Stage 3
Stage 3
General Business Process
Project Description
Elevator Pitch
In the year 2022 alone, there have been over 43 million doxxing cases. What is doxxing you ask? By definition, Doxxing is the search for private information on the internet, typically with malicious intent. This usually leads to players IP’s getting leaked which can lead to even larger problems. Many people understand that video game anger should stay in the game, however this has become a larger issue as the years have gone on. Whether they are adults or children, these victims have had their online security compromised by random strangers, causing either physical or social pain. With our new app that will be available in the console itself, it will be able to provide complete anonymity to anyone playing online. Preventing these online attacks from ever occurring again.
Ethics, Privacy, and Security
KWHL TABLE
(Based on Primary Market Research)
What We Know? | What We Want to Know? | How Will We Learn It? | What We Hope to Learn! |
Doxxing is a major problem in the tech/gaming industry, and it a much bigger problem than many users believe. | We as a VPN company would like to know what causes a user to dox or harass an individual online and how to eliminate it as a whole. | We will gather information through an in depth survey to learn more about players and their personalities | A solution that will protect users from doxxing and potential ways to keep online interactions civil. |
There is not a major VPN service for specifically designed for gaming consoles | We want to know if anyone experiences security and data breach issues with their game consoles. | We will learn it through conducting a survey, where we will learn about the experiences of console users, mostly through parents and adults. | What console users what to see in terms of their personal data being protected through a VPN service. |
The service will be geared towards Parents and Adults. | How can we directly market our drive to our target audience | Using our player etiquette community system, we will learn about why players are being nice and what motivates them to do so | We hope to learn what influences players to do good deeds and keep a constant positive environment |
There are a lot of potential competitors in the VPN market. | What assets do they maximize for them to become successful. | We will use data analytics and market research to find out trends in the industry | Through viewing the market of our competitors we will see how we can adapt it to our service. |
Primary Market Research
Primary Market Research 2
Business Process Analysis- Context Diagram
Business Process Analysis- Cross-Functional Flow Diagram
Process Flow Diagram
Low Fidelity Prototype
Draft UI/UX Designs
Our initial design(s) involve providing a minimal menu, having every feature needed accessible right at the main menu.
High Fidelity Prototype
Costs & Benefits
Cost & Benefits
Summary Impact
Team Role Assignments
Summary Impact
What, and how, has your Stage 3 work influenced or changed our any/all of our Stage 1 and Stage 2 work. This is to be a summary impact slide bulleting any key impacts.
Appendices
1] https://vpnpro.com/blog/vpn-market-share-overview/
[2] https://www.grandviewresearch.com/industry-analysis/video-game-market
[3] https://www.proquest.com/docview/2664759333?pq-origsite=gscholar&fromopenview=true
[4] https://www.proquest.com/openview/f08bf77a6b855cd4d17a9f75d26d72b9/1?pq-origsite=gscholar&cbl=41798
Project Description
Elevator Pitch
In the year 2022 alone, there have been over 43 million doxxing cases. What is doxxing you ask? By definition, Doxxing is the search for private information on the internet, typically with malicious intent. This usually leads to players IP’s getting leaked which can lead to even larger problems. Many people understand that video game anger should stay in the game, however this has become a larger issue as the years have gone on. Whether they are adults or children, these victims have had their online security compromised by random strangers, causing either physical or social pain. With our new app that will be available in the console itself, it will be able to provide complete anonymity to anyone playing online. Preventing these online attacks from ever occurring again.
KWHL Table
What We Know? | What We Want to Know? | How Will We Learn It? | What We Hope to Learn! |
Doxxing has been a main issue through the gaming community | How these extreme cases occur in an online gaming session. | Through the interactions players have during these gaming sessions. | A possible solution to protect users from doxxing and potential ways to keep online interactions civil. |
There isn’t any major VPN service for gaming consoles | If there is any possible way to implement a console VPN that will sit well with console gamers. | We will learn it through conducting surveys, where we will learn about the experiences of console users, mostly through parents and adults. | What console users what to see in terms of their personal data being protected through a VPN service. |
The service will be geared towards Parents and Adults. | How can we directly market our drive to our target audience | Using our player etiquette community system, we will learn about why players are being nice and what motivates them to do so | We hope to learn what influences players to do good deeds and keep a constant positive environment |
There are a lot of potential competitors in the VPN market. | What assets do they maximize for them to become successful. | We will use data analytics and market research to find out trends in the industry | Through viewing the market of our competitors we will see how we can adapt it to our service. |
Preliminary Secondary Research Findings
What data have you found?
Finding out someone’s IP address is as easy as typing in a gamertag or PSN on xResolver.com
Xbox IP Finder: How To Find an IP Address on Xbox Live with Xbox Resolver (2022) - EarthWeb
Most of the doxxing and swatting cases are happening with the basic information of a gamer like their phone number, name, and address which is accessible through many public sources or online gaming platforms.
https://theconversation.com/doxxing-swatting-and-the-new-trends-in-online-harassment-40234
https://www.safehome.org/family-safety/doxxing-online-harassment-research/
Preliminary Secondary Research Findings
What Have we Learned
https://commons.stmarytx.edu/cgi/viewcontent.cgi?article=1119&context=thestmaryslawjournal
Preliminary Secondary Research Findings
Preliminary Secondary Research Findings
Market Share
The estimated VPN market value in 2022 is over $44 billion and is estimated to reach $71 billion by 2027.
The compound annual growth rate set for 2020-2027 is 16.5%.
The estimated global video game market
value was $195.65 billion in 2021 and is estimated
to reach $405 billion 2027
The compound annual growth rate set for 2020-2027
is 12.9%
SWOT Analysis
Strengths
Weaknesses
Opportunities
Threats
Magic Quadrant
Magic Quadrant
Our competitors are well known in the VPN space especially Nord and
Express VPN
Cyberghost is strong in the mobile space.
Hotspot and TunnelBear are important to beat free VPN services
Gaming Private Network has been placed in the visionaries quadrant.
While our goal is to become the #1 choice for console VPNs we are still a startup looking to
establish ourselves as key players in the scene.
Labor Cost
Labor Cost (Continue)
App design
App developer
App tester
Cybersecurity team:
Marketing
Finance
Legal Team
Customer Service
IT Services and Equipments
Hardware:
Software:
Cybersecurity
Workspace and Insurance
Workspace:
Insurance :
Cost Spreadsheet
Summary Impact
Summary Impact Cont.
Final Team Roles
Upcoming Plans
Appendices
Team Description/Who are we?
Project Description
Elevator Pitch
Preliminary Secondary Research Findings
Market Share
The estimated VPN market value in 2022 is over $44 billion and is estimated to reach $71 billion by 2027.
The compound annual growth rate set for 2020-2027 is 16.5%. [1]
The estimated global video game market
value was $195.65 billion in 2021 and is estimated
to reach $405 billion 2027
The compound annual growth rate set for 2020-2027
is 12.9% [2]
Preliminary Secondary Research Findings
What sources have you researched to support your idea?
Between November 2017 and March 2019, over 12 billion credential stuffing attacks occurred, with some of them involving the possession of video game items being stolen for financial gain. [3]
Cybercrime is the on the rise. In 2015 Cybercrime cost users $3 trillion annually with reports showing the number has doubled to $6 trillion in 2021 [4]
Preliminary Secondary Research Findings
What Have we Learned
https://commons.stmarytx.edu/cgi/viewcontent.cgi?article=1119&context=thestmaryslawjournal
Preliminary Secondary Research Findings
What data have you found?
Finding out someone’s IP address is as easy as typing in a gamertag or PSN on xResolver.com
Xbox IP Finder: How To Find an IP Address on Xbox Live with Xbox Resolver (2022) - EarthWeb
Most of the doxxing and swatting cases are happening with the basic information of a gamer like their phone number, name, and address which is accessible through many public sources or online gaming platforms.
https://theconversation.com/doxxing-swatting-and-the-new-trends-in-online-harassment-40234
https://www.safehome.org/family-safety/doxxing-online-harassment-research/
Stakeholders
Customers / Target Audience
Scope
High Level Project Plan and Gantt Chart
Gantt Chart - How you will complete the project throughout 4 stages over the semester