1
Rule 1
The Game, Field, Players and Equipment
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WHERE WE'RE HEADED
Seven Sections of Rule 1
1-1
The Game
Players, officials, jurisdiction
1-2
The Field & Markings
Dimensions, zones, pylons, goal
1-3
Game Equipment
Ball, tee, chains
1-4
Player Designations
Captains, numbering
1-5
Player Equipment
Mandatory & illegal gear
1-6
Coaches' Field Equipment
Electronics, headsets
1-7
State Association
Adoptions, mercy rule
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BEFORE WE START
Some Key Definitions
Field
2-10-1
Field of Play
2-10-2
Side Zones
2-10-3
End Zones
2-10-4
Boundary Lines
2-26-1
End Line
2-26-2
Goal Line
2-26-3
Hash Marks
2-26-4
Sideline
2-26-6
Yard Line
2-26-7
Restraining Line
2-26-8
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1
RULE 1-1
SECTION 1
The Game
Players, officials, and jurisdiction — the people and authority that govern the contest.
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THE GAME
Number of Players Required to Start
RULE 1-1-3
11 players on the field — offensive formation example
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CASE PLAY
Case Play: Mass Disqualification
THE PLAY
A fight breaks out late in the game. Several players from each team are disqualified — Team A has 11 players left, Team B has only nine.
THE RULING
The game continues. There's no penalty for playing with fewer than 11 — but a team on offense must still have at least five players on the line of scrimmage.
NFHS Case Book 1.1.3
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THE GAME
Referee Responsibilities
RULE 1-1-5 · 1-1-6
Before the Game
Throughout the Game
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CASE PLAY
Case Play: Teams Entering the Field
THE PLAY
Before the game, both teams wait for the other to take the field first.
THE RULING
The referee directs the home team to enter first — the referee has authority to rule on anything not specifically covered by the rules.
NFHS Case Book 1.1.6
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THE GAME
Crew Responsibilities & Jurisdiction
RULE 1-1 · MECHANICS MANUAL
1
30 min before
Crew assumes control of the contest.
2
End of game
Control ends after the referee declares the end of the 4th period/overtime.
3
Officials leave field
Jurisdiction ends and the final score is approved.
4
Reports filed
Clerical authority ends once all game reports — including ejections — are complete.
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CASE PLAY
Case Play: When Officials' Authority Begins
THE PLAY
With 35 minutes on the clock before kickoff, people on the field for pregame warm-ups act unsportsmanlike. The state association rule sets authority at 30 minutes before the game.
THE RULING
No foul — this is a game administration issue before officials' authority begins. If the state rule set authority at 45 minutes instead, the foul would be assessed prior to kickoff.
NFHS Case Book 1.1.7
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THE GAME
Reporting an Ejection
RULE 1-1 · CLERICAL DUTY
What the Report Should Capture
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CASE PLAY
Case Play: Video Replay Prohibited
THE PLAY
The covering official rules a touchdown. Sideline video clearly shows the runner fumbled, stepped out of bounds, or a teammate was illegally in motion at the snap.
THE RULING
The touchdown counts in every case. Video or replay equipment cannot be used to change a call unless the state association has approved it for a postseason game.
NFHS Case Book 1.1.9
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2
RULE 1-2
SECTION 2
The Field and Markings
Dimensions, zones, and markings — from the field of play to the pylons at each corner.
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THE FIELD AND MARKINGS
The Field of Play
RULE 1-2-1
END ZONE
END ZONE
FIELD OF PLAY
9-yard marks (gold) Hash marks (white)
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THE FIELD AND MARKINGS
Nine-Yard Marks & Hash Marks
RULE 1-2-3
Nine-Yard Marks
Hash Marks
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THE FIELD AND MARKINGS
Restricted Area
RULE 1-2-3
FIELD OF PLAY
SIDELINE
RESTRICTED AREA — live ball only
Restraining line
Team box / coaches’ area
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THE FIELD AND MARKINGS
The End Zone
RULE 1-2-1
END ZONE
FIELD OF PLAY
END LINE
GOAL LINE
(in the end zone)
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CASE PLAY
Case Play: Field Markings Not Legal
THE PLAY
A pregame inspection finds the restraining line missing entirely, or the 3-yard try mark is only 12 inches long instead of 24.
THE RULING
The game is still played. Officials add the correct markings where possible and notify game management and the state association that the field wasn't properly marked.
NFHS Case Book 1.2.3
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THE FIELD AND MARKINGS
The Pylon
RULE 1-2-4
GOAL LINE
SIDELINE
Field of play
End zone
Pylon — out of bounds
Red
Orange
Yellow
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THE FIELD AND MARKINGS
The Goal
RULE 1-2-5
Goal post padding — MANDATORY, at least 6 ft
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CASE PLAY
Case Play: Goal Post Distance
THE PLAY
The visiting coach complains that the home field's goal posts are set 18 feet, 6 inches apart — the college distance — instead of adjusted to the high school width.
THE RULING
If the uprights are permanently set at 18'6", the game may still be played at that width. If they're adjustable, they must be set to 23'4".
NFHS Case Book 1.2.5
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3
RULE 1-3
SECTION 3
Game Equipment
The ball, the kicking tee, and the chains — specs every crew should be able to check.
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GAME EQUIPMENT
The Football
RULE 1-3-1
NFHS MARK — ACCEPTED FORMATS
Wordmark
Circular seal
Checkered mark
Required for 9th grade and above — any one of the three formats is acceptable.
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GAME EQUIPMENT
When May a Team Change Game Balls
RULE 1-3-2 · 1-3-3
May Change
May Not Change
Exception: any official may approve a ball exchange between downs if the field is wet.
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CASE PLAY
Case Play: Approving Additional Balls Mid-Game
THE PLAY
The referee has already examined and approved a number of balls from each team before the game. Mid-game, the weather changes dramatically, and the teams want additional balls approved for use.
THE RULING
This is permissible and within the intent of the rule — the referee may approve additional balls as conditions change during the game.
NFHS Case Book 1.3.2, Situation B
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GAME EQUIPMENT
Kicking Tee & Chains
RULE 1-3-4 · 1-3-5
Kicking Tee
Chains
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CASE PLAY
Case Play: Line-to-Gain Crew Placement
THE PLAY
The chain crew, who has “done this for 25 years,” wants to keep the line-to-gain equipment right on the sideline instead of 2 yards off it.
THE RULING
All chain crews must comply — equipment belongs 2 yards off the sideline. If the crew is insistent, officials should contact game administration.
NFHS Case Book 1.3.5
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CASE PLAY
Case Play: Supplementary Equipment
THE PLAY
Home-team management tells officials they plan to use a ball-spotting device, a ball-tracking device, a visible play clock, or instant-replay equipment during the game.
THE RULING
None of these may be used unless the state association has specifically authorized them.
NFHS Case Book 1.3.7
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4
RULE 1-4
SECTION 4
Player Designations
Who can speak for the team, and how the offense must be numbered.
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PLAYER DESIGNATIONS
Captains and Head Coach Designate
RULE 1-4
Captains
Head Coach Designate
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CASE PLAY
Case Play: Time-Out Before a Penalty Decision
THE PLAY
Team A's captain calls for a time-out before the designated representative decides whether to accept or decline a penalty.
THE RULING
Not allowed. The penalty decision must be made first — a time-out cannot be used to delay it.
NFHS Case Book 1.4.1
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PLAYER DESIGNATIONS
Player Numbering & Eligible Receivers
RULE 7
80–99
50–79
50–79
50–79
50–79
50–79
0–49
Offensive line
0–49 / 80–99
0–49 / 80–99
0–49 / 80–99
0–49 / 80–99
Eligible (0–49, 80–99)
Ineligible (50–79)
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CASE PLAY
Case Play: Illegal Player Numbers
THE PLAY
After the ball is marked ready for play but before the snap, officials discover A1 and A2 are both wearing number 81 — or that B2 is wearing 00.
THE RULING
Duplicate numbers become a foul at the snap. Number 00 is a foul before the snap, and that player can't participate wearing it.
NFHS Case Book 1.4.3
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5
RULE 1-5
SECTION 5
Player Equipment
What's mandatory, what's illegal, and how a crew handles equipment problems mid-game.
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PLAYER EQUIPMENT
Mandatory Equipment
RULE 1-5-1
1
Helmet & chin strap
G
Gloves (optional)
4
Jersey
5
Hip pads & tailbone pad
6
Pants
2
Mouthpiece
3
Shoulder pads
7
Thigh pads
8
Knee pads
9
Shoes
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PLAYER EQUIPMENT
Home vs. Away Jerseys
RULE 1-5-1
8
HOME — dark, contrasting
8
VISITOR — white
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CASE PLAY
Case Play: Both Teams in Non-White Jerseys
THE PLAY
Officials arrive to find both teams wearing non-white jerseys. The visiting coach says no one told them the home team's colors.
THE RULING
Doesn't matter — the visiting team is responsible for wearing white regardless of notice. The referee may require the home team to change instead.
NFHS Case Book 1.5.1, Situation A
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PLAYER EQUIPMENT
Eye Shields & Eye Black
RULE 1-5-3
✓
LEGAL
Clear eye shield
Tinted eyewear worn under the face mask is legal only when it is clear, without tint.
✕
ILLEGAL
Tinted eye shield
An eye shield must be clear without tint — a tinted shield is illegal equipment.
✓
LEGAL
Solid eye black
Eye black must be a solid stroke, without markings, words, numbers, or logos.
✕
ILLEGAL
Eye black with markings
Eye black that includes words, numbers, or logos is illegal.
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PLAYER EQUIPMENT
Knee Pads Must Cover the Knees
RULE 1-5-1d · 1-5-1e
✕
ILLEGAL
Pad sits above the knee
✓
LEGAL
Pad covers the knee
Legal if the player tells you
If a player says the pads are protecting an injury, take them at their word — it's not an official's job to judge whether the injury is real.
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PLAYER EQUIPMENT
Single Mouth Protector
RULE 1-5-1d(5) · NEW 2026
✓
LEGAL
Plain mouth protector
Formed to the teeth, original design length, no add-ons.
✕
ILLEGAL
Mouth protector with attachments
Decorative or functionless attachments — not allowed.
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PLAYER EQUIPMENT
Play Cards
2026 RULE CHANGE
Play cards may be worn on the wrist/forearm OR the belt.
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PLAYER EQUIPMENT
Equipment Verification
RULE 1-5-4
Head Coach
Referee + Umpire
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CASE PLAY
Case Play: Physician's Note Doesn't Legalize Tint
THE PLAY
A head coach has a letter from a physician stating that a tinted eye shield is medically necessary for one of his players.
THE RULING
Doesn't matter — only a clear eye shield may be worn. A physician's letter cannot override the rule without the state association's expressed written consent.
NFHS Case Book 1.5.3, Situation D
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PLAYER EQUIPMENT
Improperly Worn or Missing Equipment
RULE 1-5-5
“Penalty”
Procedure
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CASE PLAY
Case Play: Handling Missing or Improper Equipment
THE PLAY
A player repeatedly takes the field missing required equipment or wearing it improperly, forcing officials to stop play again and again to fix it.
THE RULING
The player sits for at least one down each time and can't buy back in with a timeout. For repeated issues, officials can flag the coach for delay of game or unsporting conduct.
NFHS Case Book 1.5.5
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6
RULE 1-6
SECTION 6
Coaches' Field Equipment
What electronics coaches and players may use on the sideline — and where the line is.
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COACHES' FIELD EQUIPMENT
Electronic Devices & Sideline Conferences
RULE 1-6-1 · 1-6-2
✓
LEGAL
Outside the 9-yard marks
Coaches and players may confer using electronic devices, including headsets, during a conference outside the 9-yard marks.
✕
ILLEGAL
Inside the 9-yard marks
Electronic communication with a player is not approved during a conference inside the 9-yard marks — including a coach handing a player a headset.
Sideline-to-player electronic signage to signal in plays is not approved.
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CASE PLAY
Case Play: Headset During a Time-Out
THE PLAY
During a charged time-out, a coach hands his headset to the quarterback so he can talk directly to a coach in the press box — inside the 9-yard marks conference.
THE RULING
Illegal. Electronic communication with a player is not permitted during a conference inside the 9-yard marks.
NFHS Case Book 1.6.1, Situation E
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7
RULE 1-7
SECTION 7
State Association Adoptions
Where NFHS rules hand the state association the option to adapt the game.
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STATE ASSOCIATION ADOPTIONS
Point-Differential Mercy Rule
RULE 1-7
42
POINT DIFFERENTIAL
South Carolina has adopted a 42-point differential mercy rule, exercising the option NFHS Rule 1-7 gives each state association.
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KEY TAKEAWAYS
Rule 1, Section by Section
1-1 / 1-2
Eleven players, one referee with final authority, and a field whose every line and pylon is precisely specified.
1-3 / 1-4
The ball, tee, and chains have hard specs — and only one designated captain speaks for penalty decisions.
1-5
Equipment must be worn as designed: knee pads over the knee, eye shields clear, mouth protectors plain.
1-6 / 1-7
Electronics stay outside the 9-yard marks, and the state association can adopt its own mercy rule.
Questions?
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