Instructional Design Models�
Presentation by Damian Gordon
Instructional Design
Instructional Design
Instructional Design
I divide models of instructional design broadly into two categories:
Macro Models
CPD in Applied Blended Learning Technologies
ADDIE Model
ADDIE Model
The ADDIE model is used by instructional designers and training developers. It is composed of five phases:
ADDIE Model
This represents a dynamic, flexible model for building effective training and performance support tools. This model attempts to save time by catching problems while they are still easy to fix.
ADDIE Model
In the Analysis stage we want to find out:
(Audience analysis)
(Goal analysis)
ADDIE Model
In the Design stage we are exploring:
(Subject matter analysis)
(Lesson planning-writing objectives)
(Media selection)
ADDIE Model
In the Development stage we are:
ADDIE Model
In the Implementation stage we are:
ADDIE Model
In the Evaluation stage we are:
ADDIE Model
ADDIE Model
Remarkably it appears that the ADDIE model wasn’t specifically developed by any single author but rather to have evolved informally through oral tradition.
The ADDIE Model is merely a colloquial term used to describe a systematic approach to instructional development.
ASSURE Model
ASSURE Model
The ASSURE model is composed of six phases:
ASSURE Model
From “Instructional Media and Technologies for Learning” by Robert Heinich, Michael Molenda, James D. Russell, Sharon E. Smaldino
ASSURE Model
1. Analyze learners
Analyze learners’ characteristics, competencies, and learning styles.
ASSURE Model
2. State learning objectives
State objectives for what your lesson should accomplish in ABCD format.
ASSURE Model
2. State learning objectives: ABCD Format
Audience
Behaviour
Condition
Degree
ASSURE Model
2. State learning objectives: ABCD Format
Audience: The audience is the group of individuals who are targeted for instruction.
While at first this seems straight forward, many times employees will ask “will I get anything out of this training?” or “should I attend this training?” or “who is supposed to go to this training?”
Without a clear-cut audience in mind, it is difficult to pinpoint exactly who gains from the training and who would be better served in a different class.
ASSURE Model
2. State learning objectives: ABCD Format
Behaviour: The behaviour element of the objective indicates the desired outcome of the particular learning event.
The behaviour will be stated in the following form “will be able to detail properly”.
The behaviour is what you want the person to be able to do as a result of the training. It is important to clarify the behaviour because training programs can get off track when the desired outcome of the training activity is not clearly defined.
ASSURE Model
2. State learning objectives: ABCD Format
Condition:
The term “condition” describes circumstances under which the behaviour should occur. An example would be “when calling on a doctor,” The condition describes a trigger for the desired behaviour.
ASSURE Model
2. State learning objectives: ABCD Format
Degree:
The term “degree” represents how well the employee must perform to be considered acceptable. The degree of the objective is the measurable component. Measures can be expressed as level of productivity, quantity, quality, time, internal or external customer requirements, or other criteria gained from actual or anticipated work practices.
ASSURE Model
3. Select Approach
Select, modify, and design methods, media, and materials.
ASSURE Model
4. Utilize Approach
Utilize methods, media and materials - implement the lesson.
ASSURE Model
5. Require Participation
Require learner participation in lesson.
ASSURE Model
6. Evaluate Outcomes
Evaluate learner outcomes with objectives and revise as necessary.
ASSURE Model
The ASSURE model is composed of six phases:
Other Models
Micro Models
CPD in Applied Blended Learning Technologies
Gagné’s Nine Events of Instruction
Gagné’s Nine Events of Instruction
Robert M. Gagné developed a nine-step model to help people design lessons.
Robert Mills Gagné
Born in Aug 21, 1916
Died in April 28, 2002
Born in in North Andover, Massachusetts
educational psychologist
best known for his “Conditions of Learning” involved in applying instructional theory to the design of computer-based learning.
Gagné’s Nine Events of Instruction
If you have lectured for a while, you probably do most of these, and you found them out by trial and error.
1. Gain the Students’ Attention
Curiosity motivates students to learn.
2. Inform Learners of Objectives
These objectives should form the basis for assessment.
3. Stimulate Recall of Prior Learning
Associating new information with prior knowledge can facilitate the learning process.
4. Present the Content
This event of instruction is where the new content is actually presented to the learner.
5. Provide “Learning Guidance”
Use of examples, non-examples, case studies, graphical representations, mnemonics, and analogies.
6. Elicit Performance (Practice)
Eliciting performance provides an opportunity for learners to confirm their correct understanding, and the repetition further increases the likelihood of retention.
7. Provide Feedback
Give guidance and answers provided at this stage are called formative feedback.
Two stars and a wish (sandwich method)
I like that you and I would have liked if you.
8. Assess Performance
Take a final assessment.
9. Enhance Retention (and transfer to the job)
Effective education will have a "performance" focus.
Reigeluth’s Elaboration Theory
Reigeluth’s Elaboration Theory
Reigeluth’s Elaboration Theory
Reigeluth’s Elaboration Theory
Reigeluth’s Elaboration Theory
2. Simple to Complex
Reigeluth’s Elaboration Theory
3. Within-lesson Sequence
Reigeluth’s Elaboration Theory
4. Summarizers
Reigeluth’s Elaboration Theory
5. Synthesizers
Reigeluth’s Elaboration Theory
6. Analogies
Reigeluth’s Elaboration Theory
7. Cognitive Strategies
Use a variety of cues - pictures, diagrams, mnemonics, etc. - can trigger cognitive strategies needed for processing of material.
Reigeluth’s Elaboration Theory
8. Learner Control
Learners are encouraged to exercise control over both content and instructional strategy. Clear labelling and separation of strategy components facilitates effective learner control of those components.
Other Models
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