3rd Grade
Vex Go
Coding Conduct
#1: Be respectful of others
Robot in your area to not disturb other groups.
#2: Show your code
Show your teacher each time you accomplish a new challenge
#3: Everyone gets a turn
Ensure everyone in your group gets a chance to code
#4: Don’t be afraid to fail
Coding isn’t easy and you will rarely get it right on the first try! Work through the problems and don’t give up!
Real world Jobs
Shop foreman: A shop foreman is a front-line supervisor and skilled leader in a skilled trades environment who oversees a team of technicians, manages workflow, ensures high-quality work, and provides technical support.
Warehouse clerk: A warehouse clerk manages and organizes warehouse inventory, performs administrative tasks, and assists with the shipping and receiving of goods.
Assembly technician: An assembly technician, or assembler, physically puts together and sometimes repairs products by hand or with machines, following technical instructions and quality standards to ensure proper functioning.
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Building
Robot with a standard drivetrain that can move forward/reverse and turn. This improved 3 hour build is used as the foundation for many robot builds.
3D Build Instructions:
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Lab 1 - Remote Control Robot
Objective
Students will demonstrate how to remote control drive the Code Base using the Drive mode in VEXcode GO.
Activity
Part 1, students will practice remote control driving the Code Base using the Drive mode in VEXcode GO.
They will demonstrate those skills in Play Part 2 to drive through a prescribed course.
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Code Base
Lab 2 - Code and Drive
Objective
Students will demonstrate how to drive the Code Base using commands from the Drivetrain category in VEXcode GO.
Activity
Part 1, Go threw section at a time to check the coded on the Code Base using the ‘Drivetrain Moves and Turns’ example project in VEXcode GO.
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Slalom Course
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Code Base
Lab 3 - Using the LED Bumper
What is a sensor?
How might a robot use a sensor?
What kinds of data do sensors collect?
A sensor is, in essence, a device that helps the robot to understand the world around it. It does this by collecting and reporting data about its environment, which can then be used in a project to make the robot make decisions, or perform certain behaviors.
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Code Base
Lab 3 - LED Dance party
Objective
Your team will identify that pressing the LED Bumper can cause the Code Base to perform an action.
Activity
Part 1, students will use the 'Using the LED Bumper' example project in VEXcode GO. They will start the project and observe the LED Bumper display the colors red and green, then ADD turn the display off.
Part 2, Creat a light show by adding Repit in Else (Red, Green, off, and Time)
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Code Base
Lab 3 - LED Dance Party
Part 3, Students will use the ‘If Else' example project to cause the Code Base to ADD drive forward when the LED Bumper is pressed. They will then add to this project, to cause different behaviors to occur “Dance Moves” when the LED Bumper is pressed.
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