Decision Making Task
FSM and HFSM
Task 1A
Decision tree for wander, detection, flee, attack and heal states.
Task 1B
FSM for wander, detection, flee, attack and heal states.
FSM, with patrol, search, alert guard, attack, intruder killed and captured intruder states.
Task 1C
FSM, for patrol state and intruder captured or killed.
HFSM, for search and attack states; with more nodes inside these states..