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Affective Domain

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The domain of human learning that involves changes in interests, attitudes, and values and the development of appreciation.

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Asynchronous setting

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A distance learning setup in which the teacher and students are not together at the same time.

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Authentic assessment

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Evaluation that is usually performance based and that requires students to demonstrate their learning in a natural context.

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Bit

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An acronym for binary digit, the smallest unit of digital information. The bit can be thought of as a 1 or a 0 representing a circuit on or off, respectively.

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Blended instruction

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A combination of e-learning with live, face-to-face instruction.

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Digital fabricator

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Three-dimensional printer or rapid prototyping machine, also known as a “fabber” (short for fabricator), that can build 3-D objects by carefully depositing materials drop by drop, layer by layer, using a geometric blueprint from a CAD program.

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Discovery

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A teaching strategy that proceeds as follows: immersion in a real or contrived problem situation, development of hypotheses, testing of hypotheses, and arrival at conclusion (the main point).

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Emoticon

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An email symbol generated from punctuation marks.

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Encode

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To visually express an idea to others.

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Entry tests

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Assessments, both formal and informal, to determine whether students possess desired identified prerequisites.

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Fair use

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Basic criteria an educator can use to determine whether it is appropriate to use copyrighted materials in a classroom setting.

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Firewall

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Intranet software that prevents external users from accessing a proprietary network, while allowing internal users access to external networks.

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Flash drive

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USB minidrive, a form of removable storage device that allows the user to store files outside the computer; also called a jump drive.

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Gateway

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A computer that interconnects and makes translations between two different types of networks. Also called a portal.

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Gigabyte

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Approximately 1 million bytes, or 1,000 megabytes.

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Hypertext transfer protocol

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The web protocol that ensures compatibility before transferring information.

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Informal learning

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An instructional setting that provides students with opportunities to learn from experiences outside of the classroom.

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Information literacy

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The ability to use a range of critical thinking and problem-solving skills to effectively participate in today’s society.

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Input device

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Hardware that transmits information to the computer, for example, a keyboard and mouse.

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Integrated learning system

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A set of interrelated computer-based lessons organized to match the curriculum standards.

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Integrated services digital network (ISDN)

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A network that provides high-speed access to the Internet using digital communication.

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Local area network (LAN)

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A simple network that connects individual computers to one another within a limited area—normally a classroom, building, or laboratory—to permit the exchange of files and other resources.

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Mobile app

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Software application designed for mobile devices that enable many of these devices to take photos and short video, email, surf the Web, play games, provide location-based services (GPS), and use calendars and other personal management tools.

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Mobile assessment tool

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Mobile computing resource that enables teachers to record student assessment data directly into a mobile device that transfers the data to a computer for report generation.

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Musical instrument digital interface (MIDI)

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Technology that allows students to create music by focusing on musical ideas rather than the mechanics of playing an instrument or learning musical notation.