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Dized Tutorial Tool Guide
CONTENT CREATION TOOL (CCT) - Index
DIZED TUTORIAL TOOL
CONTENT
EDITOR
FLOW
EDITOR
LOGIC
EDITOR
VARIABLE
EDITOR
OBJECT
EDITOR
CONTENT
SETTINGS
DIZED PORTAL
PREVIEWER
REVIEW
TOOL
Dized Tutorial Tool Guide
CONTENT CREATION TOOL GUIDE - Index
CONTENT EDITOR
LOGIC EDITOR
VARIABLE EDITOR
(GLOBALS)
OBJECT EDITOR
(SOEXPLORER)
FLOW EDITOR
AUDIO
FILE MANAGER
(ASSET EXPLORER)
SETTINGS
TESTING & PUBLISHING
OTHER
Dized Tutorial Tool Guide
FLOW EDITOR - Overview
Flow Editor is where to story flow is created. This is the “base view” of the tutorial tool and from which the other parts of the tool are accessed.
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FLOW EDITOR - Steps and Story Flow
NOTE: Terms Block and Step mean the same thing. Block is used by the developers of Dized, but in discussions between publishers, content creators and end-users (players) it's more convenient to talk about Steps.
= Autoplay is True
= Voiceover asset has been set
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FLOW EDITOR - Adding Steps
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FLOW EDITOR - Selecting Steps
Steps can be selected individually by clicking on top of the step.
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FLOW EDITOR - Organizing Steps
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FLOW EDITOR - Deleting Steps
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FLOW EDITOR - Duplicating Steps
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FLOW EDITOR - Syncing Steps
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FLOW EDITOR - Inspector - Overview 1/3
Flow Editor Inspector is where the basics setup for Steps is done. It’s only visible when a Step in selected in the Flow Editor.
Content Step Inspector: Basics
Content Step Inspector: Controls Tab
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FLOW EDITOR - Inspector - Overview 2/3
Content Step Inspector: Smart Objects Tab
* Note: Clipboard contains the 10 previously copied Objects or animations. When pasting Object(s) and/or animation(s) with an existing object ID, the paste function replaces the existing object’s information rather than creating a new object. However, if no duplicate object ID is present, a new object is created instead.
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FLOW EDITOR - Inspector - Overview 3/3
Logic Step Inspector: Basics
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FLOW EDITOR - Inspector - Step Names
Step Names
Content Creators can freely name Steps as they best see fit. Each Step also has a unique ID which cannot be changed by the Content Creator. Steps can have the same name, but not the same Step ID.
TIP: Give Steps short names which allow you to easily remember what the Step is about. It might also useful to use short codes to remind which part of the tutorial the Steps belongs to.
For Example Se04 Shuffle Cards could be the fourth Step of the setup phase, instructing players to shuffle cards. A consistent naming system helps when referring to steps in Logic or Buttons, or when creating voiceover files. The voiceover filename in this example could be simply Se04.mp3.
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Dized Tutorial Tool Guide
FLOW EDITOR - Inspector - Subtitle
Subtitle
Subtitle is the text shown on the Step and typically read out aloud by the voiceover. Subtitle will have a darkened background in the tutorial, which is not shown if Subtitle is left blank.
Ideal Subtitle length is 1-2 rows of text, which is about 60-120 characters.
TIP: Try to keep Subtitles short and to the point so they are easier to read and single Steps don’t become too information heavy. Long Steps might cause players to zone out and miss information.
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Dized Tutorial Tool Guide
FLOW EDITOR - Inspector - Autoplay
Progress Bar
Dized tutorials show a progress bar on the bottom of the screen. This indicates to players that there are more steps to come without them having to interact with the app. Players only need to take action at the last Step of an autoplay sequence.
Autoplay
Autoplay simply means if the Tutorial should go forwards automatically after the animations and voiceover has been fully played. Settings:
Autoplay can be turned ON when players are just given information but they don’t need to do anything with the physical game.
However, if players need to do something with the game or interact with the Tutorial it’s recommended not turn autoplay OFF. This allows players to think and continue once the task has been completed.
TIP: Don’t make autoplay sequences too long so that players don’t “zone out”. If you need to explain longer things try to have players complete a task or ask a question about the matter to activate them in the middle of the explanation Try to keep autoplay sequences under 10 Steps (or shorter if Steps are heavy on information).
= Autoplay is True
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Dized Tutorial Tool Guide
FLOW EDITOR - Inspector - Voiceover
Voiceover
Voiceover is the audio file that will be played with the Content Step. This should matche the subtitle exactly so that te same information is given as text and through audio.
Image 1: Voiceover asset not assigned
Image 2: Voiceover asset assigned
Specifications for voiceover files are defined under Audio.
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Dized Tutorial Tool Guide
VARIABLE EDITOR - Overview 1/2
Variables are “containers” which allow Content Creators to store and manipulate values and use them in the tutorial Logic. This could for example be the amount of players, or which player starts the round.
Variables are indicated with the $ sign in front of them, for example $playersCount would be a variable used to store the amount of players. This format is also commonly used in programming.
There is a list of Variables hardcoded into Dized and Content Creators can freely create new Custom Variables to suit their needs.
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Dized Tutorial Tool Guide
VARIABLE EDITOR - Overview 2/2
Each Variable can be set to have two different default values.
Variable Editor Layout:
NOTE: Remember to save changes before exiting the Variable Editor!
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VARIABLE EDITOR - Variable Types
Each Variable can only hold certain type of data. The available Variable types are:
NOTE: Variable types can only be changed for Custom Variables. This is done by clicking the Variable Type text.
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TYPE | DESCRIPTION |
STRING | Can be combination of numbers and characters. Cannot be used for arithmetic Actions and cannot be translated to other languages. |
NUMBER | Can be any number, f.ex. 100, 4, -5 or 2.483. Numbers can be used in arithmetic Actions. |
ASSET | A Variable that contains an ID of a certain file available in the File Manager. |
BOOLEAN | A Variable which can only be one of two states: True or False. |
TEXT | Can be combination of numbers and characters and can be translated to different languages. |
Dized Tutorial Tool Guide
VARIABLE EDITOR - Custom Variables
Content creators can create any number of custom variables for their disposal.
TIP: Write good descriptions for each Custom Variable so it’s easy to remember what purpose they are used for.
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LOGIC EDITOR - Overview 1/2
Logic Editor is accessed by double clicking a logic step. Logic steps allow the usage of Actions and Conditions and are not seen by the user.
Each Action is one task, like change the value stored in a variable or go to a step. Conditions simply allow actions to be run depending if the conditions are True (or False).
Conditions and Actions are run from top to bottom. With certain actions it’s possible to cancel the rest of the logic from being run.
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Dized Tutorial Tool Guide
LOGIC EDITOR - Overview 2/2
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IF these are true...
...THEN do these...
...ELSE, do that.
How to read this logic example?
IF the value stored in variable $turn EQUALS the value stored in variable $playersCount
AND, IF the value stored in variable $scoring EQUALS the value "True"
THEN increase the value of $round by 1�AND, set the next step to be "Step 3-B"
ELSE flip the value of $scoring between True and False
Dized Tutorial Tool Guide
LOGIC EDITOR - Structure
Structure of the Logic Editor:
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LOGIC EDITOR - Actions
Each Action is one task, like change the value stored in a variable or go to a step.
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Arithmetic Actions: (Only for number Variables) | ||
| IncrementVariable | Increase the value of a Variable by defined amount. |
| DecrementVariable | Decrease the value of a Variable by defined amount. |
| MultiplyVariable | Multiply the value in a Variable by defined amount. |
| DivideVariable | Divide the value in a Variable by defined amount rounded to nearest whole number. |
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| SetNextBlock | Set a new value for $NextBlock. This is a shortcut for SetVariable $NextBlock, which does the same thing.�Note: It’s important to make sure that the flow always continues from the Logic Step. Otherwise it’s the end of the Tutorial. |
| GoToNext | Cancel the rest of the logic and go to $NextBlock immediately.�NOTE: This action is automatically run at the end of the Logic Step unless the logic has been cancelled by another action first. |
| GoToBlock | Cancel the rest of the logic and go to the specified block immediately. |
Variable Actions: | ||
| SetVariable | Set a value into a variable. Note that input options depends on variable type - for example it’s not possible to write text into a number Variable. |
| CopyVariable | Copy the value of a Variable to another Variable. |
| SetRandomNumber | Randomize a whole number into a variable with minimum and maximum values defined. |
| Toggle Variable | Switch the value of a boolean variable (True / False) |
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Dized Tutorial Tool Guide
LOGIC EDITOR - Conditions
Conditions simply allow actions to be run only if the conditions are True (or False).
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LOGIC EDITOR - Operators
In conditions the left side of the condition is compared to the right side. The outcome will either be True or False based on the Operator used.
Available Operators for Variables and values that are numbers:
NOTE: For other Variable types the only available Operators are EQ and NE.
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OPERATOR | DESCRIPTION | ||
EQ | = | Equal | To be True, both sides of the operator have to be the same. |
NE | ≠ | Not Equal | To be True, both sides of the operator have to be different. |
LT | < | Less Than | To be true, left side of the operator has to be less than the right side. |
LTE | ≤ | Less Than�or Equal | To be true, left side of the operator has to be less than or equal to the right side. |
GT | > | Greater Than | To be true, left side of the operator has to be greater than the right side. |
GTE | ≥ | Greater Than or Equal | To be true, left side of the operator has to be greater than or equal to the right side. |
Dized Tutorial Tool Guide
LOGIC EDITOR - Examples
Condition Example:
IF $turn EQUALS $playerCount, OR
IF $scoring EQUALS True�Then increase the value of $round by 1�Otherwise (Else) don’t do anything.
Logic Editor is accessed by double clicking a logic step. Logic steps allow the usage of Actions and Conditions and are not seen by the user.
Each Action is one task, like change the value stored in a variable or go to a step. Conditions simply allow selected actions to be run only if certain conditions are true (or false).
Action Example:
Increase the value of variable $round by 1
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Dized Tutorial Tool Guide
CONTENT EDITOR - Overview
Content Editor is accessed by double clicking a content step. Content steps are seen by players.
In general a Content Steps should:
Editor Elements
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CONTENT EDITOR - Saving Content & Exiting Editor
Saving in the Content Editor
Exiting the Content Editor
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CONTENT EDITOR - Library (Prefabs)
Library contains all the visual elements you can use in the content. Prefab means a prefabricated object, which are set up in the Object Editor.
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DEVELOPMENT NOTE:
Currently all objects are listed in one long list, but in future it will be possible to list items based on their set categories
Dized Tutorial Tool Guide
CONTENT EDITOR - Cameras
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CONTENT EDITOR - Objects - Overview & Controls
OBJECT MANIPULATION TOOLS:
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DEVELOPMENT NOTE:
Undo function has not yet been implemented so pay attention when editing!
Dized Tutorial Tool Guide
CONTENT EDITOR - Objects - Grid & Aligning
Content editor has a pre-existing grid with 2cm steps. The grid goes to all three dimensions but is visible on only 2 dimensions at the “table level”, the level where the Object shadows are also visible.
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Dized Tutorial Tool Guide
CONTENT EDITOR - Objects - Adding & Deleting
Adding an Object into a Content Step creates a clone of the original Object shown in the Library. This means that modifying an individual Object in the Content Step Editor does not affect the other Objects that are created from the same original.
There is no limit of how many Objects you can have in one Content Step.
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Dized Tutorial Tool Guide
CONTENT EDITOR - Objects - Moving
Once selected, Object(s) can be moved with the MOVE tool (W). You can only move the object in up to two dimensions at a time (since mouse only allows 2D movement).
See also: Grid & Aligning
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CONTENT EDITOR - Objects - Rotating
Once selected, Object(s) can be rotated with the ROTATE tool (E). You can rotate objects in one or more dimensions at a time.
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CONTENT EDITOR - Objects - Resizing
Once selected, Object(s) can be resized with the RESIZE tool (R). You can resize objects in one or three dimensions at a time.
TIP: You can hold Ctrl for resizing in steps.
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CONTENT EDITOR - Objects - Leveling & Fine Adjustments
Proper Object alignment adds production quality to the content.
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Example of aligning tiles in an isometric sideways view
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CONTENT EDITOR - Animations - Timeline Overview
Timeline allows the timing of animations and other actions.
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Timeline example of an animated object
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Example of an empty timeline (no object with animations selected)
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CONTENT EDITOR - Animations - Adding Segments
New animation segments can be added by a couple of different methods:
METHOD I
This creates a one second long animation where the Object(s) moves in linear from the set start to the set end position.
METHOD II
This creates a one second long animation segment into the timeline before or after the selected segment. Note that for this segment the start and end positions are the same so no animation happens during it until the change the start or end point.
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Timeline example of an animated object
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Animation Segment Menu
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Dized Tutorial Tool Guide
CONTENT EDITOR - Animations - Group Animations
Dized doesn’t yet support Object Groups and Group Animations.
However, you can add an animation segment to multiple objects at the same time as follows:�
This creates a one second long animation for each Object, where the Object moves in linear from the set start to the set end position.
Note that the Animation Segment is created at the end of each Objects individual timeline. For synchronized animations the segments have to be individually adjusted on each Object’s timeline (unless all animated objects had the same end time for their last animation segment).
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CONTENT EDITOR - Animations - Testing Animations
Content Editor does not currently play audio with the animation. This makes timing animations with voiceover more difficult. It should be noted that if the content is ever translated into other languages, it might be better to avoid synced animations.
Animations can also be tested in the Previewer, where audio is also included.
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CONTENT EDITOR - Animations - Editing Segments
TIMING SEGMENTS
Adjust Segment Position:
Re-time Segment:
Notes
CHANGING START/END POSITIONS
NOTE:
Animation Segments in Dized share the start and end positions with the neighboring Segments. For example, when an end position of a Segment is adjusted, it also changes the start position of the following segment automatically.
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CONTENT EDITOR - Animations - Deleting Segments
When an animation segment is deleted between two other animation segments, the start position of the deleted segment will become the start position of the following segment:
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CONTENT EDITOR - Animations - Looping
To be added
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CONTENT EDITOR - Inspector
Inspector allows the adjustments of an Object’s attributes. The available attributes depend on the type of Object. These are the same attributes that are available in the Object Editor. Apart from Click Action, these attributes rarely need to be changed.
Editing the attributes in the Content Editor Inspector only affects the selected Object. (See Object Editor for mass editing).
Adding Logic to an Object through the Logic Editor makes the Object behave as a button. Every time the player taps the Object, the Logic is ran.
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CONTENT EDITOR - Inspector - Click Actions
To be added
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CONTENT EDITOR - Inspector - Trigger Points
To be added
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Dized Tutorial Tool Guide
OBJECT EDITOR - Overview 1/2
Visual elements used in the Content Steps are called Objects, and are created and managed in the Object Editor. These can be game components or other visual elements used in the content.
NOTE: The editor is also known as SOExplorer (Smart Object Explorer). All Objects used in Dized content can involve the usage of logic, which is why they’re considered to be “smart”.
Open up the Object Editor by clicking SOEXPLORER available in top right corner in the Flow Editor.
Overview:
Typing in the Object Editor will filter
out Categories and Objects.
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OBJECT EDITOR - Overview 2/2
An Object created in the Object Editor is a source, sort of a blueprint for that specific Object. Whenever an Object is added into a Content Step, a clone of that Object is created.
This means that the cloned Object can be individually edited in a Content Step without those edits affecting all similar Objects across the content. Similarly, when the source is edited in Object Editor, those changes don’t automatically affect the already created clones. However, there is a way to update the clones using the Update action.
The Library in the Content Editor lists all the source Object, and every time and Object is dragged from it into the scene, a clone is created. A source itself Object cannot be used in the content.
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OBJECT EDITOR
Source Objects
CONTENT EDITOR
Cloned Objects
Dized Tutorial Tool Guide
OBJECT EDITOR - Creating New Objects
You can create Objects either by creating a new Object, or by duplicating an existing one.
Each cloned Object has its own unique Object ID. Cloned Objects that share an ID can be used in multiple Steps, and this ID is used when certain information is synced between those Steps. Note that a Content Step cannot have multiple Objects with the same Object ID.
Create New Object
Duplicate Existing Object
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OBJECT EDITOR - Object Types
List of Object Types available in Dized Tools:
Each Object Type has their specific Attributes. Once an Object has been created it’s not possible to change the Type, so make sure you select the right one.
GAME COMPONENTS�
OTHER�
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Dized Tutorial Tool Guide
OBJECT EDITOR - Object Attributes
Each Object Type has only a specific selection of Attributes available.
H. Material Option
I. Click Logic
The Object Preview ( SHOW PREVIEW ) is not yet available. Objects can be viewed and tested in the Content Editor.
TIP 1: After creating an Object but unsure about the Attributes its possible to go to the Content Editor and tweak and test the Attributes using the Inspector. Once the desired values have been found, those can be input into the source Object in the Object Editor.
TIP 2: Objects can always be updated later, so content can be built using temporary textures as well.
NOTE: For smoother operation Dized Content Creation Tools downscale graphics to a height of a maximum of 512 pixels. This makes some big textures look blurry in the tool, but they will look proper in the Review Tool and in the Dized App.
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Dized Tutorial Tool Guide
OBJECT EDITOR - Custom Objects
Custom Objects allow the usage of a custom 3D model. These Objects can be created using any 3D modeling tool, such as Blender.
Custom Objects can also use UV texture maps. For example, next to this text is an example of a D6 Texture Map.
UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space... (Wikipedia)
Things to take into account when creating a 3D model for Dized:�
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A Custom Object with no Texture,�just Material Color set. (Carcassonne)
A Custom Object with Texture, but no Material Color. (Fidget Factory)
Texture Map image for the D6 die Object available in Dized Content Creation Tools.
Dized Tutorial Tool Guide
OBJECT EDITOR - Editing and Updating
Source Objects can be edited in the Object Editor as follows:
Editing a source Object in Object Editor does not automatically update the already created clones used in the content.
To Update clones to match the source Object:
process is shown.
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OBJECT EDITOR - Deleting
Source Objects can be deleted only if they don’t have clone Objects used in any Content Steps. If they do, then instead of Delete the option states Update in the menu.�
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FILE MANAGER - Overview
The File Manager is also known as Asset Explorer. This is the cloud based drive where all the files used in Dized content are uploaded to and stored in. This is a typical file manager with folders and different files with filetypes.
NOTE: File size maximum is 10MB.
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FILE MANAGER - Handling Files
It’s worthwhile creating an easy to understand folder structure and file naming system for the organization. This way it’s easier for potentially multiple content creators to understand the structure.
For example, under the top level could be:
Creating descriptive and consistent file names is also a worthwhile effort.
NOTE: Each file has its own unique ID and Dized recognizes files based on this ID. For example: if a file is used in content as a texture, and the filename or file’s folder is changed, the link to that file still remains. Files can be updated by uploading a file with the same exact name into the same folder. Dized will confirm if the existing file should be replaced. This action replaces the existing file while keeping the original ID. For a new ID just upload a file with a different name, or delete the existing file first.
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Top level (root)
Game Title 1
General Assets
Background Images
Logos
Tutorial
Rules
Audio
Graphics
3D models
Music
Voiceover
In this example, music files used in Game Title 1 would be found under:
Root / Game Title 1 / Tutorial / Audio / Music /
Dized Tutorial Tool Guide
AUDIO - Overview
Audio plays an important part of any Dized content. It benefits both in setting the right tone and helping players to learn.
All audio can be uploaded and used at their normal “full” levels. Dized app automatically sets volumes to default levels, and players can change them during the content.
Default audio levels in the Dized app:
IMPORTANT: AS WITH ANY ASSET INVOLVING COPYRIGHTS, THE PUBLISHING ORGANIZATION MUST HAVE THE APPROPRIATE RIGHTS FOR ANY AUDIO USED IN CONTENT IN DIZED.
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Default volume levels of Dized content.
Dized Tutorial Tool Guide
AUDIO - Voiceover 1/3 - Overview
Voiceover is implemented into the content as individual files. Each Content Step can be assigned with one voiceover file which will be played once as soon as the Content Step is accessed.
It’s recommended to use text-to-speech voiceovers during the creation phase, and only record acted voiceovers once the content has been tested enough.
It’s recommended to name the files to match the step names. For Example a step could be named “Setup05 Shuffle the red cards” and the accompanying voiceover file could be named Setup05.mp3
General guideline for voiceover files:
Filetype: MP3
Bitrate: ~128kbps
Sampling Frequency: 44100KHz
Channels: Mono
= Voiceover asset has been set
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BEGIN SILENCE
about 150-200ms
VOICEOVER LOUDNESS
PEAK: max -3 dBFS
RMS: between -18 and -16 dBFS
END SILENCE
about 150-200ms
Dized Tutorial Tool Guide
AUDIO - Voiceover 2/3 - Voiceover Guidelines
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Dized Tutorial Tool Guide
AUDIO - Voiceover 3/3 - Examples
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Dized Tutorial Tool Guide
AUDIO - Music & SFX
MUSIC
The amount and length of music available in a Dized content depends on how long it takes players to finish the content. A good rule of thumb is that songs playing in the background shouldn’t be repeated more than 2-3 times during the content, or it has a risk of becoming repetitive and potentially even annoying.
So for example if a Dized content is estimated to last about 30 minutes, about 15 minutes worth of music, or more, would be ideal.
Music is set by setting the $music variable to an audio file. Once set the audio is played repeatedly, until the value is changed or removed.
It’s recommended that any music used in Dized is leveled (or normalized) so that volume levels between songs are similar. Songs should be uploaded with their normal full volume. Dized plays background music at 20% volume by default, and users can change this value in the app.
For a convenient way to get Music for Dized content see ALIBI Music Library.
SFX (Sound Effects)
Currently Dized doesn’t support the usage of sound effects.
This feature is estimated to become available in November 2020.
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Dized Tutorial Tool Guide
AUDIO - Audio Resource
There are many services online that sell music. Dized content creators are free to use any music in their contents taken, that they hold the appropriate rights to do so.
ALIBI MUSIC LIBRARY
Dized has a blanket licence for audio usage from Alibi Music Library. Dized content creators may use any music and sound effects available on this site, but ONLY for the usage with content within the Dized app. This means that using audio from Alibi for example in a YouTube trailer video for the game is not covered by the Dized license.
Content Creators must report any and all audio used from Alibi to Dized. This information includes:
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Any audio usage from Alibi must be reported to Dized.
Dized Tutorial Tool Guide
TESTING & PUBLISHING - Previewer & Review Tool
PREVIEWER
Previewer is a quick way to simulate how the content will look like in the Dized app. It’s available in the Flow Editor and starts the content from the selected Step, or default first Step if one has been set.
The previewer loads the content live, so textures and sounds might take a while to appear. In the Review Tool and the Dized app and the content is built up front for a smoother user experience.
REVIEW TOOL
The Review Tool is similar to Previewer but instead of livestreaming the content from a custom point it’s meant for testing the full content in a web browser.
The Review tool is currently under development and is estimated to be available in September 2020.
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Previewer is available in the Flow Editor.
Dized Tutorial Tool Guide
TESTING & PUBLISHING - Publishing & Dized Review
Before any content is published, Dized performs a review for it. The goal of the review is to:
Dized Review takes up to 48 hours and if no issues are found, the content is immediately published into Dized, unless a separate publishing schedule is agreed with the Publisher.
If issues are found in the Dized review, the Publisher is asked to fix them before the content is made available in the Dized app.
NOTE: Dized review does not include testing the content itself, like evaluating if a tutorial uses a good method to teach a game.
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Dized performs a review for all content before it’s published.
Dized Tutorial Tool Guide
SETTINGS - Overview
Content settings are available from the Flow Editor. Content presence and pricing on Dized is set on this page.
CONTENT DESCRIPTION
A good content description can really make a difference when a player is determining whether to purchase the content. Make sure it’s a good one!
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Content Settings
Content View on Dized
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Dized Tutorial Tool Guide
SETTINGS - Pricing 1/2
Dized business model is based on the Content purchases. For each download Dized charges a Platform Fee to the publisher. Content can be published as:
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TIER | CUSTOMER�PRICE (EUR) | PUBLISHER SHARE (EUR) |
0 | FREE�(Sponsored) | -0.09�(Platform Fee) |
1 | 1.09 | 0.30 |
2 | 2.29 | 0.60 |
3 | 3.49 | 0.90 |
4 | 4.49 | 1.20 |
5 | 5.49 | 1.50 |
6 | 6.99 | 1.80 |
7 | 7.99 | 2.10 |
8 | 8.99 | 2.40 |
9 | 9.99 | 2.70 |
10 | 10.99 | 3.00 |
Content Price chart for most European countries.
Dized Tutorial Tool Guide
SETTINGS - Pricing 2/2
PRICING CONTENT
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OTHER - Best Practices
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OTHER - Bugs
REPORTING BUGS
In order to fix bugs Dized needs to know about them first. You can help by reporting bugs and unexpected behaviour when you encounter them in the Dized Portal.
Fixing a bug typically requires the behaviour to be something that can be repeated by the developers, so a good description of what happened and where, and how it can be replicated helps a lot.
A link to a Bug Reporting Tool will be added to page in October 2020.
Dized Content Creation Tools are still in Beta, so bugs and unexpected behaviour is to be expected. Acknowledging this makes working with the tool a lot better experience.
Most actions done in the Dized Tools require communication with the Dized server. Sometimes due to big amount of data or just general lag there can be a delay before certain things happen. Patience is a virtue.
When encountering unexpected behaviour, it might be a good idea just to refresh the tool just by refreshing the server window. There has been a very few cases where the content creator was using the Content Editor and noticed some unexpected behaviour. They tried to save the content but that actually caused a corrupted save to happen for that specific Step. So, it might be better just to refresh without trying to save.
NOTE: It’s worthwhile to acknowledge that when using a beta version of a tool, there is always possibility to lose some work. Save often!
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OTHER - Computer Requirements
Dized Content Creation Tools don’t have hard limitations per se but as it’s a visual tool, a more powerful computer does give a better user experience when creating content.
It’s also good to note that the content created is stored in the cloud. This means there’s constant traffic between the Dized servers and the creator’s computer. A good internet connection helps in better experience too.
COMPUTER RECOMMENDATIONS
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OTHER - Dized Creator Community
DISCORD
Dized has a creator community that shares tips, questions and bug reports on Discord at:
EVENTS
Dized will also have get-togethers for content creators at board gaming events, once they start again.
For more information, please connect with us at b2b@dized.com
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