Student Authored Lecture Replacement -
Walter Meyer
Art History- Art Department
Santa Monica College
Jeremy Kidd, Oriental Pearl Pudong, 2012
Fundamental Influences/Assumptions/ Biases
ELECTRACY- The digital is to contemporary society what the printing press was to the last 3 centuries�
Aaron Koblin, This Exquisite Forest 2012
SINGULARITY- Chips get 2x faster, 2x smaller, & 2x cheaper every 2.5 years- We are nearing the exponential part of the curve�
John Craig Freeman, EEG AR: Things We Have Lost, 2012
HAPTIC and GROK- Students enter with different comfort levels and most are more adept at the digital world than myself and are more seamlessly integrated with it.
Stelarc, Extended Arm, 2000
DELIVERABLES- The real world wants specific tangibles that are about content and not how to. There are many ways to get to a goal.
Penelope Umbrico, Sunset Portraits, 2011
Students, Faculty, The College
2007 Flipping the Classroom
2014 Classroom as Game
1998 Entered Grad School
2002-2005 Taking the Online Plunge
Students Make Great Teachers!
EACH WEEK- MASTER AN IMAGE
Group Homework Deliverables
Group Checklist
Final Project Deliverables
GAME PLAY- Each Student is a given a work of art for the week. The more pertinent information they post about it the more money they earn in the game environment and points toward a grade in the course�