BUFFS
BUFFS
Bless
10’ up (?)
BUFFS
Altitude: 10 ft
Altitude: 15ft
BUFFS
Medda Spiritbear
Influence skills Easy Knowledge (religion) or Perform (oratory)
Successes 2/2 checks
Biases Medda has a bias toward outward followers of good aligned
deities and against those who are violent for glory or personal gain.
Advantage Medda’s bloody bandage and celestial rune scars symbolize her devotion to Vildeis, the empyreal lord known as the Cardinal Martyr. She selflessly fights any encroaching evil.
Kragr Bloodhand
Influence skills Average Intimidate, Hard Diplomacy, or Hard Bluff
Successes 2/4 checks
Biases Kragr admires physically powerful creatures with a combined Strength and Constitution score above 30; he looks down on weak creatures whose combined Strength, Dexterity, and Constitution are 36 or lower.
Advantage Kragr doesn’t like people to think he’s a coward. Insinuating that he’s afraid motivates him to look strong, but outright calling him a coward makes him angry.
Jala the Patient
Influence skills Average Knowledge (nature), �Average Profession (soldier), or Hard Knowledge (religion)
Successes 2/3 checks
Biases Jala prefers to hear reasoned arguments and dislikes impassioned pleas that depend on emotional manipulation
Advantage Jala still retains her hunting instincts, silently evaluating the situation and acting only when most effective. She reacts well to facts, but not to emotional appeals.
BUFFS
+5’
BUFFS
-10ft
-10ft
+10ft
5’ up
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BUFFS
[spoiler=GM Screen]
Initiative:
[dice=Andrietta]1d20+3[/dice]
[dice=Kaa]1d20+10[/dice]
[dice=Tooth]1d20+3[/dice]
[dice=Claw]1d20+2[/dice]
[dice=Lissa]1d20+7[/dice]
[dice=Kel]1d20+2[/dice]
[dice=Watts]1d20+4[/dice]
[dice=?]1d20+?[/dice]
[/spoiler]
[spoiler=GM Screen]
Perception:
[dice=Andrietta]1d20+10[/dice]
[dice=Kaa]1d20+0[/dice]
[dice=Tooth]1d20+15[/dice]
[dice=Claw]1d20+5[/dice]
[dice=Lissa]1d20+12[/dice]
[dice=Kel]1d20+7[/dice]
[dice=Watts]1d20+16+d8[/dice]
[/spoiler]
| Effect | Boost | Boost Effect |
Allied Offensive | One PC gains 2d8 damage to a melee attack and everyone attacking afterwards gains flanking for 1 round | Succeed an Attack roll vs. Average Difficulty | +1d8 damage to the attack |
Burst of Healing | Heal everyone for 3d6 | Spend a channel positive energy or cast a spell with the healing descriptor (min. level 4) | +2d6 to the healing done by token |
Timely Inspiration | Gain inspire courage +2 for 3 rounds | Expend 3 rounds of bardic performance | Increase the bonus from the inspire courage by +1 |
Provide Knowledge | None. Must be boosted. | Make a knowledge or spellcraft check | Apply the result of the aid token to a knowledge or spellcraft check |
Provide Spellcasting | None. Must be boosted. | Cast lesser restoration, neutralize poison, remove curse, or remove disease | Gain the benefit of the spell used to boost the token. |
Solstice Scar Aid Tokens - Tier 7-8