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Chariots of Fate

Rules and Gameplay

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Charioteer

These are your avatars for the game. Each player gets one Charioteer Card.

Your avatar’s name

The different poison values of your avatar

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Obstacle

These cards are obstacles that can harm or reward a player, depending on the amount of poisons they have. One must take an obstacle card on every move

Who this card affects

What happens

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Poison

These cards can be purchased with gold and given to one other player to harm them.

The price of this card

The result on the player who receives it

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Meditation

These cards can be purchased with gold and used to your advantage.

The price of this card

The result on the player who purchases it

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Score Sheet

These sheets keep track of the score of each of the players. They are filled out by writing the value in each box

Your Name

Your Poisons, write in the values as they get changed

Your distance, record this as you complete the game

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Gold

Each Player starts the game with 2 Gold. On your turn, pick up 1 Gold token and add it to your Gold pile. If you have 8 or more gold, you do not pick up gold on your turn.

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Game

Setup

7

3

5

5

9

6

4

9

4

5

7

6

9

6

5

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Zones

7

3

5

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9

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4

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9

6

5

Market

Players

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Gameplay

A turn consists of the following actions:

  1. Roll the dice and gain the corresponding number of Miles. Write this in the Score Sheet
  2. Pick up 1 Gold token and add them to your Gold pile. If you have more than 8 gold, you do not get any gold.
  3. Draw an Obstacle card. Do what the Obstacle card says if it applies to you, and then discard it
  4. If you choose to, you can apply any Meditation/Poison cards you already own to any one other player
  5. Look at the Market. Purchase any number of cards, and put the corresponding amount of Gold in the Gold pile.
    1. You can use the purchased cards only in the next turn.
    2. Replace the cards that were taken in the Market with new cards from the Meditation/Poison master deck as soon as one is purchased.

The game ends when one player gets to 75 miles. For shorter games, the miles goal could be reduced.

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Turn #1

6

4

9

4

5

7

6

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6

5

11 9

7

3

5

5

9

Go in Present mode for best experience

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Turn #2

6

4

9

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5

7

6

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6

5

11 9

7

3

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5 3

9

8 10

Go in Present mode for best experience

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Turn #3

6

4

9

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5

7

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9

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5

11 9

7

3

5

5 3

9

8 10

3

Go in Present mode for best experience

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Tips and Tricks

  • When buying a Poison card, look at what poisons other players have, and take that into consideration
  • When buying a Meditation card, look closely at what poisons you have and which Meditation card will give you the most benefit
  • Try to keep your poison count as low as possible, and keep your opponents’ counts high, since Obstacle cards tend to punish you for having high poison
  • Try to use all of your gold in the Marketplace, since it doesn’t affect the outcome of the game at the end
  • Try to buy cards from the Marketplace that affect miles, since those dictate who wins and loses

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Rapid Game Rule Changes

  • Have one face down Poison and Meditation in the Market
    • Poison costs 3 gold
    • Meditation costs 4 gold
  • Start with 5 gold.
  • Take 2 gold per turn
  • Take 2 obstacles per turn
  • Limit of Gold is 10
  • Decrease mileage goal
    • 2 players - 40 miles
    • 3 players - 35 miles
    • 4 players - 30 miles
    • 5 players - 25 miles
  • Market contains 4 cards