GAME OVER�why your attempts to gamify your course don’t work�(and how to fix it)�
by Jeremy Winn
About Me
Educator, Game Designer &�Educational Game Designer
eLearning Coordinator
Grays Harbor College
Computer Science Teacher
Fusion Academy & Speer Academy
Educational Game Designer
Dr. Panda Town Mall, Kaleido!, et al.
Game Design Teacher
Chicago Quest
Commercial Game Designer
Impolite Finger Fight, Starific!, AtmosPug, et al.
Ludologist
Since 2005
About Today’s Presentation
You will be able to:
Jot down your ideas as we explore these principles.
What is gamification?
What is gamification?
What is gamification?
“Design is the process by which a designer creates a context to be encountered by a participant, from which meaning emerges.”
(Katie Salen and Eric Zimmerman)
What types of motivation we might try to design to produce engagement?�
The Four Forces of Multidimensional Motivation
Everyone is motivated all the time.
Extrinsic�Motivation
Prizes, grades, getting to the next level.�It’s not about the journey, but the destination.
“I want that.”
Could be anything you enjoy for its own sake!�Running, fishing, shooting things, reading or listening to stories, conversation.
“I enjoy this.”
Failure, punishment, loss, embarrassment. Amotivation lights the fire beneath you.
“Keep that away from me.”
No strong feelings either way. Meh. This is the true lack of motivation.
“I don’t care.”
Intrinsic�Motivation
Amotivation
Apathy
Traitor!
Why the negativity about gamification?
Why the negativity?
Why the negativity?
Some success, though, across many sectors, including adult education.
Not all gamification is good or ethical
Lack of understanding – classes already are like games
Discussion:�What’s in a game?
What is a game?
What’s in a game?
Game: �Dot Touch
Demonstration
We’ll make this better by applying 6 principles
But first…
Games vs. Courses
Games vs. Courses
Designing engaging challenges for future winners.
Designing growth.
Games vs. Courses
Let’s examine some other core similarities between engaging games and engaging courses.
Games vs. Classes
Objective
Courses and assignments already have objectives.
Objectives in classes?
Courses and assignments are already designed to challenge students.
Challenges in classes?
Courses already offer students feedback on their progress.
Feedback in classes?
Courses already reward success.
Rewards in classes?
Challenge
Feedback
Reward
So why don’t courses �feel like games?
There are two main reasons
Reason #1�The Magic Circle &�Suspension of Disbelief
“Playing a game is the voluntary effort to overcome unnecessary obstacles.” (Bernard Suits)
“To play a game means entering into a magic circle, or perhaps creating one as a game begins.”
Salen, K. & Zimmerman, E., (2003) Rules of Play: Game Design Fundamentals The MIT Press.
Reason #2 �Using superficial gaming elements instead of core gaming elements (CCB)
������� Chocolate-Covered Broccoli
Chocolate-covered Broccoli
We’ve touched on the similarities between classes and games.
Now let’s explore how to make a game GOOD and what that means for doing gamification WELL. �
How DO we create a good gamified experience? �
Five Principles of Gamification, Summarized
Challenge
Feedback
Autonomy
Meaning
Reward
Self Determination Theory
Deci and Ryan
Allowing the participants choices and freedom in the path to or expression of their objective.
Autonomy
Appropriate challenge that is neither too easy nor too difficult.
Challenge
Creating a meaningful context for participation, whether in a magic circle or the real world, that the player values.
Meaning
Principle #1- Challenge
The key to engaging learning!
Related Theories
Theory of Optimal Arousal (Stress)
Zone of Proximal Development
Where’s the sweet spot?
Dot Touch v2
Workshop: Balancing Challenge
Principle #2 - Feedback
Best Practices for Feedback
Transparency In Teaching and Learning (TILT)
Dot Touch v3
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Workshop: Increasing Feedback
Principle #3 - Autonomy
Nose Touch v4
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Workshop: Promoting Autonomy
Principle #4 - Meaning
-or-
Alignment to Goals and Values
Magic Circles
Creating a Magic Circle
Which approach should I use for my course?
Nose Touch v5?
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Workshop: Finding Meaning
Principle #5 - Rewards
Once you maximize intrinsic motivation, you have created a meaning for a reward.
A good grade is already a reward, but now you can invent new incentives as well.
It doesn’t have to be fancy, but something physical is often better than something digital!
Overjustification
The Office – Yankee Swap!
“Digital Rewards”
Rewards + Context
Version 6 – Extreme Nose Picker Tournament
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Workshop: Selecting Rewards
Comparing Nose Touch v1 to Extreme Nose Picker
Gamification, �Without the Fluff
Good game design. Good teaching. Designing engaging challenges for future winners.
These approaches work for ALL students.
REAL Gamification Strategies that WORK
We started with a boring objective
But we made it fun by applying the basic principles of gamification!
Aim for 85!
Challenge
What does success MEAN?
Context & Purpose
Get in the flow!
Feedback
A little boost
Rewards
Provide options for…
Autonomy
And good teaching!
Gamification
Breakout Discussion
Discuss your notes and ideas with colleagues.
Sources and Recommended Readings
Q&A
Send questions to jeremy.winn@ghc.edu
CC-BY
THANK YOU!
JEREMY WINN
jeremy.winn@ghc.edu