Sound from Midi
Observe & reproduce the sounds we hear
Reduced & Causal Listening
Diegetic & nondiegetic
Spatial & Subjective sense
Melody & Rhythm & Timbre & Instrumentation
https://www.youtube.com/watch?v=toEdi_wjTGM 5:17- 7:37
( Melody + Vocal + Noise )
Sound effects
Speed up + change pitch
1. mp3 to Midi
2. Adjust all keys to the same Chord family and simplify unimportant tones
3. Combine with noise
and adjust as a whole
�The green track is a post-processed MIDI slowed down four times to retain complex sound effects, such as the sound of creaking wood.�The brown track is MIDI processed at the original speed, highlighting the most obvious sounds, such as the wind sound of a paraglider opening.�The grey and yellow tracks are noise, enriching the overall texture of the sound.
The most complex situation �(Paragliding)
Reference tutorial: https://www.youtube.com/watch?v=Fn7paYGwDCQ
Create Electrical zaps sound effects
There are a total of ten sound effects.
Use the same method to create vocals.�After a long period of testing, the effect:
Solo Male Fast Attack > Aaghra Keys > Conventional instruments
Pig sound have more variety and noise
The main melody is mainly pianos and Dub Wob Bass
This Bass can be adjusted to achieve the timbres of three instruments at the same time
There are six sub-melody instruments
11 in total
Add Random, Shifter, Compressor, Automation
To optimize the overall effect
Combining
music & action game
Game and interactive media
Let the music synchronize with the visuals�
Proactively generate music where the player's actions can generate melodies that match the beat.
The subordinate melody is often consistent, typically chords or beats. �
The position of the instrumental fragments of the main melody can be slightly adjusted based on the player's actions.
I recreated ALL the sounds of a game scene
using built-in instruments and effects in Ableton
and ONLY MIDI
Thank You