SIXTH SENSE
when reality constantly shifts
Sixth Sense Team
Lucas: Programmer/Designer/�SME
Julia: Biosensors/SME
Yiting: Programmer/Designer/�Sound Designer
Destiny: Programmer/Designer/ SME
Tina: Producer/Programmer
Objective
To simulate schizophrenia symptoms in an authentic and respectful way to foster understanding and empathy.
Motivation
Understanding psychosis is critical to effective allyship and interfacing safely with affected persons.
Embodied Schizophrenia Experience
UX: The player takes a walk in the shoes of someone with schizophrenia under the guidance of a benevolent friend. Typical encounters of daily life trigger auditory hallucinations. The player turns to their friend to help find their way through.
Tools:
Platform: Magic Leap 1 (spatial audio, digital objects)
Dynamic dialogue: Google Dialogflow v2
Pulse Sensor: Heart rate monitor
Trigger Scenarios
Everyday �Events
Trigger Hallucinations
Paranoid Thoughts
Self-Deprecating Thoughts
Subliminal Messages
Reality Check
Alarm is real, but non-threatening. Affirms that the player is safe.
Asserts that tools are healthy, juxtaposing voices. Reassures and encourages the player.
Video is real, the targeted messages is not personal. Contextualizes the clip and comforts the player.
Experience Mock Up
The Immersant Experience
From Concept to Application
Radical Empathy
Who this is for:
Impact on practice:
Thank you! <3
References
Academic
References
Firsthand Accounts
Other Resources + Inspiration