some or all players)
    • For example, If a player is required to draw a new Global Event card, they can announce it to the group

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On Your Turn

  1. Advance your calendar marker to the next day
  2. Reveal #1 (Mix-Up Monday or Household Event)
  3. Reveal #2 if it is a Global Event
  4. Do steps #1 - 3 in any order

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On Your Turn

  1. Advance your calendar marker to the next day
  2. Reveal #1 (Mix-Up Monday or Household Event)
    1. If it’s Monday: take this week’s Mix-Up Monday
    2. Otherwise: take a Household Event
  3. Reveal #2 if it is a Global Event
  4. Do steps #1 - 3 in any order

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On Your Turn

  1. Advance your calendar marker to the next day
  2. Reveal #1 (Mix-Up Monday or Household Event)
  3. Reveal #2 if it is a Global Event
  4. Do steps #1 - 3 in any order

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On Your Turn

  1. Advance your calendar marker to the next day
  2. Reveal #1 (Mix-Up Monday or Household Event)
  3. Reveal #2 if it is a Global Event
  4. Do steps #1 - 3 in any order

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At any time, feel free to discuss and decide how to handle ambiguous situations

There may be certain global events or player scenarios for which it is not clear what to do.

Discuss with your group (or facilitator) to interpret what that means for player/s and then determine the best course of action.

If you are living in the same location or going to school or working at the same location as another player:

You can try and help each other out (as makes logical sense in the real-world). This might include sharing money, bus tokens, or car rides.

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Player Movement

  • Use the calendar mat’s �Move Tracker to help keep track of movement by foot
  • Planning your moves ahead of your turn can help gameplay go faster

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Player Movement > �By Foot

How far you can move each day depends on your character. See Player Movement section in planner. (This is your daily allotted distance unless otherwise specified by a global or household event, etc.)

Moving onto or leaving the road (leaving/entering a location) does not cost a move. ��Example: Bells River Mall to Swanee Motel equals 4 moves by foot.

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Player Movement �> By Bus

There is an orange and a green bus line. Spaces with colored rings are municipal bus stops. Players must begin and end a single bus ride at stops of the same color. Below is an example of an orange line bus stop.

Example: Dunns Creek VA to Okeechobee University = 1 bus token (traveling along the orange line) plus 2 moves by foot. Note: Entering and exiting the road does not cost a move.

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Player Movement �> By Bus

Each adult must use 1 bus token per ride on the municipal bus.

Children riding with an adult travel for free on the muncipal bus.

If living along the orange transit line: �Children can travel to and from school via a public school bus at no expense. Otherwise, they must get to school via municipal bus or car.

Bus tokens can be purchased anytime and �cost 5 for $10.

If you purchase tokens at the Bells River Mall or Snell Convenience Center, you get an extra one for free, so 6 tokens costs $10.

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Player Movement �> By Car

You must pay car expenses to maintain access to a working car. (See Possessions/Bills section of booklet.)

If so: you have access to a car, and all household members can move freely around town via car.

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Employment

  • At any time you have a job, take a new Time Card and attach the employment card to it.
    • See Player Setup section to find out what job(s) you start with.
  • On the Time Card, circle the days that you are assigned shifts to help remind you when to go to work.
  • Consult the Employment section of your planner to learn how to fill out your Time Card.

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Employment >

Time Card

Employment section of planner

Time cards are used to track when you worked assigned shifts or not and how much money you earn on Pay Day.

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Employment >

On Pay Day

For each job:

  • Mark today with a $
  • Add up the number of completed shifts or since the last Pay Day
  • Collect your earned wages: �[completed shifts] x [wages per shift]�You may use the employment card to help calculate wages

Employment section of planner

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Possessions/Bills Due

Place all current possessions or bills in the Possessions/Bills Due section of your planner.

On Bills Due Day: �Cards marked with On Bills Due Day require some kind of payment

Some require payment in order to keep the possession or keep active (such as cell phone)

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On Grocery Day

Visit one of the following store locations, and pay the corresponding cost (listed in the Grocery Day section of your planner) for groceries at this location.

Be sure to adjust the amount you owe for groceries accordingly - including possibly from the current Global Event card or any cards attached to this section.

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On Global Health Day

Everyone in your household must visit a health care provider on a Global Health Day.

For each household member who does not, mark it on your Tracking Sheet.

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Collection Day

Certain cards only have effect on Collection Day and are marked as such.

On Collection Day:�Do what it says on any active cards that are marked with Collection Day icon.

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Pawn Shop

At any time you can go to Shark River Pawn Shop to pawn items.

Pawn an item by discarding this possession card and collecting the amount marked “Pawn Value” on that card.

Once you pawn an item, you can’t buy it back.

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Day of Reflection

Each Saturday, reflect on how your week went. Below are some reflective props you might consider.

  • What was good about your week?
  • What most challenged you during the week?
  • What were your triumphs and your disappointments?
  • On the whole, do you feel optimistic about your chances of meeting your game goals? Why or why not?

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Beginning a New Week

  • At the end of Saturday, advance your calendar marker to the next week
    1. To begin Week 2 and Week 4: Attach the marker to the bottom of the mat
    2. To begin Week 3: flip calendar mat from side A to B

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Did You Know

A Poverty Fact/Statistic is shared on each Sunday��A few examples are here (or use QR code for full deck)

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One person from each group can scan this code and navigate the deck to find a DYK fact to share with the group on each in-game Sunday

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Did You Know

On average supplemental nutrition beneficiaries live 1.8 miles away from a grocery store (Mukherjee, 2013).

Patten, E. & Krogstad, J.M. (2015). Black child poverty rate holds steady, even as other groups see decline. Pew Research. http://www.pewresearch.org/fact-tank/2015/07/14/black-child-poverty-rate-holds-steady-even-as-other-groups-see-declines/

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Did You Know

On average supplemental nutrition beneficiaries live 1.8 miles away from a grocery store (Mukherjee, 2013).

Patten, E. & Krogstad, J.M. (2015). Black child poverty rate holds steady, even as other groups see decline. Pew Research. http://www.pewresearch.org/fact-tank/2015/07/14/black-child-poverty-rate-holds-steady-even-as-other-groups-see-declines/

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Did You Know

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Did You Know

It is estimated that worldwide there are 1 billion people living on $1.25 income per day level.

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Dwell Debrief

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Briefly describe your family and family dynamics

  • What happened over the course of the month to your family?

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What feelings did you experience during your month in poverty?

  • How did you feel about yourself?
  • What do you think made you feel that way?

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Where in your priorities was meeting yours and your families’ healthcare needs?

Why?

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What were your greatest challenges?

Were they interpersonal or intrapersonal?

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How many and which community resources did you use?

  • In what ways were the resources of help to you in trying to achieve your goals?
  • Which ones were you dependent upon?

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Which ’Did You Know’ facts struck a chord with you? Why?

  • Which resonated particularly with your Dwell game play?
  • Which of these facts affirmed what you know or have experienced in real life?

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In what ways might you alter the way you work or interact with people/families after having played Dwell?