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GENRE:

Story-Driven Simulator Metroidvania.

THEME:A story of breaking free from total

propaganda influence.

CONCEPT:The player starts as a propagandist, believing

in and executing their vision. They periodically assign tasks to their faithful servant, whom we control in platformer sections. Over time, the player must choose which side they're on.

GOAL:Provide players with an engaging experience through which they consciously and subconsciously learn to understand and counter disinformation. Through simple gameplay, the player will subconsciously learn disinformation.

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GAMEPLAY

SIMULATOR(conquer the world)

PLATFORMER(complete levels, capture�bosses, solve quests, and experience the story)

Make your character stronger.�Unlock new locations.�Discover new paths through levels.�Influence the character's worldview and actions.

Gather resources.

Unlock new means of influence.

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DISINFORMATION

SIMULATOR��Propaganda actions that teach players to recognize disinformation.

Continuous feedback events to propaganda actions, demonstrating different ways to counter disinformation��Laws enacted in the simulator demonstrate how worldview influences affect the protagonist in the platformer sections, highlighting their impact on people's lives.

META-LEVEL: The game will have built-in propaganda tools that players won't consciously notice, but after finishing the game, in real life, they'll catch themselves periodically thinking about it - demonstrating how propaganda works and can blur or change opinions about anything.

PLATFORMER��Showing the consequences�of propaganda actions.��Experience a story of breaking free from propaganda's grip, with multiple endings.��There will be characters (e.g., the Idea of Logic) who teach players through stories how to use their tools to fight propaganda.

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Actions in the simulator can create vastly different levels, unlock new paths through them, and reveal new character abilities in the platformer. Both gameplay and visual elements change.

Fun and unobtrusive learning about understanding disinformation.

Powerful and well-reasoned synchronization between Simulator and Platformer sections.

Easy and enjoyable simulator — players find satisfaction in coloring the world.

GAME FEATURES AND MECHANICS

Core gameplay loop is tightly integrated with various types�of disinformation.

REPLAYABILITY:

  • Multiple endings
  • Level generation
  • Free development of conquest direction
  • in simulator
  • Many side quests
  • Free world

Contrast: a serious game with playful visuals.

Narratively-justified level design for more �efficient progression.

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NARRATIVE

According to our country's laws, the following text is considered extremist and contains false information. Don't let yourself be deceived!

The World of Dias is a realm of Ideas, where each dias embodies a specific concept. In this world appears a dias who realizes they are the idea of deception - Zivoniy. They begin by deceiving themselves to change a world they're dissatisfied with. Afterwards, lies become their tool for gaining power over the World of Ideas. Through various manipulations, disinformation, and propaganda, they gradually seize control of the world. They capture a dias (Pawa) who will execute Zivoniy's orders. Over time, Pava will receive hints that their master's goal isn't as benevolent as claimed. Through a series of events and trials, Pawa will be able to choose which path to take.

The World of Dias is a realm of Ideas, where each dias embodies a specific concept. The Idea of Utopia begins to transform the world for the better by spreading truth and standing against evil. Pawa comes to Utopia's aid, helping to restore order in their lands. While carrying out Utopia's tasks, Pawa encounters many different Ideas that may influence the formation of their worldview and reveal that not everything they � hear is truth. Pawa will have to make difficult � choices to reach the ultimate truth.

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The game's duration will be more than 10 hours for the main storyline.�Game Development will be completed in 9 months.

The team is well-formed.�We want to develop our game further.�We make it high quality.��

Release on Steam.�Subsequent porting to consoles and mobiles.

�Inspirations: Disco Elysium / Plague Inc. / Dead Cells

GAME JAM VISION

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OUR TEAM

19 AWESOME WOLVES

Team was formed based on the Wowky Games team, with whom we released 1 game and have a 2nd game in development.

11 arts

3 devs

mus

anim

narr

2 GDs

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GAMEPLAY VIDEO

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Thank you :)