Pawsome Paths
Vipech Bun
Concept Statement
Pawsome Paths is a collaborative educational board game for children who may have little to no experience interacting with a guide dog. The goal is to teach players a refined sense of empathy for the dog’s training and discipline in assisting their visually impaired owner. By learning how guide dogs see the world and how to best respect their boundaries through guided interactions, I hope children can contribute to a future environment that avoid distractions for guide dogs on the job.
The problem
Most guide dog training and distribution services are non-profits with limited resources to educate children who might be indirectly involved with the guide dog throughout its’ life.
Breed dogs
Volunteer-based training & socialization
Owner matching
Guide dog training
The problem
Guide dogs tend to have a higher return rate
In a case study of 100 guide dogs, 19% were returned due to being seen as a mismatch. This could mean difference in personality, distractions, or inability to perform in specific work or home environment
Failure rate
Mismatched & returned
19.5%
Matched but returned
17%
Mismatched but retained
6.8%
Matched & retained
56.8%
Intention & Audience
Guide dog performance can be influenced by their environment and community
Starting to educate the youngest population means creating a more empathetic future population that understand how to interact with guide dog without negatively influencing their performance.
Visually impaired owner & guide dog
Family/ household
Community
Trainer
Volunteer
Organization
Spouse/ partner
Parents
Children
Intention & Audience
Visually impaired owner & guide dog
Family & community
Children
Children with little to no experience interacting with a guide dog
Age: 8-15
Collaboration with another family member
Solution
Outcome
What went well
What didn’t go so well
Design Goals
1
Can I successfully deliver information
2
Is the game easy to play?
3
Can users with visual impairment participate?
Research
Existing effort to educate children
Research
Why a board game?
“…board games present opportunities for developing skills in a wide variety of domains of learning in young children. More broadly, they can promote “learning how to learn”’
The Power of Board Games for Multidomain Learning in Young Children - Daniela O’Neil
Research
Collaborative Gaming: Teaching Children About Complex Systems and Collective Behavior
Competitive (solo)
Collaborative (team)
Probability and impact on hive collection
Story Board
Design: Prototype 1
1
Owner/ instructor
Dog/navigator
2
Design: Prototype 1
Prototype 1 feedback
Are both players participating equally?
Is the experience enjoyable for all?
Is it replayable?
Adding chance to the gameplay
Research 2
Design: Prototype 2
Design: Prototype 2
S
T
Store 1
Store 5
Store 9
Store 2
Store 6
Store 10
Store 3
Store 7
Store 11
Store 4
Store 8
Exit
coin
Feedback 1 integration
Concern
Solution
Are both players participating equally?
Is the experience enjoyable for all?
Collaborative mechanics to collect items, answer trivia, and exit the building together
Feedback 1 integration
Concern
Solution
Is it replayable?
Ability to reshuffle the board, changing distance of stores and exits
Feedback 1 integration
Concern
Solution
Player will keep choosing right answer, add chance element?
Turn over the busy store card through flipping coin for the right answer
Prototype 2 Feedback
Easier to read / simplify text
Incorporation of character card
Prototype 2 Feedback
Additional threat
Hide trivia answer
S
Move the stranger 2 tiles to the left
Expert feedback
Dog training knowledge/ interaction
Board game design & final material
Accessible designers
Visually impaired user feedback
Braille printing
Optimal play
Your skill level during the game?
Challenge level of the game?
Psychology of Optimal Experience - Mihaly Csikszentmihalyi
Optimal play
Your skill level during the game?
Challenge level of the game?
Psychology of Optimal Experience - Mihaly Csikszentmihalyi
Feedback 2 integration
Performance linked to owner’s emotions
3 - Excited
2 - Happy
1 - Indifferent
Correct answer +1 move per turn
Wrong answer -1 move per turn
Max moves per turn: 3
Min moves per turn: 1
2
Feedback 2 integration
Design: Prototype 3 Visual Mood Board
Prototype 3: Character sketches
Prototype 3: Character sketches
Prototype 3: Redesign
Prototype 3: Redesign
Looking into the future
“...we believe studies exploring the rich potential of high quality contemporary commercial games—perhaps with simpler, low- or no-cost adaptations to instructions or materials in keeping with the game mechanics—would be particularly valuable for educators, professionals, community organizations, and parents in deciding which games to offer children.”
The Power of Board Games for Multidomain Learning in Young Children - Daniela O’Neil
Thank you