How and Why do we tell Stories?
Adam Karaoguz
Why do we tell Stories?
“Story is a vessel for carrying meaning It is the currency of human interchange, the net we cast to capture fugitive truths and the darting rabbits of emotion.” – Daniel Taylor, Tell me a story.
Complexity
Complicated
Nonlinear Unorder
Chaos
Simple
Linear Order
The Arena
Reality is a Hot Mess
The Arena
Simple
Equilibrium
Sense-Categorize-Respond
Best Practice
Propositional Knowing
Real Time/Rule Based
Known Knowns
Left Brain
Having Mode
Predictable/Deterministic
Examples
Getting a drink of water
Following a recipe
Multiple choice test
Complicated
Close to Equilibrium
Sense-Analyze-Respond
Good/Expert Practice
Procedural Knowing
Time to Analyze
Known Unknowns
Left Brain
Having Mode
Predictable/Deterministic
Reductionist/Mechanistic
Examples
Wristwatch
Airplanes
Skyscrapers
Linear- Tyrannical Static Order
Chaos
Randomness
Act-Sense-Respond
Novel Practice
Participatory Knowing
Real Time/Principle Based
Unknown Unknowns
Right Brain/Whole Brain
Being Mode
Unpredictable/Stochastic
Sensitivity to Initial Condition
Examples
Shooting Class V Rapids
Weather Patterns
Natural Disasters
Complexity
Edge of Chaos
Probe-Sense-Respond
Emerging Practice
Perspectival Knowing
Time to Experiment
Unknown Knowns
Right Brain/Whole Brain
Being Mode
Simple Rules/Emergence
Holistic/Organic
Self-Organization
Examples
Cities
Raising a child
Ecosystems
Nonlinear- Free Flowing Complexity
Nonlinear- Anarchic Capricious Chaos
**Stories as a method to maintain coherence and attunement in a very complex and chaotic system called reality. To do the ‘complexity’ shuttle.**
“Apprentices talk Tactics, Journeymen talk Logistics, and Masters talk Information.” –COL Jim Greer, USA
“Apprentices talk Tactics, Journeymen talk Logistics, and Masters talk Information Narrative.”
Narrative
Obligatory Vervaeke Evangelism
4 Ways of Knowing:
“When the Grip is Optimal”
**Storytelling to maintain Optimal Grip on Reality**
Liminal Thinking by Dave Gray
**Stories**
How do we
tell stories?
“A tale shall accomplish something
and arrive somewhere.”
– Mark Twain’s first rule of writing.
Story is Psycho-Technology
Story-telling is a deliberately designed tool, one of the first that humans created.
We want to figure out how to be in the world!
Prescriptive or Cautionary Tales
2. Turning Point Progressive Complication—A Shift in Value. EVERY SCENE MUST TURN.
3. Crisis—The Dramatic Question. Best Bad Choice or Irreconcilable Goods (or Both).
4. Climax—Making the choice.
5. Resolution—How did it work out?
Story Grid 5 Commandments
**Story is Fractal- It exhibits self-similarity at different levels**
Beyond The Surface
CATHARSIS
TRANSFORM
ETERNAL
DESIRE
DERIVE
MEANING
Above the Surface
INTRIGUE
INFORM
DURATION
NEED
THRIVE
INFORMATION
On the Surface
EXCITEMENT
ENTERTAIN
NOW
WANT
SURVIVE
ENERGY
Take Aways