Better Classes 2.0
Phoenix Rising Mod
Goals
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Skill Redistribution
First Row distribution Third Row class-based distribution
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Assault Training Quick Aim Kill’n’Run Ready for Action Onslaught Rapid Clearance | Berserker Training Dash CQE Bloodlust Ignore pain Adrenaline |
Sniper Training Extreme Focus Armor Break Master Marksman Inspire Marked For Death | Infiltrator Surprise Attack Deploy Decoy Weak Spot Vanish Sneak Attack |
Heavy Training Return Fire Hunker Down Skirmisher Shred Resistance Rage Burst | Technician Fast Use Electric Reinforcement�Stability Field Medic Amplify |
Assault | Quarterback | Aimed Burst |
Sniper | Gunslinger | Kill Zone |
Heavy | Jetpack Control | Boom Blast |
Berserker | Gun Kata | Exertion |
Priest | Biochemist | Lay Waste |
Infiltrator | Phantom | Drone Pack |
Technician | Remote Deployment | Remote Control |
Third Row Explained
Create unique squads using new Third Row perk system
�- Soldier Class. Levels 3 and 6. Gain powerful perks often using class-specific equipment to create unique combinations. Sniper-Assault is not the same as Assault-Sniper!���- Soldier Origin. Levels 2 and 7. Flavourful perks that provide �unique situational bonuses that can change the tide of battle!���- Soldier Background. Levels 1 and 5. Soldier stats and resistances �based off his pre-war background. Not created equally! ���- Random Proficiency Perk. Level 4. Create unique combinations �and unexpected combos by adding an extra weapon to the mix!
Better Classes: Assault
Overview: Assault is the most versatile of all the classes and specializes in taking out weak targets�
Roles: Finishing Shots, Grenade use Strengths: Multiple attacks, Versatility Range: Mid to close
Skill Progression:
Level | Skill Name | AP | WP | Description |
2 | Quick Aim | 0 | 3 | Your next attack costs 1 AP less but -30% accuracy. 2 uses per turn |
3 | Kill’n’Run | Passive | Move 7 tiles after killing an enemy. Once per turn. | |
5 | Ready For Action | Passive | Inventory actions and reloading cost 0 AP | |
6 | Onslaught | 2 | 4 | Ally within 10 tiles recovers 2 AP |
7 | Rapid Clearance | 0 | 5 | After scoring a kill your next attack cost -2AP |
Class 3 | Quarterback | Passive | Gain +2 Speed and +25% Grenade range | |
Class 6 | Aimed Burst | 3 | 4 | Shoot your Assault Rifle twice with +30% accuracy |
Better Classes: Assault
Quick Aim: Added 2 use per turn limit and -30% accuracy malus. This replaced Vanilla Assault Dash skill.�Why replace? Assault is not your “point blank” guy. That would be the Berserker. Instead he wants to be the most versatile with his weapons AP and take many shots, each taking out his target.���Kill’n’Run: New skill that compliments Assault playstyle, �helping him get those Shotgun kills or get into cover���Rapid Clearance: Changed AP generation into AP discount. �Why change? A lot of people felt this skill is too strong. �We wanted to keep Assault “Sweeping” role, �but prevent infinite AP generation ����Aimed Burst: Signature Assault skill “mini Rage Burst” giving some much needed love to Assault Rifles keeping them relevant and solid alternative to shotguns.
Better Classes: Sniper
Overview: Sniper specializes in overwatch and long range attacks that cripple enemies �
Role: Overwatch, Support Strengths: Accuracy, Limb Disable Range: Long
Skill Progression:
Level | Skill Name | AP | WP | Description |
2 | Extreme Focus | Passive | Overwatch cost 1AP | |
3 | Armor Break | 0 | 2 | The next attack deal -25% damage but 15 additional Shred Damage |
5 | Master Marksman | Passive | With no detected enemies within 10 tiles gain 30% accuracy | |
6 | Inspire | Passive | Killing an enemy grants allies 1 additional will point | |
7 | Marked for Death | 0 | 4 | Mark an enemy. Each individual bullet/attack deals +10 damage |
Class 3 | Gunslinger | 0 | 4 | Shoot your handgun 3 times with -50% accuracy |
Class 6 | Kill Zone | Passive | Shoot twice at your target when overwatching |
Better Classes: Sniper
Extreme Focus: Improved from Vanilla to allow overwatch with any weapon at only 1AP.�Why change? We wanted the player to care about positioning more freeing sniper’s AP to move while reinforcing his theme as overwatch master.���Armor Break: Changed from Vanilla to deal less Shred while also reducing shot’s damage.�Why change? We are trying to move away from “braindead” skills that have no downside. Armor break is most powerful when you plan ahead.���Inspire: We feel it's natural that sniper establishing �firepower superiority is inspiring to the troops on the field��Gunslinger: Give the sniper much needed kick at close
range and improving “Gunslinging” theme.��Kill Zone: Sniper signature skill, turning him into a real �overwatch monster.
Better Classes: Heavy
Overview: Heavy specializes in protection and Area of Effect damage
Roles: Tank, Frontline, AoE damage Strengths: Durability, High Damage Range: Mid to close
Skill Progression:
Level | Skill Name | AP | WP | Description |
2 | Return Fire | Passive | Shoot back at an enemy within half perception range | |
3 | Hunker Down | 1 | 0 | Gain 25% damage resistance until your next turn |
5 | Skirmisher | Passive | If you take damage on enemy turn, gain +25% dmg during your turn | |
6 | Shred Resistance | Passive | Take only 50% shredding damage | |
7 | Rage Burst | - | 5 | Shoot 5 times spread across an arc with bonus accuracy |
Class 3 | Jetpack Control | 2 | 3 | Jump 12 tiles at 2 AP cost |
Class 6 | Boom Blast | 0 | 4 | Explosives get +50% ER. Grenade and Rocket Launchers cost -1AP to use |
Better Classes: Heavy
Where is War Cry?: Sadly, we found a very bad vanilla bug with Warcry which we could not fix. The status was never really gone and carried over: each next cast the enemy AP was halved again, until they got 0 AP and could not act at all.��Return Fire: Heavy is a force to be reckoned with on the battlefield. Using his Jetpack for perfect positioning this skill allows him to be a presence anywhere and protect the rest of the squad. Recommended to use with Pantolomin’s “RF a-la-carte” mod. See mod README for more details.��Skirmisher: Heavy position on the frontline is risky, but �also rewarding. If your heavy gets damaged unleash his �full power with AoE skills like Boom Blast or Rage Burst��Shred Resistance: Heavy Armor specialization helps you �survive during late game.��Rage Burst: We gave this skill a significant accuracy buff �from vanilla, so its effective against enemy groups.��Boom Blast: Only provide AP discount to select weapons�We felt vanilla 3+ explosives per turn was too strong
Better Classes: Berserker
Overview: Berserker specializes in single target takedown, mobility and enduring pain
Roles: Disabling, Duelist Strengths: Mobility, DoT Damage Range: Close
Skill Progression:
Level | Skill Name | AP | WP | Description |
2 | Dash | 1 | 3 | Move up to half your movement range. 2 uses per turn |
3 | Close Quarters Evade | Passive | Attacks from enemies within 10 tiles deal 25% less damage. | |
5 | Bloodlust | Passive | Gain up to +25% Damage and Speed based on lost Hit Points | |
6 | Ignore Pain | Passive | Disabled body parts remain functional. Cannot Panic or be Mind Controlled | |
7 | Adrenaline | 0 | 5 | Attacks with 1-handed weapons and non-weapon skills cost 1 AP |
Class 3 | Gun Kata | 0 | 2 | Shoot your handgun for free. 2 uses per turn. |
Class 6 | Exertion | 0 | 5 | Recover 2 AP. 1 use per turn. |
Better Classes: Berserker
Berserker is an explosive kind of character able to burn through his AP and WP for incredible effects, but left winded after��Dash: Natural fit for the Berserker class, giving him ability to get close and personal right on level 2��Adrenaline: Has lost all drawbacks but changed to only affect one-handed weapons (so mostly melee and grenades) and some skills, such as Jump Jet or Tentacle Strike. It may have less synergies with other classes now, but better balanced��Gun Kata & Exertion: Signature Berserker skills add to his explosive playstyle and allow to cripple multiple enemies���
Better Classes: Infiltrator
Overview: Infiltrator specialise in stealth assassination, stunning and poisoning his targets
Roles: Recon, Harassment Strengths: Stealth, DoT Range: Mid-to-Long
Skill Progression:
Level | Skill Name | AP | WP | Description |
2 | Surprise Attack | Passive | Attacks from behind gain shock x 3 times the damage dealt | |
3 | Deploy Decoy | 1 | 4 | Deploy holographic decoy at the chosen location |
5 | Weak Spot | Passive | Disabling a body part also remove that body part armor | |
6 | Vanish | 1 | 3 | Move within 5 tiles and disappear from view for the next turn |
7 | Sneak Attack | Passive | Damage increased by 50% while hidden and by +25% when located | |
Class 3 | Phantom | Passive | Gain +15% accuracy and Stealth and you can approach Sentinels without being detected | |
Class 6 | Drone Pack | 3 | 3 | Deploy 3 Spider Drones with one action |
Better Classes: Technician
Overview: Technician specialises in support and healing
Roles: Healer, Support Strengths: Durability, Multiple Actions Range: Mid-to-Close
Skill Progression:
Level | Skill Name | AP | WP | Description |
2 | Fast Use | Passive | Medkits, stimpacks and robotic arms skills cost -1AP to use | |
3 | Electric Reinforcement | 1 | 3 | Give yourself and allies within 10 tiles a bonus of 10 armor for 1 turn |
5 | Field Medic | 2 | 2 | Restore all body parts and 10 HP & armor of the selected target |
6 | Stability | Passive | Gain +10% Accuracy per remaining AP up to +40% accuracy | |
7 | Amplify | 0 | 4 | Until EoT +100% to healing and +50% to special damage types |
Class 3 | Remote Deployment | 1 | 0 | Turrets can be thrown and deployed for 1 action points |
Class 6 | Remote Control | 2 | 2 | Take control of a turret or vehicle weapon and shoot at a target |
Better Classes: Priest
Overview: Priest Specializes in control and manipulation
Roles: Crowd Control, Buffer Strengths: Willpower, Virus, Mutations Range: Mid-to-Long
Skill Progression:
Level | Skill Name | AP | WP | Description |
2 | Mind Control | 1 | - | Gain control of an enemy with WP cost equal to enemy's current WP |
3 | Induce Panic | 1 | 3 | Cause a target to panic if its current will points are less than yours |
5 | Mind Sense | Passive | All organic enemies within 15 tiles are automatically revealed | |
6 | Psychic Ward | Passive | Allies within 10 tiles are immune to panic and psychic damage attacks | |
7 | Mind Crush | 1 | 6 | Deal 100 damage to all enemy entities within 10 tiles |
Class 3 | Biochemist | Passive | Paralysis, Poison, Acid and Viral damage increased 25% | |
Class 6 | Lay Waste | 2 | 3 | If your current Willpower score is higher than target organic enemy’s deal 10 damage for each point of WP difference up to 200 damage |
Faction Skills
Each soldier gains Faction Skills on levels 2 and 7, Elite Classes gain different skill on level 7���
Origin | Level 2 | Description | Level 7 | Description |
Phoenix Point | Overwatch Focus | Overwatch gain +50% accuracy | Battle Hardened | Gain +2 to all main stats as well as +10% accuracy and +4 Perception |
New Jerico | Takedown | Deal 80 damage and 160 Shock. Replaces Bash. | Punisher | When you kill an enemy, his allies lose 2 additional Will Points |
Technician | AR Targeting | Target ally gains +30% accuracy | ||
Synedrion | Pain Chameleon | Become invisible when damaged | Endurance | Recover restores 75% willpower and removes Acid, Bleeding and Poison |
Infiltrator | Saboteur | When you are hidden AP cost of non-weapon and spider drone skills is decreased by 1 AP | ||
Disciples | Breath Mist | Consume Mist to restore WP | Sower of Change | Return 25% damage as viral to the attacker |
Priest | Resurrect | Raise fallen as allied pandoran unit |
Background Perks
Each soldier gains one random “Background Perk” immediately active on level 1 and another one on level 5���
Name | Description | Name | Description |
Survivor | +4 Willpower -4 Strength | Hunter | +10% Accuracy |
Nurse | +2 Willpower +30% Healing | Troublemaker | +10% Grenade Damage |
Scav | +2 Willpower +4 Perception | Paranoid | Perception +4 Hearing Range +10 |
Corpse Disposer | Fire Resistance | True Grit | -10% Damage from adjacent enemies |
Hard Labor | +4 Strength -5 Perception | Daredevil | +10% Damage -10% Accuracy |
Squatter | +2 Strength +25% Carry Weight | Condo Raider | Jump one floor up or down |
Volunteered | Nightvision +2 Speed -2 Willpower | Damaged Amygdala | Immune to Psychic Scream |
Tunnel Rat | +1 Speed +15% Stealth | Sanitation Expert | Goo Immunity |
History of Violence | Deals 10% more dmg -2 willpower | Lab Assistant | Acid Resistance |
Privileged | +2 SPD +4 Perc -25% Carry Weight | Rocketeer | Jetpack Proficiency |
Balance Adjustments
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Name | Description |
Technician Turrets | Halved Burst and AP cost: Turrets can shoot twice per turn effectively dealing same damage as vanilla, but Return Fire and Remote Control are less powerful |
Bionics: Vengeance Torso | Replaced Battle Matrix with Battle Focus: Attacks against Enemies within 10 tiles gain +20% damage |
Bionic: Juggernaut Torso | Speed improved from -1 to 0 |
Bionic: Armadillo Legs | Speed improved from -1 to 0 |
Bionic: Neural Torso | Gains Mounted Weapons and Tech Arms proficiency |
Mutation: Stomper Legs | “Stomp” ability: Added 50 Blast Damage (warning, obstacles will prevent shock application now) |
Mutation: Shadow Legs | “Electric Kick” ability: Replaced 200 shock with 20 Sonic damage |
Mutation: Screaming Head | Gains Mind Control Immunity |
Ability: Frenzy | Speed Bonus reduced from +50% to +33% |
Balance Adjustments
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Name | Description |
Grenades | All Grenades are now produced instantly |
Spider Drones | Spider Drones Armor value decreased from 30 to 10 |
Danchev MG | Increased Effective Range from 9 to 17, Shred 0 -> 3 |
Vidar GL | Increased AP cost from 1 to 2, added 10 acid and additional 10 shredding damage |
Destiny III | Gains chance to fumble when not proficient |
Redeemer | Viral Damage reduced from 5 to 4 |
Subjugator | Viral Damage reduced from 10 to 8 |
Mech Arms VVA-2 | Attack gains 200 EMP damage, limited to 1 use per turn, Increased Ammo Cost |
Mutoid: Worm Throw | Ammo limited to 5 and throw range decreased to 25 (from 40) |
Balance Adjustments
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Name | Description |
Psychic Resistance | Upgraded to psychic immunity (is bugged in vanilla) |
Poisoned Status | Additionally applies -50% accuracy and poisoned units lose 3 WP at the beginning of their turn |
Iconoclast SG | Damage decreased from 35 to 30, Effective Range increased 8 -> 13 |
Nergal’s Wrath HG | Halved damage and AP cost |
Recover | Recover now removes 50% viral damage |
Stimpack | In addition to Frenzy effect also restores disabled Body Parts |
Throw Turret | WP cost 0 -> 2 |
Purification Grenade | Cost increased (mat 13 ->26, tech 5 -> 10), Shred 5 -> 0 |
Yggdrassil Grenade | Added Mutagens cost 0 -> 10 |
Cure Spray (Mutoid) | WP Cost 2 -> 4 |
Hera HG | Piercing 30 -> 20, Ammo Capacity 8 -> 5 |
Balance Adjustments
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Name | Description |
Redemptor SG (KE) | ER 19 -> 13, Damage 50 -> 40 |
Obliterator AR (KE) | Damage 40 -> 30 |
Tormentor HG (KE) | Damage 50 -> 40 |
Bionic: Juggernaut Torso | shield deploy AP cost 1 -> 0 |
Bionics: Mirage Legs | Speed +1 -> +2 |
Exertion | AP bonus 1 -> 2, WP cost 3 -> 5 |
Acid Spit (Mutoid) | Also grants Acid Resistance |
Imhullu Grenade | Add 240 Shock |
Mutoids | Gain Assault Rifle and Handgun proficiencies |
Balance Adjustments
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Name | Description |
Slam Strike SG | Shock 140 -> 180 |
Judgement Head | WP bonus +8 -> +4 |
Screaming Head | WP bonus +4 -> +8 |
Bash | Increase damage to weapon from 0,45 to 0,6 |
Danchev AR | Acid 5 -> 10, Shred 0 -> 1 |
Danchev MG | Shred 0 -> 3 , ER 14 (BC) -> 17 |
Shadow Legs Mutations | Speed 0 -> +1 |
VVA-2 Tech Arms Ammo | Cost Increased. Mats 20 -> 55 , Tech 10 -> 25 15 |