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A quick guide to �Capture the Flag Gamemodes

by Katsu! :3

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Table of Contents

Slide 3 - Capture the Flag

Slide 4 - Invade Capture the Flag

Slide 5 - Attack / Defense Capture the Flag

Slide 6 - Reverse Capture the Flag

Slide 7 - King of the Flag

Slide 8 - Special Delivery

Slide 9 - Steal the Bacon

Slide 10 - Capture Some Flags

Slide 11 - Control the Keep

Slide 12 - Other CTF-based gamemodes

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Capture the Flag

ctf_2fort

ctf_doublecross

ctf_convoy_v2

ctf_giants_rc3

ctf_turbine_pro_rc4

ctf_well

In Standard Capture the Flag, the main objective is to steal the intelligence briefcase from the enemy team’s base and bring it back to their own.

Examples of Standard CTF maps

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Invade Capture the Flag

In Invade Capture the Flag, the main objective is to bring a Neutral Intelligence Briefcase, which spawns in the middle of the map, to the enemy team’s base.

Examples of Invade CTF maps

ctf_converge_b3

ctf_deliverance_b3

ctf_isotope_final

ctf_nuclide_rc8b

sd_push_b1

fb_subway_b6

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Attack / Defense Capture the Flag

In Attack / Defense Capture the Flag, each team shares a different objective; The attacking team’s main goal is to bring a flag that spawns at their base to capture points that the defending team owns. The defending team, meanwhile, must defend these capture points at any cost.

Examples of A/D CTF maps

ctf_haarp

adctf_mannscape_a34

adctf_moraine_a19

ctf_premuda_b1b

ctf_snowdrift_b4a

ctf_vector_v1

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Reverse Capture the Flag

ctf_backwards_b1

ctf_delivery_b1

ctf_epicenter_b2

assault_horus

ctf_meltdown_b6

ctf_unintelligence_rc1

In Reverse Capture the Flag, the main objective is to bring your team’s intelligence briefcase, located in your base, to the enemy team’s base and capture it.

Examples of Reverse CTF maps

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King of the Flag

In King of the Flag, the main objective is to hold a neutral intelligence briefcase that spawns in the middle of the map for a set amount of time, as indicated by the KOTH timer.

Examples of King of the Flag maps

htf_harvest_v4

htf_lupus_v2

htf_sinkhole_a2

ktf_blockfort

ktf_orange_x3

ktf_pandajump_b3

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Special Delivery

In Special Delivery, the main objective is to bring an australium briefcase to a rocket at the opposing end of the map and launch it. The briefcase powers the lift on the rocket to move.

Examples of Special Delivery maps

sd_doomsday

sd_congo_a4

sd_fiji

sd_doomsday_event

sd_hunted

sd_sherman_b1

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Steal the Bacon

In Steal the Bacon, teams do not share an objective; For the BLU Team, their objective is to steal the flag from the RED team base; For the RED Team, their objective is to defend the flag as long as possible.

ctf_1fort

adctf_asdpickup_a5

stb_cowtown_b4

ctf_infiltration_b15

adctf_nuclear_a2

ctf_turbine_attackdefend

Examples of STB maps

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Capture Some Flags

In Capture Some Flags, there are 3 flags per team. Both teams must capture each flag in a linear order, meaning they go 1-2-3, and so on. There is only one active flag at a time per team. The capture zone is whatever flag your team is currently on. Upon capture, there is a 3-second delay for the flag to reappear.

Examples of CSF maps

ctf_retreat_b1

ctf_estate_b6

ctf_dinner_a5

ctf_staging_rc

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Control the Keep

In CTK, players must bring the neutral intelligence to the enemy base and defend it until their KOTH timer hits 0:00. Once it is captured once, the flag will never go neutral again.

When the RED flag is in the BLU base…

When no Flag is kept…

When no Flag is kept…

When the BLU Flag is in RED base…

Bring RED Flag to…

Bring BLU flag to…

Examples of CTK Maps

ctf_felgen_a3

ctk_housearrest_a1a

Examples of CTK Maps

ctf_redplanet_a6

kotf_zythe_mc14_a1

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Other CTF Modes

Basketball

A specialized 2-vs.-2 version of Invade CTF. In order to Capture, you must get the flag into the hoop.

Reverse Control the Keep

A reverse version of CTK where you bring the flag to your own base. Otherwise, plays like CTK would.

Contamination

A modern iteration of the gamemode that the TFC map, “The Rock”, used. Each flag can be captured in its own base.

ctf_ballin

ctf_estate_b6

rock2_b1

Control the Keep

A combo of King of the Hill and Invade CTF. Upon a flag being captured, the KOTH timer will start. The timer will continue to tick down until the flag is brought to the enemy base.

Emergency Stop

A version of standard CTF that forces the flags to continually move forward in the map until they are captured.

Reverse Invade CTF

A combination of RCTF and ICTF. There is a neutral flag in the middle of the map which must be brought to your base.

ctf_redplanet_a6

ctf_backpier_a2

ctf_npire_v3

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