Storge
Brief 10 – 3D Narrative Experience
Charlee, Morgan, Samantha, Oliver, Link, Dominic, Chudi, Mikayla
Concept overview
Storge (working title) is a 3D, narrative driven, exploration game where you play as Nellie the Red-Panda who gets separated from her mother in a large city.
Driven by its heartfelt narrative, the story explores themes of familial warmth and the harm of environmental damage caused by unchecked industrial development.
In terms of narrative approach, this is a non-human perspective project that focuses on storytelling through text-free environments, mechanics, and action-based sequences.
Core pillars
Pillar 1 – Heartfelt / Emotional Narrative
Powerful narrative that keeps the player engaged and invested
Pillar 2 – Innovative level design, navigation and exploration.
create level design that booths immerses the player but also guide is able to guide them through the narrative through exploration.
Pillar 3 – Player Perspective
experiencing the world through a non-human perspective, movement, visuals etc.
Core gameplay loop
Follow the scent of your mother
Explore the city weaving and navigating through the city
Get caught by humans
Discover memory points where your mother previously stood
Go through linear level and progress the story
Reconnect with your mother and escape the city
Art direction
What is the art style?
Inspiration:
Stray, Across The Spider Verse, endling extinction is forever
Style Board
Art direction
Mood Board
Studio Fit
How does this align with studio mission?
The game offers an intriguing critique on capitalism, portrayed through the lens of an endangered species.
Themes of family relationships from a non-human perspective, creates a rich avant-garde experience.
The Prototype Plan
Scope: