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Dark Fairytale

The product genre analysis

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Fairytale for grown-ups

Characters embark on a journey in magical worlds, where they meet and resolve their deepest personal conflicts/fears/disorders

Every complex psychological problem can be deconstructed to basic feelings. Fairy tale tropes provide tools to interact and deal with basic feelings

Summary

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Pan’s Labyrinth meets Inception in a grim Fairy Tale world

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Similar products examples

#fairytale #psychological #gothic #darkfantasy #horror #adventure #mystery #emotional

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Archetype examples

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  • Dark, Gothic, Horror visual aesthetics
  • Grotesque shapes, forms, colors. Expression of primal emotions.
  • Psychology. Hero's state of mind affects the fairy world
  • World's Duality, Black and White morale, Light/Darkness, Good/Bad, Sin/Virtue, Obedience/Disobedience, Normal/Magical
  • High visual Contrast of worlds Duality
  • Witchcraft and magic. Rituals and curses based on european/slavic folklore
  • Until Midnight. The fairy world has a specific set of rules/conditions that hero needs to meet or obey
  • Objects are alive and/or possess supernatural powers
  • Companions and friendly creatures are Tools that help the Hero to complete/proceed the Journey. Companion sacrifice, use of his skills, fly, speed, etc,

General Archetype Features

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  • The Journey. The Hero embarks on a journey in a Fairy World
  • Mind Games. The Fairy World is a product of hero's imagination, mental disorder, subconsciousness where he solves his problems
  • The way home. The Hero is lost and tries to find a way home/recall his identity/wake up
  • The Magic trigger. A supernatural event/encounter marks the beginning of Hero's journey
  • The transition. Hero must complete his transition (maturing/fighting fears/resolving a deep trauma, insanity) to complete the journey
  • The chosen one. Only the hero can fix/rescue/save the fairy world
  • Defeat Evil. Characters are Good or Evil, Evil force oppresses the fairy world
  • The Dark Secret. There is a dark secret that needs to be unraveled
  • The Need. The hero is driver by primal needs: fear, hunger, thirst, cold, longing for love/care
  • Rescue a friend. The Hero is trying to rescue his friends/relatives captured by supernatural/evil forces
  • Bad behaviour. Hero gets punished for his misbehavior, lies, sins
  • The test. The hero is assigned to complete a set of specific tasks to complete/proceed in his journey
  • Return to the roots. Hero learns to appreciate the importance of things that he already has
  • The choice. Hero finds himself in a grey area of morality and needs to make a decision

Story Archetypes Examples

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  • Hero's companion. Animals, helpers, animated items, inner voice, alter Ego, other creatures that accompany the Hero
  • The Cheshire Cat. A supernatural creature that guides and helps the Hero
  • Evil stepmother. An evil force that oppresses the Hero
  • Hero's love interest/family/friend. Someone hero cares about
  • An ogre in the cave. Creature guarding a precious item or a passage
  • The Giver. A character that gifts a hero a supernatural artifact/powers
  • The Beautiful Princess. A manifestation of good/dignity/purity of the fairy world
  • The Villagers. Habitat/citizens of the fairy world. Good or mean, quarreling, going along with their lives
  • The Flying Monkeys. Minions of the Evil Force
  • The Gaston. A champion that hunts/hurts/competes the Hero
  • The Sphinx. A gatekeeper that places the Hero on a trial
  • The Charon. A creature that transfers the Hero between two worlds
  • The good hunters. A force that acts in the name of good and helps the Hero
  • The Boogeyman. A manifestation of collective fear/guilt/shadow side of society
  • Shapeshifter. The creature that keeps in secret it's true nature. Cursed castle servants. creatures that are turned into another form
  • ...

Character Archetypes Examples

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  • The Dark Forest. Dangerous, undiscovered, forbidden places. From where no one returns.
  • The Rabbit Hole. A passage/gateway between the worlds.
  • The Hometown. A cozy familiar hometown, from where the Hero begins his Journey
  • The Sacred Ground. Shrine/Church/Forest Grove. Place of religion, faith, society moral pillar. Hero's Place of Strength
  • The Dark Tower A place where the root of Evil dwells.
  • The Lumberjack house Locations for specific creatures of specific professions.
  • Cursed Village. A place touched by evil
  • The Ogre's Den. A dangerous place where the monster lives

Archetype Locations

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  • Folklore
  • Modern psychotherapy issues. PTSD, loss of a close one, self-harm, self-identification, coping with live
  • Suffering from a psychological deviation
  • Bullying
  • Christian social values and conflicts.
  • Oppressed Power. Discrimination, control, violent rule.
  • Inability to deal with live circumstances. Committing a crime. Personality Weakness. Substance abuse.
  • War. Geopolitical violent conflicts.
  • Parenting. Children-Parents problem.

Real World problems references