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How and Why do we tell Stories?

Adam Karaoguz

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Why do we tell Stories?

“Story is a vessel for carrying meaning It is the currency of human interchange, the net we cast to capture fugitive truths and the darting rabbits of emotion.” – Daniel Taylor, Tell me a story.

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Complexity

Complicated

Nonlinear Unorder

Chaos

Simple

Linear Order

The Arena

Reality is a Hot Mess

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The Arena

Simple

Equilibrium

Sense-Categorize-Respond

Best Practice

Propositional Knowing

Real Time/Rule Based

Known Knowns

Left Brain

Having Mode

Predictable/Deterministic

Examples

Getting a drink of water

Following a recipe

Multiple choice test

Complicated

Close to Equilibrium

Sense-Analyze-Respond

Good/Expert Practice

Procedural Knowing

Time to Analyze

Known Unknowns

Left Brain

Having Mode

Predictable/Deterministic

Reductionist/Mechanistic

Examples

Wristwatch

Airplanes

Skyscrapers

Linear- Tyrannical Static Order

Chaos

Randomness

Act-Sense-Respond

Novel Practice

Participatory Knowing

Real Time/Principle Based

Unknown Unknowns

Right Brain/Whole Brain

Being Mode

Unpredictable/Stochastic

Sensitivity to Initial Condition

Examples

Shooting Class V Rapids

Weather Patterns

Natural Disasters

Complexity

Edge of Chaos

Probe-Sense-Respond

Emerging Practice

Perspectival Knowing

Time to Experiment

Unknown Knowns

Right Brain/Whole Brain

Being Mode

Simple Rules/Emergence

Holistic/Organic

Self-Organization

Examples

Cities

Raising a child

Ecosystems

Nonlinear- Free Flowing Complexity

Nonlinear- Anarchic Capricious Chaos

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**Stories as a method to maintain coherence and attunement in a very complex and chaotic system called reality. To do the ‘complexity’ shuttle.**

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“Apprentices talk Tactics, Journeymen talk Logistics, and Masters talk Information.” –COL Jim Greer, USA

“Apprentices talk Tactics, Journeymen talk Logistics, and Masters talk Information Narrative.”

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Narrative

  • Meaning
  • Identity
  • Content

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Obligatory Vervaeke Evangelism

4 Ways of Knowing:

  • Propositional Knowing
  • Procedural Knowing
  • Perspectival Knowing
  • Participatory Knowing

“When the Grip is Optimal”

**Storytelling to maintain Optimal Grip on Reality**

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Liminal Thinking by Dave Gray

**Stories**

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How do we

tell stories?

“A tale shall accomplish something

and arrive somewhere.”

– Mark Twain’s first rule of writing.

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Story is Psycho-Technology

Story-telling is a deliberately designed tool, one of the first that humans created.

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  • Entertain
  • Inform
  • Transform

We want to figure out how to be in the world!

  • Survive
  • Thrive
  • Derive

Prescriptive or Cautionary Tales

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  1. Inciting Incident—The Call to Adventure.

 

2. Turning Point Progressive Complication—A Shift in Value. EVERY SCENE MUST TURN.

 

3. Crisis—The Dramatic Question. Best Bad Choice or Irreconcilable Goods (or Both).

4. Climax—Making the choice.

 

5. Resolution—How did it work out?

Story Grid 5 Commandments

**Story is Fractal- It exhibits self-similarity at different levels**

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Beyond The Surface

CATHARSIS

TRANSFORM

ETERNAL

DESIRE

DERIVE

MEANING

Above the Surface

INTRIGUE

INFORM

DURATION

NEED

THRIVE

INFORMATION

On the Surface

EXCITEMENT

ENTERTAIN

NOW

WANT

SURVIVE

ENERGY

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Take Aways

  • Reality is messy, and made of ever-changing complex adaptive systems, oscillating between static order and capricious chaos.

  • Storytelling is an anti-fragile psycho-technology purposefully designed by humans to allow proper attunement and optimal grip with that reality. (Vervaeke + Coyne)

  • Story shows others how to be in the world. To Entertain, Inform, and Transform, slipping sneakily past our paradigms and biases- Piercing our bubbles of belief.

  • Stories follow general macro and micro principles to convey their given message, just like architecture.

  • Values must turn/change during flow of a story to maintain excitement, intrigue, and ultimately create catharsis in the recipient.