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PORTFOLIO

LUCA REDDI

2025

2025

CONTAINING DIGITAL RENDERS AND PRODUCT SKETCHES

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CONTENTS

2025

2025

CONTAINING DIGITAL RENDERS AND PRODUCT SKETCHES

CLICK TO GO TO ME

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RENDERS

2025

2025

RENDERS

IN CHRONOLOGICAL ORDER

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CLICK ME OR ANY OTHER RENDER TO SEE MY DEVELOPMENT

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2025

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PROTOTYPING

SLIDES 28-43

Initial modeling. The objects are proportionally similar to what they be in the real world

Changes made to the physics sim of the bed sheets to make them look more plump, there are issues with them overlapping. Addition of matte colours and simple lighting.

Lamps added for more realistic lighting, note that the lamps are the light source rather than they contain a light element. Plant added for small detail, array modifier set to follow a curve to make placing the leaves efficient. Floor boards added.

Lighting adjusted to be more realistic. Light only comes from places it would in the real world. More complex textures added to various furniture to emulate materials, this had to be done efficiently due to computational limits.

Light source from the right to make the scene less dim, this could be an open window during the day time. Bedding replaced to be more efficient, this also fixed issues with the bedding overlapping with other layers.

  • THE VERY FIRST BLENDER PROJECT WITH PURPOSE. LOTS WAS LEARNT.
  • ACCURACY, CAN’T HAVE OVERLAPPING EDGES OR IT CAUSES BLACK SPOTS
  • CONTRAST IS WHAT MAKES OBJECTS STAND OUT, FORGET VISIBILE.
  • USAGE OF PHYSICS SIMS FOR PILLOWS.
  • LEARNT ABOUT BLACK BODIES AND HOW TO USE THEM FOR HIGHLIGHTS (FLOORING)
  • USING OBJECTS AS LIGHT SOURCES.
  • REALSTIC LIGHTING AND PLACEMENT
  • PLACEMENT OF OBJECTS AND SCALE
  • MORE COMPLEX TEXTURES WITH SWIRLS - NOT EFFECTIVE FOR THIS AESTHETIC

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  • REAL OBJECT IN PERSON
  • HAD TO UNDERSTAND HOW IT WORKED TO GET ALL OF THE DETAILS TO HIGHEST ACCURACY - LOOKED AT TECH, DOCS.
  • SLIGHT ADJUSTMENTS OF TEXTURE FOR COMPLETE REALISM, NOT FULLY CAPTAURED TO BLAND.
  • SUPRISINGLY DIMENSIONALLY CHALLENGING, MAIN BODY WAS VERY COMPLEX AND TOOK MANY ATTEMPTS.

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  • TEXTURES, TEXTURES, TEXTURES.
  • REALISM WAS FOCUSED ON COLOUR AND LIGHTING, SCALE IS OFF HOWEVER NOT NOTICEABLE.
  • SMOOTH, CLEAN AND SIMPLE MODELING - AS IS MODEL.

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  • USAGE OF BLACKBODIES. GIVES THE BLACK OUTLINE. ADDS TO CARTOON EFFECT.
  • HORRIBLE TO USE FEATURE (BLACKBODIES), CHANGES BASED ON IMOPSSIBLE OT CONTROL VARIABLES, NEVER USE AGAIN FOR OUTLINE.
  • DEVELOPMENT OF CARTOON STYLE FRO PREV, TOOK PREV LESSON ON COLOUR USAGE AND CONTRAST.
  • ATTEMPTED FIRE USAGE HOWEVER BLENDER CRASHED MULTIPLE TIMES (FAILURE ON MY PART)

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  • EXPERIMENTATION WITH LIGHTING AND TEXTURE
  • ADDITION OF SMALL PERSONAL DETAILS FOR FULL VISUAL EXPERIENCE.
  • VERY LIBERAL TEXTURE USE AS TO NOT DO TO MUCH.
  • CLEAN AND SIMPLE MODELING AS IS THE REAL LIFE SUBJECT.
  • SPENDING EXCESS AMOUNTS OF TIME ON MODELING TO ENSURE THE PERFECT FORM. THROUGH TRIAL AND ERROR NOT ADDED COMPLEXITY
  • PURPOSE - EVERY SPACE, COLOUR, TEXTURE / ECT HAS A REASON TO EXIST AND PURPOSE.

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  • REMOVING DETAILS FOR CLARITY
  • CHAGNING SCALE TO BE MORE REALISTIC
  • ENPHSISING SCALE TO DRAW DETAIL
  • LIGHTING FOR WARMTH/COLD
  • UNREALISTIC LIGHTING TO DRAW EYE TO AREAS
  • CARTOON DEPICTION TO BE VAGUE TO MAKE IT EASIER TO RELATE - IN GENERAL INTENTIONALLY BLAND

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2025

2025

RENDERS

Setting the scene with books. Starting with the centre to ensure that there is enough on the inside to help the building look to scale.

Adding wood panel walls, panels are in load bearing areas. Changed to black and white with a bit of colour to experiment with a more cartoon style, moving away from realism.

Going back to full black and white as this was something I wanted to explore

Adding some small details to the roof to fill some empty space

Adding background details to help the scene come together

Realised that black and white for a geometrically simple design looks plain and lacks depth. Adding colour contributes more to the mood of the render.

Gave the roof a green colour to imitate copper roof. Changed the wood colour to be slightly darker. The wood was to red, this is something that would be found in a more premium house, a bookstore would feature cheaper darker materials. I realised that the dark background gave to much contrast which hid details instead of making them clearer. The lighter background showed more detail.

Added an ocean to fill the background, it allows the scene to fit into a setting. Added some birds and clouds to fill the foreground and give some life to the scene. Added some plant pots to the side as this would be excepted down a public road in most countries. Changed the font and contrast on the store sign to be more legible.

  • DEVELOPMENT OF CARTOON AESTHETIC
  • USAGE OF GREASE PENCIL FOR CONSISTENT OUTLINE AROUND EDGES. ALL AUTOMATIC, NOT AN INDIVIDUAL TEXTURE, THIS MADE IT MORE CONSISTENT ACROSS BODIES.
  • NOT ENOUGH GOING IN THE SCENE, IT NEEDS MORE TO GIVE IT A STORY
  • THE BACKGROUND WITH THE BIRDS CLASHES WITH THE BUILDING,

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SKETCHES

LUCA REDDI

2025

2025

SKETCHES

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2025 A LEVEL PRODUCT DESIGN COURSEWORK SKETCHES

MARK 89/100

2025

SKETCHES

2025

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2025 A LEVEL PRODUCT DESIGN COURSEWORK SKETCHES

MARK 89/100

2025

SKETCHES

2025

THE SKETCHES

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2025 A LEVEL PRODUCT DESIGN COURSEWORK SKETCHES

MARK 89/100

2025

SKETCHES

2025

THIS COMPONENT IS MEANT TO BE HELD BY THE USER AND BE CONNECTED TO THE REST OF THE PRODUCT WHICH NEEDED TO BE CONNECTED TO A KETTLE. THIS IS HOW THE USER PICKS UP THE PRODUCT. THE MAIN BODY HAD BEEN DESIGNED TO FIT THE FOREARM. I NEEDED TO FIND HOW THE HAND WAS TO INTERACT WITH THE DESIGN. EACH SKETCHES MOVES MATERIAL AROUND SO THAT THE USER CAN SLOT THEIR HAND IN AND THEN HOLD THE GRIP. THERE WAS ISSUES MAKING THIS SMOOTH.

THE TOP SKETCH SHOWS THE IDEAL FORM. THE FORM HAS AS MUCH SPACE AS POSSIBLE TOWARDS THE END TO GIVE SPACE FOR THE USER’S HAND. THE WEIGHT OF THE REST OF THE PRODUCT WAS TO BE RESTED ON THE FOREARM WHICH IS WHY THE TOP HALF FEATURES AS MUCH MATERIAL AS POSSIBLE, IN ORDER TO SAVE MATERIAL, MATERIAL WAS HOLLOWED OUT FROM UNDERNEATH. THIS FORM IS IMPOSSIBLE TO MANUFACTURE SO THE BOTTOM SKETCH LOOKS INTO SPLITTING THE DESIGN INTO MANAGEABLE PIECES.

THE MAIN BODY CAN BE PRINTED IN ONE PIECE SO THIS WAS LEFT. THE GRIP IS SIMPLE AND CAN BE PRINTED BY ITSELF. THE CONNECTION AREA IS WHAT MAKES THE DESIGN COMPLEX AND THIS CAN BE REDESIGNED. IN PART OF DOING THE REDESIGN THE GRIP WAS GIVEN MORE LENGTH AND THE MAIN BODY WAS REDUCED IN LENGTH. THIS MEANT THAT THE USER COULD BEND AND MOVE THEIR HAND AROUND, THIS MADE IT SIGNIFICANTLY EASIER FOR THEM TO FIT THEIR HAND.

PROTOTYPING SHOWED THAT THE CONNECTION WAS UNNECESSARILY LARGE BUT ALSO MAKING IT SMALLER MADE IT VERY WEAK. I TURNED TO GENERATIVE DESIGN (CLICK TO SEE) TO MAKE THIS COMPONENT THE OPTIMAL SIZE. THIS SKETCH SHOWS ONE OF THE CONCEPTS AND HOW THIS WOULD HAVE FIT INTO THE LARGER DESIGN.

THIS SKETCH SHOWED HOW THE DIFFERENT CONNECTION COMPONENTS COULD GO TOGETHER AND FIT ONTO THE MAIN BODY. THE HIGHLIGHTED AREA SHOWS A PROTRUDING BOLT THAT IS USED TO FIX THE GRIP INTO PLACE. I NOTICED THAT THIS BOLT COULD BE ATTACHED TO ANOTHER PART OF THE PRODUCT THAT HAD A HOLE FOR THE SAME BOLT SIZE. THE TOP RIGHT SKETCH IS AN IDEA AS TO HOW THE ENTIRE PRODUCT CAN FIT INTO A KETTLE HANDLE.

THIS IS THE CAD THAT THE FIRST CONNECTION PROTOTYPE (CLICK TO SEE) WAS BASED OFF. THIS CAUSED A LOT OF FEEDBACK.

THIS SKETCH IS SHOWING HOW THE CONNECTION CAN CONNECTED TO THE REST OF THE PRODUCT. THE SKETCH SHOWS SOME MORE DETAIL ON CHANGES THAT NEED TO BE MADE TO THE REST OF THE PRODUCT TO MAKE THIS WORK

THE SKETCHES

THIS SKETCH WAS MADE BY PHOTOGRAPHIC AN EXISTING PROTOTYPE AND DRAWING OVER THE PRINT OUT WITH RICE PAPER. I THEN HIGHLIGHTED AND DREW OVER AREAS THAT NEEDED CHANGES. THE AREAS: REMOVING MATERIAL TO MAKE IT SEAMLESS, CHANGE FOR MORE ERGONOMIC GRIP, ADD PADDING AS MAIN BODY WAS RUBBING, COMPONENT WAS CAUSING WOBBLING.

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FUSION 360

2025

2025

CAD

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2025 A LEVEL PRODUCT DESIGN COURSEWORK GENERATIVE DESIGN

MARK 89/100

2025

SKETCHES

2025

THE SIMULATIONS WERE USED TO FIND THE OPTIMUM AMOUNT OF MATERIAL TO CONNECT THE MAIN BODY TO TO THE GRIP. THE COMPONENT NEEDED TO TAKE A

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2025 A LEVEL PRODUCT DESIGN COURSEWORK FEA

MARK 89/100

2025

SKETCHES

2025

THIS COMPONENT WAS GOING TO CONNECT TWO DIFFERENT HALVES OF THE PROTOTYPE. AFTER SOME FEA AND ITERATIONS THE PART WAS STRONG ENOUGH BUT TO LONG GIVEN THE SPACE. THE PART HAD TO BE REDESIGNED AND COMPONENTS HAD TO BE COMBINED. THIS LED TO A COMPONENT THAT COULD BE HELD ON TO, TAKE LOADS AND BE VERY ACCESSIBLE.

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2025 A LEVEL PRODUCT DESIGN COURSEWORK GE/FEA

MARK 89/100

2025

SKETCHES

2025

THESE SCREENSHOTS WERE TAKEN WHEN COMPONENTS WENT FROM INDIVIDUAL DEVELOPMENT TO COMING TOGETHER GRADUALLY. THE COMPONENTS WENT TOGETHER INITIALLY IN 3 DIFFERENT SECTIONS AND WERE ITERATED UNTIL THIS CONNECTION WAS RIGID AND SIMPLE. THE CONNECTION POINTS WERE PLANNED AHEAD OF TIME BUT SOME SMALL DETAILS NEEDED OPTIMISING. AS COMPONENTS CAME TOGETHER THE PRODUCT BECAME CLUNKY AND DIFFICULT TO USE. THIS LEAD ME TO BEGIN TESTING IT ON PEOPLE AND SWAPPING AROUND OR DESIGNING COMPONENTS FOR MORE EFFICIENT USAGE. THIS INVOLVED SACRIFICING FUNCTION FOR USABILITY.

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SEGMENT DISPLAY

INCOMPLETE

2025

SKETCHES

2025

SCREENSHOTS OF CAD GOT LOST :(

THIS PROJECT WAS INSPIRED BY AN ELECTRIC SEGMENT DISPLAY. MY GOAL OF THIS PROJECT WAS TO RECREATE THIS DISPLAY AS A MECHANICAL ONE TO DEVELOP MY CAD AND 3D PRINTING SKILLS. THIS PROJECT TOOK 3 WEEKS AND RESULTED IN 6 PROTOTYPES.

FIND PICTURES OF PROTOTYPES

PICTURES OF PROTOTYPES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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CONTROLLER BOARDS

LUCA REDDI

2025

2025

BOARDS

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ARDUINO

LUCA REDDI

2025

2025

SKETCHES

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PROTOTYPING

LUCA REDDI

2025

2025

PROTOTYPING

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2025

PROTOTYPING

SLIDES 28-43

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ADD PROTOTYPES