EAGLE FINDER
ADES 2700.009
Journey Fields, Osasere Ojo, Julianna Pino, and Nicole Duong
Introduction to the UNT Maps production
Our Eagle Finder Prototype
This is our sign in page, the first thing our users see when they open the app.
Prototype
After logging in our users are met with a page that has all the locations on campus, this page is alphabetized going in order from A-Z.
Once the user searches for their location, they are given an estimated time of when they will arrive to their location.
Search Page
Location Page
Prototype
Now this page show how the interface will look when our users are navigating to their location. There is also a little game that can be played on the way to the destination.
After you’ve made it to your destination you earn coins. These coins can be added to your total amount of coins to get prizes.
Navigation Page
Collect Points
Prototype
This is the prize page. Once you get a certain amount of coins you can cash them in for a prize.
This is where the user can scan the QR code they’re given for the discount. And in case the QR code isn’t working, we can provide a promo code instead.
Store
Rewards
Creating the App
We wanted to create an experience that helped students find better way to navigate campus, as well as throwing in a unique game play element in order to make it reusable and different from Google Maps.
So we ideated these features:
This story shows the user first discovering the app in the apple store. It features logging in and using the app to find their class and highlights the basic interactions with the app.
Storyboard
Scenario 1
Storyboard
This story shows a user who is visually impaired and displays how users can use different features on the app to get to their destination. The features that is being used is our audio and text-to-speech.
Scenario 2
Who we need to be successful?
Our Foundations
Our community
Our support
Research questions we asked
In order to receive key feedback that help improve our prototype, we came up interview questions that could help us understand the user’s feelings and frustrations.
Feedback from prototype testers
PROS
CONS
To reflect, what is our story?
What is our undesirable situation?
Who are our key groups?
What are their needs?
What have we learned?
Thanks!
Do you have any questions?