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Beyond Representation

Queer Mechanics in Tabletop Games

Avery Mcdaldno

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Sustaining Good Faith

why i quit most sitcoms.

story games create space for growth & learning.

story games have immense potential for�queer world-building.

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Representation Isn’t Enough

queer faces, normative stories

games are systems, not slideshows

we need to queer more than just the cover art

Examples: Exalted

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Mechanics Are Politics

game systems aren’t objective or neutral

games present us with the designers’ biases

all mechanics reinforce worldviews & politics

we’ve been playing straight games

Examples: Palladium, Dogs in the Vineyard

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Games Illuminate Systems

games allow us to experience the systems and reward cycles that govern others’ lives

games let designers codify & share their experiences, realities, hopes, fears, and dreams

Example: Dog Eat Dog

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Queer Mechanics & Actively Disrupting Normative Systems?

queerness isn’t just about non-normativity

it’s about actively disrupting normativity

is the same a requisite of queer mechanics?

Compare: Hugpunx vs Apocalypse World

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Once More With Feeling

Games are an important site of queer world-building. Representation isn’t enough. To create queer games we must create queer systems. Mechanics are political and we must create space for our politics and our existence. Games illuminate systems and reveal experiences. We should think about how queerness positions itself in relation to normative structures of power.

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Okay

Queer

Mechanics

let’s imagine some

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The Fruitful Void

your game is about whatever it is conspicuously missing

despite our love of niche identity labels, queerness is about exploring fruitful voids

Example: Monsterhearts

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Coding Fluidity / Uncertainty

stats are straight mechanics

the hero’s journey is a straight narrative

queer lives are fluid, uncertain, changing, multidirectional, both clear and cloudy

Example: Silver & White

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Character Non-Monogamy

character ownership asks us to eschew collaboration and community, to valorize the progress of enlightened & privileged heroes

Examples: The Tavern, The Quiet Year

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Explicit Power Dynamics

it’s often taboo to talk about the power dynamics that govern our relationships

it’s doubly taboo to play around with them

Example: Hot Guys Making Out

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Multivalent Signifiers

our identities and their expressions are layered, complicated, meaning many things at once

our lives are not well expressed in mechanics that have fixed & singular meanings

Examples: Monsterhearts

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Enshrining the Preposterous

games don’t need to be physics engines

we can centralize and validate our experiences, no matter how liminal, subjective or denigrated

camp & hyper-sincerity

Examples: Superhero, Crystal Warrior Ke$ha

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Show Notes

buriedwithoutceremony.com/beyondrepresentation