1
Attendance and Agenda
2
Announcements
3
Thematic Analysis
4
Affinity Mapping
5
What have we learned so far in this module?
6
Interviews
Contextual Inquiry
(and Surveys)
Thematic Analysis
Affinity Mapping
User Profiles
Personas
Scenarios
Collect
Analyze
Communicate
User Analysis
7
User Profile
8
User Characteristics
9
Interviews and Observations
10
Identifying Primary and Secondary User
11
User Analysis
12
Take Note of User Characteristics
13
Physical Environment
14
Get the bigger picture
15
Identify User Groups
16
Example ATM User Analysis
17
Characteristic | Applied to ATM User |
Age | Range from 12-80+ |
Sex | Male/Female |
Culture | All |
Physical Abilities | May be fully able, physical limitations such as use of hands, wheelchair. Will be of various heights |
Education | Minimal education and literacy to highly educated |
Technology Experience | May have little or none to highly experiences |
Motivation | Motivated by convenience and time |
Attitude | Vary |
User Profile Example
18
Stone, D., Jarrett, C., Woodroffe , M., & Minocha , S. (2005). User Interface Design and Evaluation . Boston, MA: Morgan Kaufmann.
User Profile Example
19
Stone, D., Jarrett, C., Woodroffe , M., & Minocha , S. (2005). User Interface Design and Evaluation . Boston, MA: Morgan Kaufmann.
User Profile Example
20
Stone, D., Jarrett, C., Woodroffe , M., & Minocha , S. (2005). User Interface Design and Evaluation . Boston, MA: Morgan Kaufmann.
Translating into UI Requirements
21
Characteristics | Applied to ATM User | UI Requirement |
Age | Range from 12-80+ | Support varying height |
Culture | All | User can select language |
Physical Abilities | May be fully able, physical limitations such as use of hands, wheelchair. Will be of various heights. Could be visually impaired | Height to support wheelchair access. Need to ensure buttons easy to use for those with arthritis: Large keypad. Need visual and auditory feedback. Touch screen targets should be large |
Education | Minimal education and literacy to highly educated | Lay terms should be used |
Technology Experience | May have little or none to highly experiences | Should be first use intuitive |
Motivation | Motivated by time and convenience | Transaction should take no more than minutes |
Process of creating a User Profile
22
Class Exercise
23
Characteristics | Group 1 Characteristics | Group 1 UI Requirement | Group 2 Characteristics | Group 2 UI Requirement | Group 3 Characteristics | Group 3 UI Requirement |
Age | | | | | | |
Culture | | | | | | |
Physical Abilities | | | | | | |
Education | | | | | | |
Technology Experience | | | | | | |
Motivation/Attitude | | | | | | |
What are personas?
24
Personas
25
Director at a company who is a frequent traveler looking for a booking app
Graduate student looking for apartment furnishing ideas
Personas
26
Creating Personas
27
Designing a Persona
Name: Give your personas a name!
Team will start to use the name during everyday meetings and discussion “How would Rachel use this?” Consider using alliterative names that describe the persona: Teach Me Tina, Desktop Dan, Remote Ron, Know-it-all Allen
Picture: Stock photo or sketch. Visual will help memory
Catchphrase or tagline: “I’m afraid when I’m alone, I need a secure place to get my money.”
Who: Age , gender, education, experience (internet and computer), occupation, language and nationality, interests, aspirations etc.
Context: When, where (work, home, other), activities, situation, environment
Technical: Computer (speed, browser, monitor, etc.), connection (ISP, modem, broadband), available devices, screen sizes, battery life, etc.
Emotion: Behaviors demonstrated in context driven by scenarios
28
Details to Include
29
How many?
30
Sources of Information for User Profiles & Personas
31
Four Common Mistakes
32
Scenarios
33
Next Time
Attendance & Next Time
34