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Season 1 Case Study

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Season 1: Squid Game

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How It Worked

8000 Game Tokens NFTs were sold. Each Game Token allowed for participation in 5 games spread across 5 days.

Players were eliminated after each game.

Those remaining after 5 games won our Metaverse Access Card NFT. The top 100 players by points each won a blue-chip NFT from the prize pool.

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Prize Pool

60% of mint fees were used to purchase blue-chip NFT prizes, each of which was voted on by Discord members.

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Game Token NFT

Your ticket to play. Players had to stake their Game Token before the games began.

Rank and score were attached to the Game Token, allowing it to be sold between games to “cash out” if desired.

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The Games

MEMFCK

BACKSTAB

GRIDSWAP

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The Games (cont’d)

GROUPTHINK

DEATH RACE

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The Results

  • 8,000 Game Token minted
  • 5700+ holders
  • $2.1M in mint revenue
  • $2M+ in secondary sales
  • 85%+ of Game Tokens staked
  • 60k+ Discord members
  • 22k Twitter followers

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The Mint

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Innovations: Minting

Off-Chain CAPTCHA

We required a server-side generated hash when minting from the smart contract.

This disabled direct-to-contract minting via bots, and allowed us to use a normal captcha on our website to prevent spam minting.

Waiting Queue

We implemented a waiting queue for buyers after getting through the CAPTCHA to prevent gas wars that plagues most NFT mints.

As a result, gas prices stayed low for the full duration of our mint.

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Innovations: NFT

Real NFT Utility

Since your rank & score was tied to the Game Token, that made your place in the games fully interoperable.

Between games, you could sell your Game Token on OpenSea to another buyer who wanted to take your place.

OpenSea Metadata Refreshing

In order to rapidly update the image/metadata for inactive tokens after our staking deadline, we developed a system of 50+ proxies that could ping OpenSea’s API 8000 times in under 2 minutes without being blocked.

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Lessons Learned

  1. Don’t set a mint price far ahead of the mint date in case of large fluctuations in ETH.

  • 5 games over 5 consecutive days was grueling. Games should be either spread out, or all in the same day.

  • People like games where they feel in control of their own destiny. Preference for skill-based over games based on luck or blindly on the actions of other players.

  • Everything that you share with the community is written in stone. FUD results from any change. Managing community expectations is critical to success.

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Player Praise