1 of 6

1

The Adventure

  • Voyageur canoes must transport their goods safely through many rapids (ping pong ball on a spoon)
  • Carrying their cargo with 1 hand, all the youth in the Lodge weave through pylons at the same time, returning directly back through the middle
  • Voyageurs keep cargo on the spoon the entire time. If cargo is dropped, that youth returns to start, begins again.
  • The first Lodge to finish with all cargo intact and have all team members sitting.....wins!!

For Scouters

  • Variations: youth choose alternate walking method (sideways, backwards, crab style).
  • To make it less challenging, take some pylons away or remove penalty for dropping.

Safety Note

  • Make sure pylon lines are spaced so Lodges do not collide.

Plan

  • How will you set up your cargo on the spoon to stay on?
  • How fast will you try to go? (slow walk, fast walk, run, etc)
  • How do you avoid bumping into your Lodge-mates?

Do

  • For each lodge, set up 2 lines of 5 pylons (~1m apart)
  • Place enough spoons & cargo at the start of each lodge’s pylon line for the # of beavers in each lodge

Review

(can be done after each game to improve each iteration)

  • Did you face any challenges with the cargo?
  • How did you keep your cargo on?
  • What would you change to avoid losing cargo?

#1

For Each Lodge

Voyageur Cargo Race

Provided by:

1st Sample Colony

2 of 6

2

Lumberjack Construction

The Adventure

  • Each Lodge is a team of lumberjacks that will decide what they want to build using scrap lumber blocks.
  • Scouters can have their own team too.
  • If a team finishes their creation before time is up, the team can pick another creation, or each Beaver can be challenged to construct their own smaller item.

For Scouters

  • Make sure to leave enough time to tidy up before the review
  • If you take photos of creation, share it with the event gallery.

Safety Note

  • Place the teams far enough apart so they don’t interfere with one another.

Plan

  • Team, what should we make together?
  • How tall should it be when done?
  • How do we keep it from falling over?

Do

  • Build your creation together.

Review

  • Did we make what we planned?
  • How could everyone work better together next time?
  • Which team made the best creation? Why do you think so?

Provided by:

2nd Sample Colony

#2

For Each Lodge

3 of 6

3

Frozen Canoe Tag

The Adventure

  • "Freeze Tag" using Plan-Do-Review.
  • In this version, each Beaver in the lodge is a Voyageur canoe that can get frozen in the river when tagged.

For Scouters

  • Explain the rules, then let the Lodge start to Plan.
  • This is meant to be a game for a single lodge, so every Beaver gets a chance to be ‘it’, while other lodges do other games.

Safety Note

  • Make sure that the boundaries the Beavers chose are marked somehow, and the area inside is free of obstacles.

Plan

  • Where should our boundaries be?
  • What can mark the boundaries?
  • Who should be 'it' first?

Do

  • Play the game!

Review

  • Was the area chosen too large or too small?
  • Did everyone play fair and obey the rules? If not, how did that make you feel?
  • How could the game be better next time?

#3, Lodge #1

Provided by: 3rd Sample Colony

For Each Lodge

4 of 6

4

I Like Traffic Lights

The Adventure

  • "Red Light, Green Light" using Plan-Do-Review

For Scouters

  • This is best played by a single Lodge, so that everyone can have a turn as the traffic light, while other Lodges each play another simple game.

Safety Note

  • The area chosen by the Beavers should be free of obstructions.

Plan

  • Where should the finish and start ropes be placed?
  • Who wants to be the traffic light?
  • Who should be first?
  • Who gets to be the traffic light next?

Do

  • Set out markings on the start and finish lines.
  • Play the game!

Review

  • Should the start and finish lines be closer or further apart?
  • Is it better when the light changes fast, slow, or a mix? Why?
  • What could we change to make it better?

Provided by: 3rd Sample Colony

#3, Lodge #2

For Each Lodge

5 of 6

5

Lumberjacks and Wolves

The Adventure

  • "What time is it Mr. Wolf?" using Plan-Do-Review.
  • This is best done as an activity for a single Lodge of 4-6 Beavers.
  • Other Lodges can do other games at the same time.
  • Once the Lodge has had enough, switch to one of the other simple games.

For Scouters

  • Ask if all the Beavers know the rules of the game, and if not, explain "What time is it Mr. Wolf?" to them.

Safety Note

  • Make sure the Beavers choose reasonable boundaries, and that there are no tripping hazards within them.

Plan

  • Who should be Mr. Wolf first?
  • Where should the Beavers start?
  • Where should Mr. Wolf start?
  • Where should the boundaries be?
  • What should we mark the boundaries with?

Do

  • Play "What time is it Mr. Wolf?"

Review

  • Was the game fun?
  • How did you feel when Mr. Wolf caught you?
  • What could we do differently to make it more interesting for everyone?

#3, Lodge #3

Provided by: 3rd Sample Colony

For Each Lodge

6 of 6

6

Poor Activity Entry

The Adventure (not tied to theme, even in name)

  • Beavers will line up in 2 lines, and the first Beaver in each line throws 10 sharp objects at a target, then goes and retrieves them.
  • While the 2 Beavers are throwing, Scouters should sit in camp chairs they bring. The rest of the Beavers wait perfectly still, or opt to run around the field randomly.

For Scouters

  • When tired of throwing at target, Beavers can throw objects at each other. There are no other variations of this game to be used when done before time is up.

Safety Note

  • Normal safety concerns.
  • Scouters should watch youth run around from their chairs, apply first aid after collisions and punctures.

Plan

  • Scouters decide on the distance to the targets.
  • Scouters divide the Colony into 2 lines, tell the Beavers how to throw the objects at the target, and not to run around the field while they wait their turn in line.

Do

  • Beavers throw objects!

Review

  • Was it fun?

#4

Provided by: �0th NoScouting Colony

For entire Colony (doesn’t use Lodges)