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BUFFS

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Bless

10’ up (?)

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BUFFS

Altitude: 10 ft

Altitude: 15ft

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Medda Spiritbear

Influence skills Easy Knowledge (religion) or Perform (oratory)

Successes 2/2 checks

Biases Medda has a bias toward outward followers of good aligned

deities and against those who are violent for glory or personal gain.

Advantage Medda’s bloody bandage and celestial rune scars symbolize her devotion to Vildeis, the empyreal lord known as the Cardinal Martyr. She selflessly fights any encroaching evil.

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Kragr Bloodhand

Influence skills Average Intimidate, Hard Diplomacy, or Hard Bluff

Successes 2/4 checks

Biases Kragr admires physically powerful creatures with a combined Strength and Constitution score above 30; he looks down on weak creatures whose combined Strength, Dexterity, and Constitution are 36 or lower.

Advantage Kragr doesn’t like people to think he’s a coward. Insinuating that he’s afraid motivates him to look strong, but outright calling him a coward makes him angry.

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Jala the Patient

Influence skills Average Knowledge (nature), �Average Profession (soldier), or Hard Knowledge (religion)

Successes 2/3 checks

Biases Jala prefers to hear reasoned arguments and dislikes impassioned pleas that depend on emotional manipulation

Advantage Jala still retains her hunting instincts, silently evaluating the situation and acting only when most effective. She reacts well to facts, but not to emotional appeals.

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BUFFS

+5’

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-10ft

-10ft

+10ft

5’ up

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[spoiler=GM Screen]

Initiative:

[dice=Andrietta]1d20+3[/dice]

[dice=Kaa]1d20+10[/dice]

[dice=Tooth]1d20+3[/dice]

[dice=Claw]1d20+2[/dice]

[dice=Lissa]1d20+7[/dice]

[dice=Kel]1d20+2[/dice]

[dice=Watts]1d20+4[/dice]

[dice=?]1d20+?[/dice]

[/spoiler]

[spoiler=GM Screen]

Perception:

[dice=Andrietta]1d20+10[/dice]

[dice=Kaa]1d20+0[/dice]

[dice=Tooth]1d20+15[/dice]

[dice=Claw]1d20+5[/dice]

[dice=Lissa]1d20+12[/dice]

[dice=Kel]1d20+7[/dice]

[dice=Watts]1d20+16+d8[/dice]

[/spoiler]

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Effect

Boost

Boost Effect

Allied Offensive

One PC gains 2d8 damage to a melee attack and everyone attacking afterwards gains flanking for 1 round

Succeed an Attack roll vs. Average Difficulty

+1d8 damage to the attack

Burst of Healing

Heal everyone for 3d6

Spend a channel positive energy or cast a spell with the healing descriptor (min. level 4)

+2d6 to the healing done by token

Timely Inspiration

Gain inspire courage +2 for 3 rounds

Expend 3 rounds of bardic performance

Increase the bonus from the inspire courage by +1

Provide Knowledge

None. Must be boosted.

Make a knowledge or spellcraft check

Apply the result of the aid token to a knowledge or spellcraft check

Provide Spellcasting

None. Must be boosted.

Cast lesser restoration, neutralize poison, remove curse,

or remove disease

Gain the benefit of the spell used to boost the token.

Solstice Scar Aid Tokens - Tier 7-8