1 of 17

Sound from Midi

2 of 17

Observe & reproduce the sounds we hear

Reduced & Causal Listening

Diegetic & nondiegetic

Spatial & Subjective sense

Melody & Rhythm & Timbre & Instrumentation

3 of 17

4 of 17

( Melody + Vocal + Noise )

Sound effects

Speed up + change pitch

5 of 17

1. mp3 to Midi

2. Adjust all keys to the same Chord family and simplify unimportant tones

3. Combine with noise

and adjust as a whole

6 of 17

�The green track is a post-processed MIDI slowed down four times to retain complex sound effects, such as the sound of creaking wood.�The brown track is MIDI processed at the original speed, highlighting the most obvious sounds, such as the wind sound of a paraglider opening.�The grey and yellow tracks are noise, enriching the overall texture of the sound.

The most complex situation �(Paragliding)

7 of 17

Create Electrical zaps sound effects

8 of 17

There are a total of ten sound effects.

9 of 17

Use the same method to create vocals.�After a long period of testing, the effect:

Solo Male Fast Attack > Aaghra Keys > Conventional instruments

Pig sound have more variety and noise

10 of 17

The main melody is mainly pianos and Dub Wob Bass

This Bass can be adjusted to achieve the timbres of three instruments at the same time

There are six sub-melody instruments

11 in total

11 of 17

Add Random, Shifter, Compressor, Automation

To optimize the overall effect

12 of 17

Combining

music & action game

Game and interactive media

13 of 17

Let the music synchronize with the visuals�

Proactively generate music where the player's actions can generate melodies that match the beat.

14 of 17

The subordinate melody is often consistent, typically chords or beats. �

The position of the instrumental fragments of the main melody can be slightly adjusted based on the player's actions.

15 of 17

I recreated ALL the sounds of a game scene

using built-in instruments and effects in Ableton

and ONLY MIDI

16 of 17

17 of 17

Thank You