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Global History Series

Using Games to

Explore Complex Processes in

Global History

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Using Games in H-SS Classrooms

Trade Networks

Board Game

  • Please sign in.
  • Find a seat where you like.
  • Enjoy coffee and pastries!
  • Begin taping your map together.

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Introduction

8:30 - 8:45 AM

How did merchants decide what and with whom to trade?

Meet Your Table

  • What are your experiences using & designing classroom games?
  • What do you hope to get out of this workshop?
  • What challenges do you face in teaching about pre-modern trade networks?

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

What is a Game?

  • Games vs Activities
  • Goals
    • Players must understand Goals
    • Players must be able to choose actions to achieve Goals
  • Meaningful Choices

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

Game Types (very abbreviated)

  • Card Games
    • Good at hidden information
  • Board Games
    • Good at visualizing structure
      • Trade Networks
      • Geographic conflict
      • Family Tree
  • RPGs
    • Participatory storytelling
    • High emotional identification

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

Example Board Games

  • Old-school
    • Chess
    • Monopoly
  • Euro-style
    • Settlers of Catan
    • Lord of Waterdeep

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

Analysis

  • What are the Nouns and Verbs of what you are trying to encode in a game?
  • How do you map those nouns to game objects, and verbs to game actions
  • Scope, how big/small does your game need to be

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

Scope

  • How many players in a game
  • How long is a play session
  • How much time to learn rules
  • Verbs will map to game actions, how long does each action take to choose and resolve?
  • Actions/per player/per turn * # of turns * # of players + time to explain rules + time to get class organized <= Class Duration

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

Choices + Results

  • What do players do?
  • How do they do it?
  • Relate what they do and how they do it to the verbs and nouns of the topic
  • Positive/Negative results
    • Win less feels better than lose
  • Zero sum vs Win-Win

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

Refinement

  • Map actions to time
  • Cut time consuming non-critical actions
  • Focus only on the core ideas
  • Make sure goals align with concept
    • What players need to do to win must align with what you want the players to take away from the game

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Cormac Russell

8:45 - 9:30 AM

Game Design Basics

Q&A

retchthegrate@gmail.com

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Bruce Hall

9:40 - 11:00 AM

Scholar Talk

How did merchants decide what and with whom to trade?

  • Note verbs/nouns/adj. that describe human decisions, actions, relationships and spatial movements.

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Map Scholar Talk

11:20 - 11:50 AM

goods: salt, sorghum, millet, rice, textiles, gold, slaves, shea butter, baobab flour, ostrich feathers, tobacco, slaves

towns: Timbuktu, Kano, Katsina, Jenne, Youvarou, Sansanding, Tichit, Ghat, Ghadames, Touat (oasis complex), Nioro

Part 1 - 11:20 - 11:30

identify ideas

  • blue cards: up to 15 verb/noun combos that describe human decisions, actions, relationships (“wrote letters” or “sold wheat”)
  • yellow cards: up to 5 phrases to describe spatial movements or important locations (“stayed in Cairo” or “went back and forth”)
  • pink cards: up to 5 important roles (traveling merchant, political leader)

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Map Scholar Talk

11:20 - 11:50 AM

Part 2 - 11:30- 11:40

find patterns

  • arrange cards on tables in groupings by color and idea
  • stack identical cards on top of each other
  • place cards with similar concepts close to each other

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Map Scholar Talk

11:20 - 11:50 AM

Part 3 - 11:40- 11:50

full group discussion

  • What patterns and outliers did you identify?
  • What concepts do you think students need to learn about interactions along trade routes?

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Working Lunch

11:50 AM - 12:30 PM

Board Game Brainstorm

Q: How did merchants decide what and with whom to trade?

Discussion:

  • Who should game players represent?
  • What should “winning” look like?
  • Should winners be individuals or groups?

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Game Design

12:30 PM - 1:45 PM

How did merchants decide what and with whom to trade?

Design and Construct Board Game

*playable in 20 - 40 minutes

*3 - 6 players

  • Choose google-doc notetaker & prototype builders for your team
  • Identify player roles and winning condition
  • Describe types of gameplay and consequences for player actions
  • Record rules, game-pieces, etc. in googledoc for your table
  • Construct draft game with materials on hand.

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Play Games

1:55 - 2:35 PM

Play & Mix & Play

  • 1:55 - 2:05 - Modify your game rules as needed
  • 2:05 - 2:20 - All but one player move to a different table and play new game
  • repeat

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Debrief & Survey

2:35 - 3:00 PM

How did merchants decide what and with whom to trade?

Discussion

  • What did you learn about trade in the pre-modern world?
  • What are your takeaways about the student experience in a game-building activity?