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Decision Making Task

FSM and HFSM

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Task 1A

Decision tree for wander, detection, flee, attack and heal states.

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Task 1B

FSM for wander, detection, flee, attack and heal states.

FSM, with patrol, search, alert guard, attack, intruder killed and captured intruder states.

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Task 1C

FSM, for patrol state and intruder captured or killed.

HFSM, for search and attack states; with more nodes inside these states..