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RX BAR

Advertising Campaign

Lukas Hassler, Brienna Ferenczi, Hana Ito

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RXBAR

  • Founded in 2013 by Peter Rahal and Jared Smith
  • Employs 75 people
  • Acquired by Kellogg’s for $600 million in October 2017

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Creative Brief

BACKGROUND SUMMARY:

CLIENT: RXBar company, Dr. Cudmore

PRODUCT:Highly nutritional protein bar, composed of different ingredients, same great flavor

FEATURES: �13 different flavors (including 2 seasonals) and package colors �12 grams of protein each(7 grams for kids size)�Core ingredients: egg whites for protein, dates for binding and nuts for texture�NO artificial flavors, dairy, soy, gluten, fillers, colors or preservatives, Paleo diet!

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Creative Brief

Project Description�“You are what you eat”�A multimedia advertising campaign for RXBar incorporating different channels, like TV, print media, and the Internet. ��Target Audience �18-35 year old �Healthy lifestyle �Athletic purposes �Concerned with nutrition and fitness�Upper middle class ��Objectives - to develop brand awareness on Social Media�- create consumer relationship �- strengthen brand position

Style and Tone�The advertising campaign should use an informative, trustworthy, and insightful tone. The style must be simple and minimalistic, but should still deliver the main message in a meaningful and relatable way.

Message

The consistent and integrated campaign (IMC) will deliver a specific message to our main target groups (lifestyle, busy worker, athlete): “With RXBAR, what you see is what you eat. If you are what you eat, why would YOU tolerate B.S.?”

Benefits�- Real�- Delicious �- No B.S.

Call for Action�Point social media users to the RXBAR’s website. Invite users to interact with the brand by leaving comments on their social media channels.

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Creative Brief (cont.)

VISUALS

  • Are we developing new images or picking up existing ones?
    • Both
    • Redirecting the company to spend more time rejuvenating its “THE REAL” portion of their company
    • Use 3 different target markets
    • Expand niche market
    • Inform new customers and remind old customers to come back
  • Who/What/Where are we photographing/illustrating?
    • Athlete
    • Average busy person
    • ‘Health-nut’/Healthy lifestyle
    • 1 product can be for any person but we are targeting groups differently (customizing/personalizing) w/ ads

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Creative Brief (cont.)

MESSAGE

  • Positioning for ad
    • Diversity and range of possibilities
  • Words trying in each ad (attributes)
    • Energy
    • Convenience
    • Quality
    • Sustainability (recyclable packaging)

TAGLINE

WITH RXBAR,

WHAT YOU SEE IS WHAT YOU EAT

IF YOU ARE WHAT YOU EAT

WHY WOULD YOU TOLERATE B.S.?

SLOGAN

Real.

Delicious.

No B.S.

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OVERVIEW Goals-Strategies-Objectives

Current Goal:

  • Be real and upfront
  • Quality ingredients
  • Simple
  • Healthiest bar to exist
  • Clean eating
  • Only 1 ad of a review exists

Our Goal:

  • Product repositioning to target more receivers - not just healthy people but all walks of life
  • Create brand equity through social media implementation
  • Such as: creating youtube channel, advertisement videos,
  • Revamp social media marketing, Twitter(8k), Insta (217k), feedback options
  • Become top of mind brand

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Strategic Brand Management Process

Identify and Establish �Brand Positioning and Values

Plan and Implement �Brand Marketing Programs

Measure and Interpret �Brand Performance

Grow and Sustain�Brand Equity

Differences over competitors �Core brand associations�Brand mantra (brand DNA)

Name, logo, symbols, packaging, slogan �Design/Theories of those elements

Building brand audit �Brand value chain� Brand equity management system

Brand-product matrix�Brand portfolio �Tracking consumer knowledge

Kevin Lane Keller. Strategic Brand Management. Third Edition.

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Core Brand Associations (Brand Attitudes)

“real”

trustworthy

Informative

Lifestyle

No B.S.

genuine

clean

long-lasting protein

Kevin Lane Keller. Strategic Brand Management. Third Edition.

delicious

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Theories Used

  • Self-Determination Theory
  • Social Identity Theory
  • Social Comparison Theory
  • Mere Exposure Theory
  • Ambiguity Effect
  • Means-End Theory
  • Uses and Gratifications Theory
  • Color Theory
  • Emotional Appeal Theory

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AD #1:

Athletic person/Athlete

  • Athletic performance/Sports athlete
  • Three hands scene (Red-Black)
  • Zoom into man about to check the ball
  • Cuts to a difficult, sweaty team practice
  • Team lifting, working out
  • Tip off @ pro-bball game (screen with move with ball passes)
  • Basketball game (can go from pro to street (recreational) to club/college to high school)
  • High school bball winning lay-up shot
  • All hands reach for RX Bars
    • “Oh! What’s this? Interesting!”

  • Message(s):

“With RX Bar, what you see is what you eat.

If you are what you eat

(If your coach wants results/If you want your team to succeed)

Then why would YOU tolerate B.S.?”

  • RX Bar and next to it appears slogan:

RX Bar. Real. Delicious. No B.S.

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AD #2:

“Average”, busy worker/student

  • Busy everyday person
    • Rush, need energy, stress, high-tension
  • Three hands scene (Blue-Brown)
  • Zoom into waking up very early via alarm *be-beep!*
  • Stretching, tired (not enough sleep?)
  • Has to plan ahead/prioritize for AM exercise
  • “But first, coffee”
  • Rushing out the door (running late?)
  • Stuck in traffic
  • Get into office (“fast-paced, rushing”)
  • Checking work emails, deadlines, metrics, meetings
  • Talking with boss (nerve-wracking)
  • Overwhelmed
  • Breakroom
  • Spy all the food (unhealthy options, temptation)
  • Sees and selects RX Bar
    • Oh! What’s this?! Interesting!”
  • Returns to desk with no fuss, no messy foods

If your boss wants quality/If you want to earn that promotion

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AD #3: Health-nut/Crunchy Granola Type/Fit Lifestyle

  • Healthy lifestyle (somewhat similar to “THE REAL” on RX Bar’s website
  • Three hands scene (Green-Yellow)
  • Zoom into waking up early naturally
  • Thinking of scenarios of what a “healthy lifestyle” can be like
  • Scene 2: 6am Meditation class
  • Scene 3: 7am Spin class
  • Scene 4: Cross-Fit (maybe in the afternoon?)
  • Scene 5: Walking instead of driving
  • Scene 6: Farmer’s Market
  • Scene 7: Sees RX Bar
    • “Oh! What’s this?! Interesting!”
    • Implication of healthy, healthy, healthy!

If you want to commit to your new year’s resolution/If you want to see change/If you know what’s good for you

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AD #4

  • Idea #2: thinking about diversity among people
  • Three hands scene zooms out into a sea of many different people
  • Multi-colored
  • Rainbow swirl acts like transition spins off into next scene
  • Different colored packaging of RX Bars, different flavors crowded similarly to people scene
  • Transition to the bars lined up overlapping each other
  • Transition to simple white screen with msg
  • Message(s):

“With RX Bar, what you see is what you eat.

If you are what you eat

(Everyone deserves good food//Everyone deserves good//Everyone deserves real)

Then why would YOU tolerate B.S.?”

  • RX Bar and next to it appears slogan:

RX Bar. Real. Delicious. No B.S.

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AD #5

  • Idea #2: revamping CURRENT commercial
  • Multi-colored
  • Three hands screen → multiple screens
  • Swirls into rainbow (acts as transition into next scene)
  • Pans out → large, simple ingredients image
  • Ingredients scene → rectangular square shape
  • Ingredients scene → even smaller RX Bar shape
  • RX Bar packaging covers over the bar-shaped ingredients image
  • Different colored packaging, different flavors

  • Message:

“With RX Bar, what you see is what you eat.

If you are what you eat,

Then why would YOU tolerate B.S.?”

  • Shows one last RX Bar and next to it appears slogan:

RX Bar. Real. Delicious. No B.S.

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Self Determination Theory Social Identity Theory

“is a theory of motivation. It is concerned with supporting our natural or intrinsic tendencies to behave in effective and healthy ways”. (Edward L. Deci & Richard M. Ryan 2016)

Application:�Since our product serves people with a health-conscious mind, we concluded that this theory triggers motivation of our target groups (healthy lifestyle, athlete).

“Social identity is a person’s sense of who they are based on their group membership(s).

Tajfel proposed that the groups (e.g. social class, family, football team etc.) which people belonged to were an important source of pride and self-esteem. Groups give us a sense of social identity: a sense of belonging to the social world.” (Henri Tajfel 1979)

Application:�With our advertising campaign we try to motivate people to become a part of our “group”. Through motivation and social belonging (as seen in the different advertisements) we create a pride factor.

Deci. Self Determination Theory. 2016. http://selfdeterminationtheory.org�https://www.simplypsychology.org/social-identity-theory.html

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Ambiguity Effect Social Comparison Theory

The tendency to avoid options for which missing information makes the probability seem "unknown". (Daniel Ellsberg 1961)

�“People tend to avoid unknown probabilities, so you should avoid uncertainty as much as possible. If your product is not clear enough, people will avoid it.” (Frisch & Baron 1988)

Application: �“We do not tolerate B.S.” Our campaign is clear, honest and straightforward, thus it avoids possible uncertainties about the product (especially packaging).

The theory states that we “determine our own social and personal worth based on how we stack up against others. As a result, we are constantly making self and other evaluations across a variety of domains - attractiveness, wealth, intelligence, and success”. (Leon Festinger 1954) ��Application: �We use the social comparison theory in a positive way to encourage people to become a part of our “real” group”. Domains like intelligence and attractiveness are used in a positive connotation.

Daniel Ellsberg. Ambiguity Effect. 1961. http://www.singulariteam.com/theembiguity%20effect.html�Leon Festinger. Social Comparison Theory. 1954. https://www.psychologytoday.com/basics/social-comparison-theory�

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Mere Exposure Theory

“The more exposure we have to a stimulus, the more we will tend to like it. Familiarity breeds liking more than contempt. Things grow on us and we acquire tastes for things over time and repeated exposure.

This stimulus can be people, commercial products, places, etc. We can get to like most things, given time. We can even get to like unpleasant things, such as when prisoners miss prison.”��Application:�Through our advertising campaign we try to work on the brand equity of RXBAR. Introducing the product on different social media channels will help with this task.

Zajonc (1968) showed Chinese characters to people from one to 25 times, asking them to guess the meaning. The more they saw a character the more positive a meaning they gave.

Miller (1976) showed people posters about stopping foreign aid up to 200 times. They were persuaded most by moderate exposure. After 200 exposures they reacted negatively to the message.��Application: �Finding the optimum exposing rate for the main target groups is one of the most important tasks regarding this theory. Goal: Increasing the likeness of the product and the brand transparency.

Robert Zajonc. Mere Exposure Theory. 1968. http://changingminds.org/explanations/theories/mere_exposure.htm

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Emotional Appeal Theory & Color Theory

“Pathos is the emotional influence of the speaker on the audience. It’s goal is to create an emotional affection of the audience towards the objective of the speech. The overall ability to achieve pathos is eliciting emotions.”

Application:

Fear Compassion-Empathy

Ravi Mehta and Rui (Juliet) Zhu*Sauder School of Business, University of British Columbia, 2053 Main Mall, Vancouver, BC V6T 1Z2, Canada.

Grobelny, Jerzy & Michalski, Rafal. (2015). The role of background color, interletter spacing, and font size on preferences in the digital presentation of a product. Computers in Human Behavior. 43. 85-100.

“Packaging, and the way it is promoted through advertising plays an important role in attracting attention,providing information and shaping customers’ perception about a product.”

�Different contexts: Color Early studies of Granger(1955) provides a hierarchy: blue > green > purple > red > yellow. Influences cognition and behavior through learned associations�

Application: �BLUE: Because blue is usually associated with openness, peace, and tranquility, it is likely to activate an approach motivation(encourages performance and creativity)

GREEN: Growth, health, “green”, clean

RED: Should enhance performance on detail-oriented tasks (i.e., tasks that require focused, careful attention, energy)

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Means-End Theory & Uses and Gratifications Theory

Means-End: “This model implies that subjective product meaning is established by associations between product attributes and abstract, cognitive categories like values, which can motivate behavior and create interest for the product attributes.By linking attributes to more cognitive categories, chains of associations are established. May consist of: concrete product attribute, abstract product attribute, functional, psychosocial consequence, instrumental, terminal values.”

Application: Support The no artificial ingredients would lead to good taste, therefore pleasure and happiness. The preservative free leading to the idea healthy, therefore better lifestyle and self-love, leading the consumers to a desired end state, happiness or fulfillment

Uses and Gratifications Theory(Blumler and Katz 1959) is a popular approach to understanding mass communication. The theory places more focus on the consumer, or audience, instead of the actual message itself by asking “what people do with media” rather than “what media does to people.

Application: social interaction(keep up with health foods trends, meeting ppl with same interests), information seeking(self-educate), enjoyable factor, facilitate communication, feedback. #NoBS #IAmWhatIEat #RXBar

Anita Whiting and David Williams(2013)

Klaus G. Grunert, Elin Sorensen, Lone Bredahl Johansen, and Niels Asger Nielsen, (1995) ,"Analysing Food Choice From a Means-End Perspective", in E - European Advances in Consumer Research

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Advertising Tactics

Valence-Arousal-Dominance Model:

Positive valence: happiness, color scheme

High arousal-low arousal: excitement for new product

High dominance: inspired to “grab” a bar and make a

healthy choice �

Visual stimuli(the hands) depicts a positively valencedproduct that facilitates more behavioral intentions. �Suggests the observer to mentally simulate picking up and� interacting with the product than�others, thereby increasing purchase intentions.

Elder, R. and Krishna, A. (2012). The “Visual Depiction Effect” in Advertising: �Facilitating Embodied Mental Simulation through Product Orientation on JSTOR. [online] Jstor.org.

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Advertising Tactics

TYPOGRAPHY:

Chung (2002) showed that increasing the letter spacing would improve the reading speed in central and peripheral vision and text arrangements (vertical, horizontal, along the curve, the usage of white spaces between text components,etc.)

Perea, Moret-Tatay, and Gómez (2011)showed that recognition of words is faster for slightly wider than default spaces between letters or words

Create a greater visual Esperanto idea, vast usage of powerful images

Grobelny, Jerzy, and Rafał Michalski. “The role of background color, interletter spacing, and font size on preferences in the digital presentation of a product.” Computers in Human Behavior, vol. 43, 2015, pp. 85–100., doi:10.1016/j.chb.2014.10.036.

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Text book definitions

  • Target group
  • IMC
  • Brand awareness
  • Consumer relationship
  • Brand position
  • Niche market
  • Rejuvenation
  • Brand Attitudes
  • Marketing program
  • Product Positioning
  • Top of mind brand
  • Positive valence product

  • 4P’s
  • Brand mantra
  • Brand audit
  • Brand equity
  • Brand equity management system
  • Brand portfolio
  • Brand product matrix
  • Core brand association
  • Brand personality
  • Receivers
  • Feedback
  • Visual Esperanto

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Reference list

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Deci. Self Determination Theory. 2016. http://selfdeterminationtheory.org�Grobelny, Jerzy, and Rafał Michalski. “The role of background color, interletter spacing, and font size on preferences in the digital presentation of a product.” Computers in Human Behavior, vol. 43, 2015, pp. 85–100., doi:10.1016/j.chb.2014.10.036.�Grobelny, Jerzy & Michalski, Rafal. (2015). The role of background color, interletter spacing, and font size on preferences in the digital presentation of a product. Computers in Human Behavior. 43. 85-100.John R. Rossiter. Journal of Advertising. Vol. 37, No. 4, Special Issue on Creativity Research in Advertising (Winter, 2008), pp. 139-14�Julie A. Edell Marian Chapman Burke. Journal of Consumer Research, Volume 14, Issue 3, 1 December 1987, Pages 421–433, https://doi.org/10.1086/209124Kathryn A. Braun; Postexperience Advertising Effects on Consumer Memory, Journal of Consumer Research, Volume 25, Issue 4, 1 March 1999, Pages 319–334, https://doi.org/10.1086/209542�Kent, Robert J., and Chris T. Allen. “Competitive Interference Effects in Consumer Memory for Advertising: The Role of Brand Familiarity.” Journal of Marketing, vol. 58, no. 3, 1994, pp. 97–105. JSTOR, JSTOR, www.jstor.org/stable/1252313.�Kevin Lane Keller. Strategic Brand Management. Third Edition�Klaus G. Grunert, Elin Sorensen, Lone Bredahl Johansen, and Niels Asger Nielsen, (1995) ,"Analysing Food Choice From a Means-End Perspective", in E - European Advances in Consumer Research �Leon Festinger. Social Comparison Theory. 1954. https://www.psychologytoday.com/basics/social-comparison-theoryMary C. Martin and Patricia F. Kennedy (1994) ,"Social Comparison and the Beauty of Advertising Models: the Role of Motives For Comparison", in NA - Advances in Consumer Research Volume 21, eds. Chris T. Allen and Deborah Roedder John, Provo, UT : Association for Consumer Research, Pages: 365-371.�Mitchell, A. A. & Olson, J. C. C. "Are Product Attribute Beliefs the Only Mediator of Advertising Effects on Brand Attitude?" Advertising & Society Review, vol. 1 no. 1, 2000. Project MUSE, doi:10.1353/asr.2000.0010Palda, Kristian S. “The Measurement of Cumulative Advertising Effects.” The Journal of Business, vol. 38, no. 2, 1965, pp. 162–179. JSTOR, JSTOR, www.jstor.org/stable/2350780.Percy, L. and Rossiter, J. R. (1992), A model of brand awareness and brand attitude advertising strategies. Psychol. Mark., 9: 263–274. doi:10.1002/mar.4220090402�Ravi Mehta and Rui (Juliet) Zhu*Sauder School of Business, University of British Columbia, 2053 Main Mall, Vancouver, BC V6T 1Z2, Canada.�Robert Zajonc. Mere Exposure Theory. 1968. http://changingminds.org/explanations/theories/mere_exposure.htm�Simon F. Relationship norms and media gratification in relational brand communication. Journal of Business Research, Volume 79, 2017�Vaughn, R. (1980). How advertising works: A planning model. Journal of Advertising Research, 20(5), 27-33.�William Baker, J. Wesley Hutchinson, Danny Moore, and Prakash Nedungadi (1986) ,"Brand Familiarity and Advertising: Effects on the Evoked Set and Brand Preference", in NA - Advances in Consumer Research Volume 13, eds. Richard J. Lutz, Provo, UT : Association for Consumer Research, Pages: 637-642.�