User Research:
People with
Roommates
Silvia, Cynthia, Tiffany, Xinhui
Team Roommates Intro
Xinhui Xu (PM)
LTXD 1st Year
Instructional Designer
Silvia Ramírez
LTXD 1st Year
Psychologist/ Instructional designer
Cynthia Liang
LTXD 1st Year
Tiffany Wang
LTXD 1st Year
Interaction Designer
How can we better understand the experiences of people with roommates so that we can design a solution that makes a difference?
Project Recap
Presentation Objectives
UX Research Approach
Qualitative & Quantitative)
Interviews
Surveys
Affinity Map
Themes:
Method Limitations
Research limitations
Sampling bias
Research Finding Highlights
Insight 1: People Desire for Roommates with Compatible Lifestyles and Habits
Insight 2: People Worry about Conflicts Arouse by Unclear Distribution on Shared Chores
Insight 3: People Appreciate Ways to Clearly Split Expenses with Roommates
Persona 1
Newbie
Newbinson
Persona 2
Yorkie
Yorkshire
User Needs Statements
People looking for roommates need to find someone with a compatible lifestyle because they want a controllable life outside of work or school.
Project Next Steps
Budget approval | ~$20,000 For prototyping, user testing, & compensation for participants |
Timeline | 6 weeks |
Team Extension | +2 Software Engineers, +1 Project Manager, + 1 UX Researcher |
Deliverables | Interactive prototypes, Usability testing reports, Final stakeholder presentation (before entering product development phase) |
From User Research to Product Prototype - Focus on Roommate Matching
3 Takeaways
Challenges
User representation
Team Collaboration
What went right during the project that we can repeat in the future?
What went wrong during the project that we should avoid in the future?
What should we do differently next time?
Thank you!
REQUIREMENTS FOR PART 1: STAKEHOLDER PRESENTATION
PART 1 (8-12 minutes):
REQUIREMENTS FOR PART 2: REFLECTIONS on TEAM AND WORK
PART 2 - up to four minutes - should be presented live in class.