Kelon’s 6v1
The Players
Merlin
Hawk
Ishkur
Inquisitor
Ares
Coercer
Retribution
Warps in at 30km to scout out the Small Outpost, see a Harpy at the gate
Scouting the Outpost
D-scan from the ingate, see a single Hawk at the Small Outpost, long D shows no other ships currently in range.
Coercer Objectives: Stay within 15-20km of the Hawk to apply damage with Scorch, do not get in Scram/Web range
Hawk attempts to closes to scram/web range
Don’t get on top of gate, otherwise his friends can land on you, plus you can get stuck on gate
Plan of attack
First Backup for the Hawk Arrives
Merlin lands at the gate at zero.
Merlin goes in to tackle coercer. With the Hawk falling back, this allows him to either force me to retreat, get into scram/web range to keep within dps range of the hawk, or waste time by going around him.
Hawk, unable to close, retreats to acceleration gate
Coercer Objectives: Stay untackled. While finishing off the Hawk would be the most desirable, the Merlin closing in forces the Coercer to swap to the Merlin and turn away from the chase. Must finish off the Merlin quickly enough so the Hawk does not get enough time to reload a MASB.
First Backup Arrives- Stage 2
BOOM!
The Hawk, embolden by the Merlin's arrival, does not warp off and stays on grid. He also decides to burn towards me. Sadly, for him, the Merlin dies in short order.
Coercer Objective: Go back to applying DPS on the Hawk, watch the Hawk to avoid a slingshot attempt.
Second Wave Lands- Stage 1
Lands ~40km off
Group approaches Coercer
I know I have time, and use it to finish off the Hawk. I use a bit of overheating here.
Second Wave Lands – Stage 2
Group approaches Coercer
Ka- BOOM!
Meanwhile, the Ares has caught up and scrammed me. I manage to inflict serious damage on it, forcing it to retreat back to the group.
Coercer aligns out for warp off
Second Wave Lands
Group approaches Coercer
Meanwhile, I am being attacked by the drones, and have to make a target call. It is a fairly easy call, as Inquisitor can repair the others and unlikely to have a good local tank. At this point I am running low on a critical resource, capacitor.
Coercer remains aligned out
Is out of action, warps off for repairs
Second Wave Lands
Coercer Objective: As soon as the Inquisitor dies, I warp to the point I was aligned to at 50km (never warp to 0). This was because the Ishkur/Retribution were getting too close and I was literally at 3-4% cap.
Coercer warps out
Coercer has light damage
from the drones,
still has almost full
armor left
Inquisitor made a mistake here. If he had burned away from me, I would have been forced to either get in scram range of his friends or let him go. Instead he kept burning at me.
Alas, poor Logi
At the Infrastructure Hub
After I land, I realign to the outpost we were at. I was planning on waiting until I had regained more cap, but the Ishkur and Retribution decided to bring the party to me. They warp to 0. I let them burn at me to force them to separate. The Retribution, being faster than the Ishkur, arrives to the party first.
At the Infrastructure Hub- Stage 2
Look who came back!
I now start overheating my guns and MWD here. I had conserved my heat for close range brawling, and here it was.
Keeps burning in. He is lagging about 20+ KM behind the retribution at this point.
At the Infrastructure Hub- Stage 3
Rushes in, unnoticed by me at the time
While I did finish off the Retribution, I once again back to having almost no cap. I was forced to make a choice, and turned off the MWD so I could keep shooting.
Closes to scram range.
POOF!
At the Infrastructure Hub- Stage 4
I am desperately trying to finish off the Ishkur. He gets into structure when….
Brawling with the Coercer
ZOOMSSSS
Sudden Death!
The Ares manages to land the final blow on me. The Ishkur was quite close to being dead…. So close….
Pew PEW!
PWNED!