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Why Wargames Accelerate Innovation

Matt Caffrey

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The Historical Lag in CONOPS & Tactics

Telemobiloskop – 1904

Mitrailleuse – 1850’s

Mobile Observation Platform 1914

Trench Crosser 1916

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The Innovation Cycle� a.k.a. The Caffrey Loop

History

Theory

Doctrine

Strategy

Execution

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The Innovation Cycle� a.k.a. The Caffrey Loop

History

Theory

Doctrine

Strategy

Wargame

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It will take roughly 50 years of additional evolutionary development before powered flight is achieved.

Wilbur Wright 1901

Analogy

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What Changed Wilbur’s Mind, �and the World

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The Impact

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Theoretical Support – OODA Loops

Orient

Observe

Decide

Act

OODA Loop

To understand why wargames are so helpful it is necessary to understand OODA Loops.

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Theoretical Support – OODA Loops

Observe

Orient

Decide

Act

OODA

Loop

Boyd predicted, and experience confirms, with experience OODA Loops get tighter and decisions get more effective

Does this give us an advantage in war?

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Theoretical Support – OODA Loops

Observe

Orient

Decide

Act

Friendly

Not necessarily.

As we go through our OODA Loop…

Decide

Orient

Adversary

Observe

War

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Theoretical Support – OODA Loops

Observe

Orient

Decide

Act

Friendly

…Our Adversaries go through their OODA Loop, their OODA Loops get tighter and decisions get more effective just as ours do

Decide

Orient

Observe

Adversary

War

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Theoretical Support – OODA Loops

Observe

Orient

Decide

White/Assessment

Blue

Wargames allow their users to improve their decisions and their decision makers without a similar improvement taking place in the enemy

Decide

Orient

Red

Observe

Wargame

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Theoretical Support – OODA Loops

Observe

Orient

Decide

OODA Loops of both the Blue and Red players get tighter and decisions get more effective, but Blue’s real adversary is unaffected. So…

Decide

Orient

Observe

Blue

Red

Wargame

White/Assessment

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Theoretical Support – OODA Loops

Observe

Orient

Decide

Act

Friendly

When we do engage our adversary our OODA Loop is shorter and more effective – their’s is unchanged

Decide

Orient

Observe

Adversary

War