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Program or

Be Programmed

Douglas Rushkoff

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Douglas Rushkoff

Writer, Media Theorist, Teacher

  • Understand the biases of technology
  • Making media more interactive
  • Questioning impact of media on society

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Transforming Technologies

  • 1300 BC - humans developed text, changing everything about the world
    • We got laws, the Torah, resulting in contracts and covenant with God
    • Reading text could have been for everyone, but in reality only the elites could read
  • Printing press
    • Ability to mass produce text
    • Writing and printing could have been for everyone, but in reality only the elites used it
      • Masses learned to read, making them one step behind the elites
  • Computers / Internet
    • Ability to shape our reality
    • Programming could be for everyone, but in reality only the elites (programmers) can do that
      • Masses are again one step behind the elites, using computers to write tweets, facebook statuses and blogs

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Will we remain one step behind the elites?

  • A computer‘s capabilities are determined for us through software
    • Can get more software to expand a computer’s capabilities
  • What are the programs for? What is Facebook for?
    • Helping me make friends?
    • For Facebook to monetize my social network?
  • We do not understand what the tools we are using have been made for
  • If we learn to Program we can participate in the creation of our reality instead of just being in that reality

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1. Time: Do not be “Always On”

  • Asynchronous technology and adding it to our bodies in an always on fashion. Becomes pseudo-synchronous.
  • Networked devices do not have a concept of time
    • Provide the newest information, not the most relevant.
    • We become dependent on the constant stream of information.
  • We need to consciously choose when to interact with networked devices rather than let the device decide

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2. Place: Live in Person

  • Digital world provides ability to interact with people who are not physically near us. Many benefits to this interaction.
  • Authentic physical interaction cannot be reproduced digitally
    • Things like facial expressions or eye contact are lost
    • Learn to live in person. In person interaction should always be the first choice.

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3. Choice: You May Always Choose None of the Above

  • Computers provide choices that ostensibly provide a unique or customized user experience
  • Questions force us into categories created by the programmer. We can choose “none of the above.”

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4. Complexity: You are Never Completely Right

  • Access to information is easier than ever before
    • Access short summarized information or a set of facts related to our question
    • Not a detailed understanding of complex issues
  • Encourages us to think we understand the complex world much better than we actually do
  • We also become dependent on these devices or sources for information

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5. Scale: One Size Does Not Fit All

  • The Internet and networked devices are biased towards scalability
  • Businesses need to be able to scale thrive in that environment
  • Small local businesses can’t scale in that way and maintain the dependence on personal relationships
  • Businesses scale by creating abstractions (intangible things), which start to feel real. This leads us to become disconnected from the here and now.

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6. Identity: Be Yourself

  • Anonymity online can be dangerous when people become disconnected from the real-world consequences of their actions
  • We should identify ourselves online as our true selves, like in real life, so we can hold ourselves accountable for our actions
  • We are like people with Asperger's when online. We can’t read the cues of how people are reacting to what we are doing.

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7. Social: Do Not Sell Your Friends

  • The foundation of the Internet is based on social contact
  • Today’s Internet has been compromised as there are many people and businesses are looking for opportunities for monetary gain, not social contact
  • Don’t let companies monetize our social connections

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8. Fact: Tell the Truth

  • Facts are highly valued. Digital media allows us to (over time) compile facts together and filter out the myths.
  • To successfully communicate, tell the truth
  • Messages should be based on facts. Value is based on the strength of those facts.

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9. Openness: Share, Don’t Steal

  • Internet is about sharing and openness
    • Has led to open-source projects like Linux or information sources like Wikipedia
    • Sharing allows us to be more creative.
  • Laws for copyrights and ownership are written for a closed, offline world
    • Although the Internet is a different environment, we cannot dismiss laws and regulations
  • Ethics divides sharing and stealing. Ideas in the Internet should not be stolen and then used for personal monetary gain.

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10. Purpose: Program or Be Programmed

  • If we don’t program we are at the mercy of the programs and the biases or agendas of the programmers
  • Learning how to program will allow us to innovate and ensure technology meets our needs
  • Tools have purpose. Need to know that purpose. Then can use it properly, or at least use it effectively.

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Main Point: Learn to Program

  • We have a window of opportunity before us: we must now seize the opportunity to learn how to program
  • Can’t be a world of elites who program and everyone else who gets used or exploited by programs or programmers

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Discussion Questions

  • When is it inappropriate to be online?
  • What are the effects of Internet-initiated oversimplification on politics or education?
  • What is the monetization of friendships? How does it happen online?
  • What is “Fair Use” of copyrighted material?
  • Do you think the broader population will remain one step behind the elites? What will it take to keep up?