Hello Hyper Luminal!
Hi Stuart!
Hi Dan!
Who are we?
A group of passionate students with a strong desire to make awesome experiences that help players learn something new.
We came together through our collective love of games and the need to challenge ourselves, to make something we would be proud of!
Abraham Aditya
Sound Design
Andrea Minucci
Programming
Caitlin Wilson
Concept Art
UI
Keira Muir
3D Art
Kieran Wu
Programming
Michael Hutchison
Game Design
Production
Natan Walentin-Konieczny
Technical Design
Programming
Nicola Dau
Game Design
Production
The Brief
Revolves around one main question
Can we make a game about game development, presenting it in a non-educational format?
The Game
Play as a self-aware character in an unfinished game and try to fix the developer’s mess!
Logic Editing
The player is able to edit the behaviour of objects in the world with a simple visual scripting language inspired by Scratch and Rabbids Coding
...with an adventure twist
We want to maintain an “adventure game” aesthetic throughout the experience.
The player is going to explore the world to find challenges, scavenge Code Blocks, unlock “editing permissions” for new objects and so on.
USPs Summary
Target Market
Project Scrapped sits between the simplicity of Rabbids Coding and the depth of Zachatronic Games. We aim to resonate with young video-game players (12-18 Years Old) that enjoy puzzle games and are interested in game development by providing them an experience that engages their reasoning skills and logical thinking.
We are here!
Development Approach
Product Roadmap
First Playable – Week 5
We plan to have a solid proof of concept by week 5
Beta – Week 14
We want to be feature complete by Week 10
Alpha - Week 10
Major content should be final in Week 13
Gold Master - Week 16
The final submission is on Week 16!
DARE
B
A
GM
FP
Thank You!
Hawthorn Games
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