Season 1 Case Study
Season 1: Squid Game
How It Worked
8000 Game Tokens NFTs were sold. Each Game Token allowed for participation in 5 games spread across 5 days.
Players were eliminated after each game.
Those remaining after 5 games won our Metaverse Access Card NFT. The top 100 players by points each won a blue-chip NFT from the prize pool.
Prize Pool
60% of mint fees were used to purchase blue-chip NFT prizes, each of which was voted on by Discord members.
Game Token NFT
Your ticket to play. Players had to stake their Game Token before the games began.
Rank and score were attached to the Game Token, allowing it to be sold between games to “cash out” if desired.
The Games
MEMFCK
BACKSTAB
GRIDSWAP
The Games (cont’d)
GROUPTHINK
DEATH RACE
The Results
The Mint
Innovations: Minting
Off-Chain CAPTCHA
We required a server-side generated hash when minting from the smart contract.
This disabled direct-to-contract minting via bots, and allowed us to use a normal captcha on our website to prevent spam minting.
Waiting Queue
We implemented a waiting queue for buyers after getting through the CAPTCHA to prevent gas wars that plagues most NFT mints.
As a result, gas prices stayed low for the full duration of our mint.
Innovations: NFT
Real NFT Utility
Since your rank & score was tied to the Game Token, that made your place in the games fully interoperable.
Between games, you could sell your Game Token on OpenSea to another buyer who wanted to take your place.
OpenSea Metadata Refreshing
In order to rapidly update the image/metadata for inactive tokens after our staking deadline, we developed a system of 50+ proxies that could ping OpenSea’s API 8000 times in under 2 minutes without being blocked.
Lessons Learned
Player Praise