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Cybernetic Governance�in a Coliving House

Daniel Kronovetkrono@zaratan.world🐢

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https://ssrn.com/abstract=4856267

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Sage House

  • 9-bedroom coliving house in Los Angeles�
  • Opened September 2022
    • 22 total residents
    • 13-month average tenure
    • 98% occupancy rate�
  • Minimal external management
    • ~5 hours / mo�
  • Residents self-govern with Chore Wheel
    • Chores, Hearts, and Things

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Orienting Themes

  1. Leadership
    1. Quality leadership is expensive and inconsistent
    2. Want systems which permit “parallel playing” leadership roles�
  2. Cybernetics
    • Leverage computation to handle the process heavy-lifting
    • Computers as a memory aids and information-processing tools

Goal is an environment which leverages leadership when it exists, but is stable without it.

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Ostrom’s eight principles of CPR management

  • Clearly defined group boundaries
    • All participants are house residents
    • All participants join a house Slack�
  • Mechanisms adapted to local conditions
    • All mechanisms address coliving problems
    • All mechanisms leverage local information�
  • Members participate in decision-making
    • Resource priorities determined by residents
    • Norm-setting performed by residents�
  • Effective monitoring
    • Resource claims are validated by residents
    • Requirements enforced automatically
  • Graduated sanctions
    • Intermittent violations - symbolic penalties
    • Significant violations - financial penalties�
  • Cheap and accessible conflict resolution
    • Dishonest claims are easily invalidated
    • Disputes resolved with a challenge process�
  • Self-determination of the community
    • Penalties are backstopped by enforceable lease�
  • Multiple layers of nested enterprises
    • Not applicable… yet

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Our four principles of “Distributed Digital Institutions”

  • No managers or privileged roles
    • There should be as few differentiated positions as possible
    • Participants can flexibly “parallel play” leadership roles�
  • Simple and intuitive inputs
    • Choices made with local information and low-degree cognition
    • New participants can start engaging quickly, improving resiliency�
  • Humans for sensing, machines for bookkeeping
    • Aggregation and high-order cognition done computationally
    • Only humans make subjective judgments, preserving legitimacy�
  • Continuously available, asynchronous processes
    • Choices are available and aggregation occurs continuously
    • Adaptive lazy consensus lowers coordination overhead�

In the DAO context, these can be understood as design patterns.

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Interlude: The Data Processing Inequality

1) Processing does not increase information, it makes existing information useful.

2) Good analysis can not make up for bad data.

3) Focus on getting the best signal at the point of contact with the world.��Chore Wheel does this

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Chore Wheel interface examples

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Chores data: distributed resource allocation

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Chores data: organic task specialization

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Hearts data: reputation in action

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Things data: simple interface, high engagement

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Discussion

  1. Can we reject the null hypothesis?
    1. Do the apps even do anything?�
  2. Are the interfaces effective?
    • Would people engage more if they were?�
  3. Is this too much automation?

Get Chore Wheel

�����

Get in touch�krono@zaratan.world

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